khanat-code-old/code/ryzom/client/src/r2/tool_select_rotate.h
2015-03-01 18:41:16 +02:00

64 lines
2.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef R2_TOOL_SELECT_ROTATE_H
#define R2_TOOL_SELECT_ROTATE_H
#include "tool_maintained_action.h"
namespace R2
{
/**
* Tool to select an element in the scene
* If the left button is maintained down, then the selected element is moved
*/
class CToolSelectRotate : public CToolMaintainedAction
{
public:
NLMISC_DECLARE_CLASS(R2::CToolSelectRotate);
CToolSelectRotate();
// from CTool
virtual const char *getToolUIName() const { return "selectRotate"; }
virtual bool isCreationTool() const { return false; }
virtual bool isActionPossibleOn(const CInstance &instance) const;
protected:
// from CToolMaintainedAction
virtual bool onMouseLeftButtonDown();
virtual void beginAction(CInstance &instance);
virtual void cancelAction(CInstance &instance);
virtual void commitAction(CInstance &instance);
virtual void updateAction(CInstance &instance);
virtual const char *getCursorForPossibleAction() const { return "r2ed_tool_can_rotate.tga"; }
private:
float _StartAngle;
sint32 _MouseStartX;
private:
void setRotateInProgress(bool rotateInProgress, CInstance &instance);
// get orientation of an entity (in radians)
static float getEntityAngle(CEntityCL &entity);
// set orientation of an entity (in radians)
static void setEntityAngle(CEntityCL &entity, CInstance &instance, float angle);
};
} // R2
#endif