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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_MODULE_PROXY_H
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#define RY_MODULE_PROXY_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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class IModuleCore;
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/**
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* A proxy to a module core. Usulful to abstract the core completly
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* If you dont have a module but need a proxy ( e.g. : just before creating the module), build it with IModuleProxy( IModuleCore * core)
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* Otherwise, use the getProxy method of your module, and inside a module method
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* \author Nicolas Brigand
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* \author Nevrax France
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* \date 2004
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*/
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template <class T>
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class IModuleProxy
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{
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public:
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/// ctor ( needed by the module class )
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IModuleProxy(){}
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/// ctor to use if you are not in a module ( CAUTION : the only real case is when you have to interact with a core before creating the module )
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IModuleProxy( IModuleCore * core)
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{
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_ModuleCore = dynamic_cast<T*>(core);
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MODULE_AST(_ModuleCore);
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}
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protected:
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NLMISC::CRefPtr<T> _ModuleCore;
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};
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#endif // RY_MODULE_PROXY_H
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/* End of module_proxy.h */
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