Commit graph

81 commits

Author SHA1 Message Date
kervala
bbcb725c39 Changed: Created NELID macro to fix warning "multi-character character constant" 2013-09-22 13:10:57 +02:00
kaetemi
8e9c69a566 Fix regression from stereo branch in wind tree 2013-09-14 18:58:23 +02:00
kaetemi
e2fcaa3aaa Update supportVertexProgram calls 2013-09-14 16:43:36 +02:00
kaetemi
cbdf86dc01 Remove old interface 2013-09-14 16:45:00 +02:00
kaetemi
fa9a30a30c Cleanup unused code 2013-09-14 16:23:11 +02:00
kaetemi
13dcd3d031 Rename 2013-09-14 00:46:10 +02:00
kaetemi
23dfe4b566 Cleanup 2013-09-14 00:36:06 +02:00
kaetemi
23ad938cdb Merge with default 2013-09-13 23:24:13 +02:00
kaetemi
783adf9fba Use named uniform indices for lighted vertex program 2013-09-13 21:31:47 +02:00
kaetemi
e3b2908d49 Updated wind tree program container 2013-09-13 20:45:06 +02:00
kaetemi
c7894d0c15 Use lighted vertex program container for per pixel light program 2013-09-13 20:00:20 +02:00
kaetemi
2d9212669a Add container for lighted vertex program 2013-09-13 19:03:05 +02:00
kaetemi
b8bed60a02 Update veget implementation 2013-09-13 17:09:05 +02:00
kaetemi
4b69fd26bf Partial update of veget vp 2013-09-10 19:52:14 +02:00
kaetemi
54ccd5d129 Simplify 2013-09-10 15:59:31 +02:00
kaetemi
f507a1cf3e Adjust landscape vertex program to use new interface 2013-09-10 15:42:42 +02:00
kaetemi
0af16b9fc2 Use new program interface for water vertex program 2013-09-10 02:07:16 +02:00
kaetemi
14df080ede Some fixes 2013-09-10 01:29:53 +02:00
kaetemi
bc409d3426 Use CSmartPtr for vertex program 2013-09-10 00:31:26 +02:00
kaetemi
be55ac218a Fix incorrectly removed line 2013-09-09 23:03:52 +02:00
kaetemi
76e4315c3b Missed file in last commit 2013-09-09 23:01:43 +02:00
kaetemi
729208e74b Replace temporary CMaterial code 2013-09-09 21:44:14 +02:00
kaetemi
a6901fd00a Add glsl pixel program for stereo distortion 2013-09-09 20:49:59 +02:00
kaetemi
e6c0ea328b Cleanup abstract gpu program interface 2013-09-09 18:33:38 +02:00
kaetemi
fd0b45c1db Implement new driver interface in OpenGL driver 2013-09-09 14:43:10 +02:00
kaetemi
381ffd1bc6 Expand parameter interface 2013-09-09 12:18:20 +02:00
kaetemi
b4cdeed369 Reduce function duplication 2013-09-09 02:03:40 +02:00
kaetemi
7fe71b9682 Builtin parameter set functions 2013-09-09 01:53:02 +02:00
kaetemi
bb80d71b9b Separate count and size 2013-09-09 01:31:15 +02:00
kaetemi
b0079c38be Cleanup driver interface 2013-09-08 21:57:27 +02:00
kaetemi
879fe9da61 Add additional set functions 2013-09-08 01:49:34 +02:00
kaetemi
c47fc285f1 Add gpu program params storage structure 2013-09-08 01:36:01 +02:00
kaetemi
dbcf366a57 Implement new gpu program interface in direct3d driver 2013-09-07 22:00:07 +02:00
kaetemi
b300cda50e Implement new gpu program interface in opengl driver 2013-09-07 21:30:40 +02:00
kaetemi
6491a288d1 Make gpu programs use abstract gpu program class 2013-09-07 20:41:07 +02:00
kaetemi
2248d13b3d Add abstract gpu program and source classes 2013-09-07 18:33:18 +02:00
Thibaut Girka
855dda7130 Add support for LibVR 2013-08-28 08:08:22 +02:00
kaetemi
2d118078f7 Merge with default 2013-08-01 23:02:49 +02:00
kaetemi
b93ab158a5 Merge with default 2013-07-25 00:37:00 +02:00
Michael Witrant
db58b68330 Fixed definition tests for optional LibOVR 2013-07-06 20:40:42 +02:00
Michael Witrant
1a397ec068 LibOVR is optional, and is disabled by default 2013-07-06 20:05:19 +02:00
kaetemi
fbb9ec7379 Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
kaetemi
5fc257141c Fix particles being animated twice in stereo render, see #43 2013-07-04 00:42:06 +02:00
kaetemi
834f478700 Add stereo debugger for visually comparing rendered frames, ref #43 2013-07-04 00:09:10 +02:00
kaetemi
d700d01c6a Add minimal head model and world scale, ref #43 2013-07-03 05:21:32 +02:00
kaetemi
783c15b072 Make bloom work together with render target used for the rift shader, ref #43 2013-07-03 03:53:32 +02:00
kaetemi
afe8b1a8e6 Remove unnecessary user render target code from bloom, see #43 2013-07-03 03:21:57 +02:00
kaetemi
13724ee1d4 Render left and right deformed view, re #43 2013-07-02 03:34:49 +02:00
kaetemi
5354a2851c Test the barrel shader, see #43 2013-07-02 02:40:27 +02:00
kaetemi
9a5853a077 Render the scene to a target texture for the stereo rendering filter, ref #43 2013-07-02 00:55:13 +02:00