khanat-client/scenes/decors/terrains/demo/demo_2.tscn

64 lines
2.8 KiB
Text

[gd_scene load_steps=14 format=2]
[ext_resource path="res://scenes/decors/terrains/demo/ground_big.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_UV.png" type="Texture" id=2]
[ext_resource path="res://assets/decors/terrains/demo/water/textures/Foam.png" type="Texture" id=3]
[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_B.png" type="Texture" id=4]
[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_A.png" type="Texture" id=5]
[ext_resource path="res://assets/decors/terrains/demo/water/water.shader" type="Shader" id=6]
[ext_resource path="res://scenes/decors/buildings/minaret/minaret.tscn" type="PackedScene" id=7]
[ext_resource path="res://assets/decors/vegets/grass/grass_particle.material" type="Material" id=8]
[ext_resource path="res://assets/decors/vegets/grass/grass.material" type="Material" id=9]
[ext_resource path="res://scenes/decors/terrains/demo/grass.gd" type="Script" id=11]
[ext_resource path="res://assets/decors/vegets/grass/grass_01.obj" type="ArrayMesh" id=12]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 6 )
shader_param/wave_speed = 0.0
shader_param/wave_a = Plane( 1, 1, 0.35, 3 )
shader_param/wave_b = Plane( 1, 0.6, 0.3, 1.55 )
shader_param/wave_c = Plane( 1, 1.3, 0.25, 0.9 )
shader_param/sampler_scale = Vector2( 0.25, 0.25 )
shader_param/sampler_direction = Vector2( 0.05, 0.04 )
shader_param/uv_sampler_scale = Vector2( 0.25, 0.25 )
shader_param/uv_sampler_strength = 0.04
shader_param/foam_level = 0.5
shader_param/refraction = 0.075
shader_param/color_deep = Color( 0, 0.360784, 0.486275, 1 )
shader_param/color_shallow = Color( 1, 1, 1, 1 )
shader_param/beers_law = 2.0
shader_param/depth_offset = -0.75
shader_param/projector = null
shader_param/uv_sampler = ExtResource( 2 )
shader_param/normalmap_a_sampler = ExtResource( 5 )
shader_param/normalmap_b_sampler = ExtResource( 4 )
shader_param/foam_sampler = ExtResource( 3 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
size = Vector2( 200, 200 )
[node name="demo_2" type="Spatial"]
[node name="ground_big" parent="." instance=ExtResource( 1 )]
[node name="water" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.32202, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="minaret" parent="." instance=ExtResource( 7 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -45.3431, 19.9739, -51.4872 )
[node name="grass" type="Particles" parent="."]
material_override = ExtResource( 9 )
cast_shadow = 2
use_in_baked_light = true
amount = 40000
visibility_aabb = AABB( -18, -50, -18, 36, 100, 36 )
local_coords = false
process_material = ExtResource( 8 )
draw_pass_1 = ExtResource( 12 )
script = ExtResource( 11 )
rows = 200.0
spacing = 0.18