// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef R2_TOOL_SELECT_ROTATE_H #define R2_TOOL_SELECT_ROTATE_H #include "tool_maintained_action.h" namespace R2 { /** * Tool to select an element in the scene * If the left button is maintained down, then the selected element is moved */ class CToolSelectRotate : public CToolMaintainedAction { public: NLMISC_DECLARE_CLASS(R2::CToolSelectRotate); CToolSelectRotate(); // from CTool virtual const char *getToolUIName() const { return "selectRotate"; } virtual bool isCreationTool() const { return false; } virtual bool isActionPossibleOn(const CInstance &instance) const; protected: // from CToolMaintainedAction virtual bool onMouseLeftButtonDown(); virtual void beginAction(CInstance &instance); virtual void cancelAction(CInstance &instance); virtual void commitAction(CInstance &instance); virtual void updateAction(CInstance &instance); virtual const char *getCursorForPossibleAction() const { return "r2ed_tool_can_rotate.tga"; } private: float _StartAngle; sint32 _MouseStartX; private: void setRotateInProgress(bool rotateInProgress, CInstance &instance); // get orientation of an entity (in radians) static float getEntityAngle(CEntityCL &entity); // set orientation of an entity (in radians) static void setEntityAngle(CEntityCL &entity, CInstance &instance, float angle); }; } // R2 #endif