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Changed: #878 Fix typos in comments/code
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5 changed files with 18 additions and 18 deletions
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@ -300,7 +300,7 @@ CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k)
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uint32 width, height;
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uint32 width, height;
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//k.FontGenerator->getSizes (k.Char, k.Size, width, height);
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//k.FontGenerator->getSizes (k.Char, k.Size, width, height);
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// \todo mat : Temporaire !!! Essayer de faire intervenir le cache de freetype
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// \todo mat : Temp !!! Try to use freetype cache
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uint32 nPitch, nGlyphIndex;
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uint32 nPitch, nGlyphIndex;
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sint32 nLeft, nTop, nAdvX;
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sint32 nLeft, nTop, nAdvX;
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k.FontGenerator->getBitmap (k.Char, k.Size, width, height, nPitch, nLeft, nTop,
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k.FontGenerator->getBitmap (k.Char, k.Size, width, height, nPitch, nLeft, nTop,
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@ -558,7 +558,7 @@ void CMicroLifeManager::tileAdded(const NL3D::CTileAddedInfo &infos)
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#if !FINAL_VERSION
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#if !FINAL_VERSION
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// for debug display, tells that it was generated dynamically
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// for debug display, tells that it was generated dynamically
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newFX.FromIG = false;
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newFX.FromIG = false;
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#endif
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#endif
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// spawn a primitive on the quad
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// spawn a primitive on the quad
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float weight[3];
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float weight[3];
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// compute weight values by computing some noise values around
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// compute weight values by computing some noise values around
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