2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_ACTION_HANDLER_HELP_H
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#define CL_ACTION_HANDLER_HELP_H
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#include "inventory_manager.h"
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#include "bot_chat_manager.h"
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// Struct that tells how to setup a help window
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class CSheetHelpSetup
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{
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public:
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CInterfaceGroup *HelpWindow;
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CDBCtrlSheet *SrcSheet; // the sheet for which info should be displayed (outside of the help window)
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CDBCtrlSheet *DestSheet; // copy of the sheet for which info are asked (this sheet is in the help window, the source sheet is copied in it)
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std::string ViewText; // id of the text inside the help window that receive infos about the sheet
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std::string ViewTextID; // id of the text_id inside the help window that receive infos about the sheet (for dynamic infos -> missions)
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std::string ScrollTextGroup; // name of the group that contains the description text
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std::string ScrollTextIdGroup; // name of the group that contains the description text_id
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std::string CreatorViewTextID; // name of the text_id in the help window that contain the name of the item's creator
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std::string PrefixForExtra; // Id Prefix for list brick and mp stats (from the help window root)
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bool FromBotChat;
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public:
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// ctor
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CSheetHelpSetup()
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{
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HelpWindow = NULL;
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SrcSheet = NULL;
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DestSheet = NULL;
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FromBotChat= false;
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}
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// set the default ids for help window
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void setupDefaultIDs();
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};
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// reset some elements in the windows (brick lists etc...)
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void resetSheetHelp(CSheetHelpSetup &setup);
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// Setup help for a sheet in a window. Type is deduced from the sheet
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void setupSheetHelp(CSheetHelpSetup &setup);
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// Refresh help for an item
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void refreshItemHelp(CSheetHelpSetup &setup);
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// refresh help for a mission
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void refreshMissionHelp(CSheetHelpSetup &setup, const CPrerequisitInfos &infos);
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class CPetAnimalItemInfoWaiter : public IItemInfoWaiter
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{
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void infoReceived()
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{
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//ItemSheet
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//ItemSlotId
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CClientItemInfo info = getInventory().getItemInfo(ItemSlotId);
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}
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};
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// ***************************************************************************
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/** static methods to manipulate Helps
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*/
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class CInterfaceHelp
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{
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public:
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// Open and set the group next to the element
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static CInterfaceGroup *activateNextWindow(CDBCtrlSheet *elt, sint forceKeepWindow=-1);
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// Close all the Help Windows
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static void closeAll();
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// remove waiter for ItemInfo
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static void removeWaiterItemInfo(uint i);
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static void removeWaiterMissionInfo(uint i);
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static void changeKeepMode(uint i);
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static void setKeepMode(uint i, bool state);
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// init windows default pos.
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static void resetWindowPos(sint y);
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// serial info windows
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static void serialInfoWindows(NLMISC::IStream &f);
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// debug info windows
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static void debugOpenedInfoWindows();
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// update SPhrase Text of all opened windows
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static void updateWindowSPhraseTexts();
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// release the manager
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static void release();
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private:
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friend class CHandlerHelpKeep;
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friend class CAHItemHelpMpChangeItemPart;
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class CInfoWindowSave
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{
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public:
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sint32 X, Y;
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void serial(NLMISC::IStream &f)
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{
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f.serialVersion(0);
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f.serial(X, Y);
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}
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};
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class CInfoWindow : public IItemInfoWaiter, public IMissionPrereqInfosWaiter
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{
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public:
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// The Info Window
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CInterfaceGroupPtr Window;
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// The item used to open this window
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CDBCtrlSheet *CtrlSheet;
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// KeepMode
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bool KeepMode;
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// The button for KeepMode. Button state == KeepMode
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CCtrlBaseButtonPtr KeepButton;
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public:
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CInfoWindow() : CtrlSheet(NULL) {KeepMode= false;}
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virtual void infoReceived();
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virtual void missionInfoReceived(const CPrerequisitInfos &infos);
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};
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// update the brick help window when weight of hands has changed
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class CFittedWeaponWeightObserver : public ICDBNode::IPropertyObserver
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{
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public:
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virtual void update(ICDBNode* node);
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};
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static std::deque<uint> _ActiveWindows;
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static std::vector<CInfoWindow> _InfoWindows;
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static bool _InfoWindowInit;
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static CFittedWeaponWeightObserver _FittedWeaponWeightObserver;
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static void initWindows();
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};
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#endif
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