// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef RY_MODULE_PROXY_H #define RY_MODULE_PROXY_H #include "nel/misc/types_nl.h" #include "nel/misc/smart_ptr.h" class IModuleCore; /** * A proxy to a module core. Usulful to abstract the core completly * If you dont have a module but need a proxy ( e.g. : just before creating the module), build it with IModuleProxy( IModuleCore * core) * Otherwise, use the getProxy method of your module, and inside a module method * \author Nicolas Brigand * \author Nevrax France * \date 2004 */ template class IModuleProxy { public: /// ctor ( needed by the module class ) IModuleProxy(){} /// ctor to use if you are not in a module ( CAUTION : the only real case is when you have to interact with a core before creating the module ) IModuleProxy( IModuleCore * core) { _ModuleCore = dynamic_cast(core); MODULE_AST(_ModuleCore); } protected: NLMISC::CRefPtr _ModuleCore; }; #endif // RY_MODULE_PROXY_H /* End of module_proxy.h */