// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef CL_ACTION_HANDLER_HELP_H
#define CL_ACTION_HANDLER_HELP_H
#include "inventory_manager.h"
#include "bot_chat_manager.h"
// Struct that tells how to setup a help window
class CSheetHelpSetup
{
public:
CInterfaceGroup *HelpWindow;
CDBCtrlSheet *SrcSheet; // the sheet for which info should be displayed (outside of the help window)
CDBCtrlSheet *DestSheet; // copy of the sheet for which info are asked (this sheet is in the help window, the source sheet is copied in it)
std::string ViewText; // id of the text inside the help window that receive infos about the sheet
std::string ViewTextID; // id of the text_id inside the help window that receive infos about the sheet (for dynamic infos -> missions)
std::string ScrollTextGroup; // name of the group that contains the description text
std::string ScrollTextIdGroup; // name of the group that contains the description text_id
std::string CreatorViewTextID; // name of the text_id in the help window that contain the name of the item's creator
std::string PrefixForExtra; // Id Prefix for list brick and mp stats (from the help window root)
bool FromBotChat;
public:
// ctor
CSheetHelpSetup()
{
HelpWindow = NULL;
SrcSheet = NULL;
DestSheet = NULL;
FromBotChat= false;
}
// set the default ids for help window
void setupDefaultIDs();
};
// reset some elements in the windows (brick lists etc...)
void resetSheetHelp(CSheetHelpSetup &setup);
// Setup help for a sheet in a window. Type is deduced from the sheet
void setupSheetHelp(CSheetHelpSetup &setup);
// Refresh help for an item
void refreshItemHelp(CSheetHelpSetup &setup);
// refresh help for a mission
void refreshMissionHelp(CSheetHelpSetup &setup, const CPrerequisitInfos &infos);
class CPetAnimalItemInfoWaiter : public IItemInfoWaiter
{
void infoReceived()
{
//ItemSheet
//ItemSlotId
CClientItemInfo info = getInventory().getItemInfo(ItemSlotId);
}
};
// ***************************************************************************
/** static methods to manipulate Helps
*/
class CInterfaceHelp
{
public:
// Open and set the group next to the element
static CInterfaceGroup *activateNextWindow(CDBCtrlSheet *elt, sint forceKeepWindow=-1);
// Close all the Help Windows
static void closeAll();
// remove waiter for ItemInfo
static void removeWaiterItemInfo(uint i);
static void removeWaiterMissionInfo(uint i);
static void changeKeepMode(uint i);
static void setKeepMode(uint i, bool state);
// init windows default pos.
static void resetWindowPos(sint y);
// serial info windows
static void serialInfoWindows(NLMISC::IStream &f);
// debug info windows
static void debugOpenedInfoWindows();
// update SPhrase Text of all opened windows
static void updateWindowSPhraseTexts();
// release the manager
static void release();
private:
friend class CHandlerHelpKeep;
friend class CAHItemHelpMpChangeItemPart;
class CInfoWindowSave
{
public:
sint32 X, Y;
void serial(NLMISC::IStream &f)
{
f.serialVersion(0);
f.serial(X, Y);
}
};
class CInfoWindow : public IItemInfoWaiter, public IMissionPrereqInfosWaiter
{
public:
// The Info Window
CInterfaceGroupPtr Window;
// The item used to open this window
CDBCtrlSheet *CtrlSheet;
// KeepMode
bool KeepMode;
// The button for KeepMode. Button state == KeepMode
CCtrlBaseButtonPtr KeepButton;
public:
CInfoWindow() : CtrlSheet(NULL) {KeepMode= false;}
virtual void infoReceived();
virtual void missionInfoReceived(const CPrerequisitInfos &infos);
};
// update the brick help window when weight of hands has changed
class CFittedWeaponWeightObserver : public ICDBNode::IPropertyObserver
{
public:
virtual void update(ICDBNode* node);
};
static std::deque _ActiveWindows;
static std::vector _InfoWindows;
static bool _InfoWindowInit;
static CFittedWeaponWeightObserver _FittedWeaponWeightObserver;
static void initWindows();
};
#endif