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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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Simplify
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f507a1cf3e
commit
54ccd5d129
3 changed files with 65 additions and 64 deletions
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@ -64,6 +64,15 @@ public:
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// This is only used for user provided shaders, not for builtin shaders,
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// as it is a slow method which has to go through all of the options every time.
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// Builtin shaders should set all flags to 0.
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// Example:
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// User shader flags Matrices in the Vertex Program:
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// -> When rendering with a material, the driver will call setUniformDriver,
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// which will check if the flag Matrices exists, and if so, it will use
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// the index cache to find which matrices are needed by the shader,
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// and set those which are found.
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// This does not work extremely efficient, but it's the most practical option
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// for passing builtin parameters onto user provided shaders.
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// Note: May need additional flags related to scene sorting, etcetera.
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struct CGPUProgramFeatures
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{
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CGPUProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
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@ -72,26 +81,12 @@ struct CGPUProgramFeatures
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enum TDriverFlags
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{
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// Matrices
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ModelView = 0x00000001,
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ModelViewInverse = 0x00000002,
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ModelViewTranspose = 0x00000004,
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ModelViewInverseTranspose = 0x00000008,
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Projection = 0x00000010,
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ProjectionInverse = 0x00000020,
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ProjectionTranspose = 0x00000040,
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ProjectionInverseTranspose = 0x00000080,
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ModelViewProjection = 0x00000100,
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ModelViewProjectionInverse = 0x00000200,
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ModelViewProjectionTranspose = 0x00000400,
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ModelViewProjectionInverseTranspose = 0x00000800,
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Matrices = 0x00000001,
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// Fog
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Fog = 0x00001000,
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Fog = 0x00000002,
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};
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uint32 DriverFlags;
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// uint NumLights;
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enum TMaterialFlags
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{
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@ -309,57 +309,63 @@ bool CDriverGL::setUniformDriver(TProgram program)
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if (features.DriverFlags)
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{
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if (features.DriverFlags & CGPUProgramFeatures::ModelView)
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if (features.DriverFlags & CGPUProgramFeatures::Matrices)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelView), ModelView, Identity);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverse)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverse), ModelView, Inverse);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewTranspose)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewTranspose), ModelView, Transpose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewInverseTranspose)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::Projection)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::Projection), Projection, Identity);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverse)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverse), Projection, Inverse);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionTranspose)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionTranspose), Projection, Transpose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ProjectionInverseTranspose)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjection)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverse)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionTranspose)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
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}
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if (features.DriverFlags & CGPUProgramFeatures::ModelViewProjectionInverseTranspose)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
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if (prog->getUniformIndex(CGPUProgramIndex::ModelView) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelView), ModelView, Identity);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ModelViewInverse) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverse), ModelView, Inverse);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ModelViewTranspose) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewTranspose), ModelView, Transpose);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ModelViewInverseTranspose) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::Projection) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::Projection), Projection, Identity);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ProjectionInverse) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverse), Projection, Inverse);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ProjectionTranspose) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionTranspose), Projection, Transpose);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ProjectionInverseTranspose) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjection) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverse) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionTranspose) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
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}
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if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverseTranspose) != ~0)
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{
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setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
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}
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}
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if (features.DriverFlags & CGPUProgramFeatures::Fog)
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{
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setUniformFog(program, prog->getUniformIndex(CGPUProgramIndex::Fog));
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if (prog->getUniformIndex(CGPUProgramIndex::Fog) != ~0)
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{
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setUniformFog(program, prog->getUniformIndex(CGPUProgramIndex::Fog));
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}
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}
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}
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@ -1208,7 +1208,7 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto
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// c[4] take useful constants.
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driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants0, 0, 1, 0.5f, 0);
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// c[5] take RefineCenter
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driver->setuniform3f(IDriver::VertexProgram, program->idx().RefineCenter, refineCenter);
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driver->setUniform3f(IDriver::VertexProgram, program->idx().RefineCenter, refineCenter);
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// c[6] take info for Geomorph trnasition to TileNear.
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driver->setUniform2f(IDriver::VertexProgram, program->idx().TileDist, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr);
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// c[10] take the fog vector.
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