mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-13 18:59:05 +00:00
74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
#ifndef CL_LOGIN_H
|
||
|
#define CL_LOGIN_H
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include <string>
|
||
|
#include <vector>
|
||
|
|
||
|
struct CShard
|
||
|
{
|
||
|
CShard(const std::string &version, bool online, uint32 shardId, const std::string &name, uint32 nbPlayers, const std::string &wsAddr, const std::string &emergencyPatchURL)
|
||
|
{
|
||
|
Version = version;
|
||
|
Online = online;
|
||
|
ShardId = shardId;
|
||
|
Name = name;
|
||
|
NbPlayers = nbPlayers;
|
||
|
WsAddr = wsAddr;
|
||
|
EmergencyPatchURL = emergencyPatchURL;
|
||
|
}
|
||
|
|
||
|
std::string Version;
|
||
|
bool Online;
|
||
|
uint32 ShardId;
|
||
|
std::string Name;
|
||
|
uint32 NbPlayers;
|
||
|
std::string WsAddr;
|
||
|
std::vector<std::string> PatchURIs;
|
||
|
std::string EmergencyPatchURL;
|
||
|
};
|
||
|
|
||
|
extern std::string LoginLogin, LoginPassword;
|
||
|
extern uint32 LoginShardId;
|
||
|
|
||
|
|
||
|
extern uint32 AvailablePatchs;
|
||
|
|
||
|
|
||
|
|
||
|
std::string checkLogin(const std::string &login, const std::string &password, const std::string &clientApp);
|
||
|
std::string selectShard(uint32 shardId, std::string &cookie, std::string &addr);
|
||
|
std::string getBGDownloaderCommandLine();
|
||
|
|
||
|
// connection with the server. (login, shard list, etc.).
|
||
|
bool login();
|
||
|
void loginIntro();
|
||
|
|
||
|
// force patch for the mainland part
|
||
|
void mainLandPatch();
|
||
|
|
||
|
extern std::vector<CShard> Shards;
|
||
|
extern sint32 ShardSelected;
|
||
|
|
||
|
|
||
|
#endif // CL_LOGIN_H
|
||
|
|
||
|
/* End of login.h */
|