204 lines
5.7 KiB
GDScript
204 lines
5.7 KiB
GDScript
extends Control
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@onready var mouseFollowerRect2 = $NinePatchRect/V/H1/Title # node with sword image
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@onready var mouseFollowerRect = $NinePatchRect # node with sword image
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var moveWindows:bool = false
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var enterMove:bool = false
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var enterResizeTopLeft: bool = false
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var enterResizeTopRight: bool = false
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var enterResizeLeft: bool = false
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var enterResizeRight: bool = false
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var enterResizeBottomLeft: bool = false
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var enterResizeBottomRight: bool = false
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var enterResizeBottom: bool = false
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var lastMousePos:Vector2
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enum StateAction {None, Move, ResizeTopLeft, ResizeTopRight, ResizeLeft, ResizeRight, ResizeBottomLeft, ResizeBottomRight, ResizeBottom}
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var action:StateAction = StateAction.None
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func resize_windows():
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pass
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func _process(_delta):
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match action:
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StateAction.Move:
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var currentMousePos:Vector2 = get_global_mouse_position()
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var currentPos:Vector2 = mouseFollowerRect.get_position()
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var finalTexturePos:Vector2 = currentMousePos - lastMousePos + currentPos
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mouseFollowerRect.set_position(finalTexturePos)
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lastMousePos = currentMousePos
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StateAction.ResizeTopLeft:
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Common.msg_debug("")
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StateAction.ResizeTopRight:
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Common.msg_debug("")
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StateAction.ResizeLeft:
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Common.msg_debug("")
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StateAction.ResizeRight:
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Common.msg_debug("")
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StateAction.ResizeBottomLeft:
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Common.msg_debug("")
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StateAction.ResizeBottomRight:
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Common.msg_debug("")
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StateAction.ResizeBottom:
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Common.msg_debug("")
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var currentMousePos:Vector2 = get_global_mouse_position()
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#var currentPos:Vector2 = mouseFollowerRect.get_position()
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var t:Vector2 = self.get_size()
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var n:Vector2 = t + currentMousePos - lastMousePos
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n.x = t.x
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if n.y < 224.0:
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n.y = 224.0
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self._set_size(n)
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lastMousePos = currentMousePos
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#self.resize
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func _input(event):
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if event is InputEventMouseButton:
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if event.get_button_index() == MOUSE_BUTTON_LEFT:
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if event.is_pressed():
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if action == StateAction.None:
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if enterMove:
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lastMousePos = get_global_mouse_position()
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action = StateAction.Move
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elif enterResizeTopLeft and not moveWindows:
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lastMousePos = get_global_mouse_position()
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action = StateAction.ResizeTopLeft
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elif enterResizeTopRight and not moveWindows:
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lastMousePos = get_global_mouse_position()
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action = StateAction.ResizeTopRight
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elif enterResizeLeft and not moveWindows:
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lastMousePos = get_global_mouse_position()
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action = StateAction.ResizeLeft
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elif enterResizeRight and not moveWindows:
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lastMousePos = get_global_mouse_position()
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action = StateAction.ResizeRight
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elif enterResizeBottomLeft and not moveWindows:
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lastMousePos = get_global_mouse_position()
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action = StateAction.ResizeBottomLeft
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elif enterResizeBottomRight and not moveWindows:
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lastMousePos = get_global_mouse_position()
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action = StateAction.ResizeBottomRight
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elif enterResizeBottom and not moveWindows:
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lastMousePos = get_global_mouse_position()
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action = StateAction.ResizeBottom
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#SceneTree.set_input_as_handled()
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else:
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action = StateAction.None
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#SceneTree.set_input_as_handled()
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func show_window():
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Common.msg_debug("++ Open windows languages")
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$NinePatchRect/V/H2/VBoxContainer/Select.clear()
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var id = 0
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var selected = -1
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var near_selected = -1
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var current_locale = TranslationServer.get_locale()
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var root_language = current_locale.split('_')[0]
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for key in TranslationServer.get_loaded_locales():
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if key == TranslationServer.get_locale():
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selected = id
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else:
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var tmp = key.split("_")
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# print("tmp:" + tmp[0])
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if tmp[0] == root_language:
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if tmp.size() == 1:
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near_selected = id
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elif near_selected == -1:
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near_selected = id
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$NinePatchRect/V/H2/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " [" + key + "]", id)
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id += 1
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if selected == -1 and near_selected != -1:
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selected = near_selected
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if selected == -1:
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# Your language not exist, create it just for the form
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var key = TranslationServer.get_locale()
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$NinePatchRect/V/H2/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " (" + key + " !)", id)
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selected = id
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$NinePatchRect/V/H2/VBoxContainer/Select.select(selected)
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self.set_visible(true)
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#$NinePatchRect/V/H2/VBoxContainer/Quit.grab_focus()
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func _on_select_item_selected(_index):
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var pos = 0
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for key in TranslationServer.get_loaded_locales():
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if pos == $NinePatchRect/V/H2/VBoxContainer/Select.get_selected():
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TranslationServer.set_locale(key)
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return
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pos += 1
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func _on_quit_pressed():
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self.set_visible(false)
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func _on_title_mouse_entered():
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enterMove = true
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func _on_title_mouse_exited():
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enterMove = false
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func _on_resize_top_left_mouse_entered():
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enterResizeTopLeft = true
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func _on_resize_top_left_mouse_exited():
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enterResizeTopLeft = false
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func _on_resize_bottom_left_mouse_entered():
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enterResizeBottomLeft = true
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func _on_resize_bottom_left_mouse_exited():
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enterResizeBottomLeft = false
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func _on_resize_bottom_mouse_entered():
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enterResizeBottom = true
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func _on_resize_bottom_mouse_exited():
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enterResizeBottom = false
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func _on_resize_left_mouse_exited():
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enterResizeLeft = true
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func _on_resize_left_mouse_entered():
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enterResizeLeft = false
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func _on_resize_top_right_mouse_entered():
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enterResizeTopRight = true
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func _on_resize_top_right_mouse_exited():
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enterResizeTopRight = false
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func _on_resize_right_mouse_entered():
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enterResizeRight = true
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func _on_resize_right_mouse_exited():
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enterResizeRight = false
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func _on_resize_bottom_right_mouse_entered():
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enterResizeBottomRight = true
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func _on_resize_bottom_right_mouse_exited():
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enterResizeBottomRight = false
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#
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#
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#func _on_visibility_changed():
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# if self.visible:
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# $NinePatchRect/V/H2/VBoxContainer/Quit.grab_focus()
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