// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef CL_ACTION_HANDLER_HELP_H #define CL_ACTION_HANDLER_HELP_H #include "inventory_manager.h" #include "bot_chat_manager.h" // Struct that tells how to setup a help window class CSheetHelpSetup { public: CInterfaceGroup *HelpWindow; CDBCtrlSheet *SrcSheet; // the sheet for which info should be displayed (outside of the help window) CDBCtrlSheet *DestSheet; // copy of the sheet for which info are asked (this sheet is in the help window, the source sheet is copied in it) std::string ViewText; // id of the text inside the help window that receive infos about the sheet std::string ViewTextID; // id of the text_id inside the help window that receive infos about the sheet (for dynamic infos -> missions) std::string ScrollTextGroup; // name of the group that contains the description text std::string ScrollTextIdGroup; // name of the group that contains the description text_id std::string CreatorViewTextID; // name of the text_id in the help window that contain the name of the item's creator std::string PrefixForExtra; // Id Prefix for list brick and mp stats (from the help window root) bool FromBotChat; public: // ctor CSheetHelpSetup() { HelpWindow = NULL; SrcSheet = NULL; DestSheet = NULL; FromBotChat= false; } // set the default ids for help window void setupDefaultIDs(); }; // reset some elements in the windows (brick lists etc...) void resetSheetHelp(CSheetHelpSetup &setup); // Setup help for a sheet in a window. Type is deduced from the sheet void setupSheetHelp(CSheetHelpSetup &setup); // Refresh help for an item void refreshItemHelp(CSheetHelpSetup &setup); // refresh help for a mission void refreshMissionHelp(CSheetHelpSetup &setup, const CPrerequisitInfos &infos); class CPetAnimalItemInfoWaiter : public IItemInfoWaiter { void infoReceived() { //ItemSheet //ItemSlotId CClientItemInfo info = getInventory().getItemInfo(ItemSlotId); } }; // *************************************************************************** /** static methods to manipulate Helps */ class CInterfaceHelp { public: // Open and set the group next to the element static CInterfaceGroup *activateNextWindow(CDBCtrlSheet *elt, sint forceKeepWindow=-1); // Close all the Help Windows static void closeAll(); // remove waiter for ItemInfo static void removeWaiterItemInfo(uint i); static void removeWaiterMissionInfo(uint i); static void changeKeepMode(uint i); static void setKeepMode(uint i, bool state); // init windows default pos. static void resetWindowPos(sint y); // serial info windows static void serialInfoWindows(NLMISC::IStream &f); // debug info windows static void debugOpenedInfoWindows(); // update SPhrase Text of all opened windows static void updateWindowSPhraseTexts(); // release the manager static void release(); private: friend class CHandlerHelpKeep; friend class CAHItemHelpMpChangeItemPart; class CInfoWindowSave { public: sint32 X, Y; void serial(NLMISC::IStream &f) { f.serialVersion(0); f.serial(X, Y); } }; class CInfoWindow : public IItemInfoWaiter, public IMissionPrereqInfosWaiter { public: // The Info Window CInterfaceGroupPtr Window; // The item used to open this window CDBCtrlSheet *CtrlSheet; // KeepMode bool KeepMode; // The button for KeepMode. Button state == KeepMode CCtrlBaseButtonPtr KeepButton; public: CInfoWindow() : CtrlSheet(NULL) {KeepMode= false;} virtual void infoReceived(); virtual void missionInfoReceived(const CPrerequisitInfos &infos); }; // update the brick help window when weight of hands has changed class CFittedWeaponWeightObserver : public ICDBNode::IPropertyObserver { public: virtual void update(ICDBNode* node); }; static std::deque _ActiveWindows; static std::vector _InfoWindows; static bool _InfoWindowInit; static CFittedWeaponWeightObserver _FittedWeaponWeightObserver; static void initWindows(); }; #endif