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https://port.numenaute.org/aleajactaest/khanat-client.git
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64 lines
2.8 KiB
Text
64 lines
2.8 KiB
Text
[gd_scene load_steps=14 format=2]
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[ext_resource path="res://scenes/decors/terrains/demo/ground_big.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_UV.png" type="Texture" id=2]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Foam.png" type="Texture" id=3]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_B.png" type="Texture" id=4]
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[ext_resource path="res://assets/decors/terrains/demo/water/textures/Water_N_A.png" type="Texture" id=5]
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[ext_resource path="res://assets/decors/terrains/demo/water/water.shader" type="Shader" id=6]
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[ext_resource path="res://scenes/decors/buildings/minaret/minaret.tscn" type="PackedScene" id=7]
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[ext_resource path="res://assets/decors/vegets/grass/grass_particle.material" type="Material" id=8]
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[ext_resource path="res://assets/decors/vegets/grass/grass.material" type="Material" id=9]
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[ext_resource path="res://scenes/decors/terrains/demo/grass.gd" type="Script" id=11]
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[ext_resource path="res://assets/decors/vegets/grass/grass_01.obj" type="ArrayMesh" id=12]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 6 )
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shader_param/wave_speed = 0.0
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shader_param/wave_a = Plane( 1, 1, 0.35, 3 )
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shader_param/wave_b = Plane( 1, 0.6, 0.3, 1.55 )
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shader_param/wave_c = Plane( 1, 1.3, 0.25, 0.9 )
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shader_param/sampler_scale = Vector2( 0.25, 0.25 )
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shader_param/sampler_direction = Vector2( 0.05, 0.04 )
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shader_param/uv_sampler_scale = Vector2( 0.25, 0.25 )
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shader_param/uv_sampler_strength = 0.04
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shader_param/foam_level = 0.5
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shader_param/refraction = 0.075
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shader_param/color_deep = Color( 0, 0.360784, 0.486275, 1 )
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shader_param/color_shallow = Color( 1, 1, 1, 1 )
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shader_param/beers_law = 2.0
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shader_param/depth_offset = -0.75
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shader_param/projector = null
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shader_param/uv_sampler = ExtResource( 2 )
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shader_param/normalmap_a_sampler = ExtResource( 5 )
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shader_param/normalmap_b_sampler = ExtResource( 4 )
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shader_param/foam_sampler = ExtResource( 3 )
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[sub_resource type="PlaneMesh" id=2]
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material = SubResource( 1 )
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size = Vector2( 200, 200 )
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[node name="demo_2" type="Spatial"]
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[node name="ground_big" parent="." instance=ExtResource( 1 )]
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[node name="water" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.32202, 0 )
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mesh = SubResource( 2 )
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material/0 = null
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[node name="minaret" parent="." instance=ExtResource( 7 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -45.3431, 19.9739, -51.4872 )
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[node name="grass" type="Particles" parent="."]
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material_override = ExtResource( 9 )
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cast_shadow = 2
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use_in_baked_light = true
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amount = 40000
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visibility_aabb = AABB( -18, -50, -18, 36, 100, 36 )
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local_coords = false
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process_material = ExtResource( 8 )
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draw_pass_1 = ExtResource( 12 )
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script = ExtResource( 11 )
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rows = 200.0
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spacing = 0.18
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