godot-third-person-basic-scene/scenes/languages/languages2.gd

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extends Control
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@onready var mouseFollowerRect2 = $NinePatchRect/V/H1/Title # node with sword image
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@onready var mouseFollowerRect = $NinePatchRect # node with sword image
var moveWindows:bool = false
var enterMove:bool = false
var enterResizeTopLeft: bool = false
var enterResizeTopRight: bool = false
var enterResizeLeft: bool = false
var enterResizeRight: bool = false
var enterResizeBottomLeft: bool = false
var enterResizeBottomRight: bool = false
var enterResizeBottom: bool = false
var lastMousePos:Vector2
enum StateAction {None, Move, ResizeTopLeft, ResizeTopRight, ResizeLeft, ResizeRight, ResizeBottomLeft, ResizeBottomRight, ResizeBottom}
var action:StateAction = StateAction.None
func resize_windows():
pass
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func _process(_delta):
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match action:
StateAction.Move:
var currentMousePos:Vector2 = get_global_mouse_position()
var currentPos:Vector2 = mouseFollowerRect.get_position()
var finalTexturePos:Vector2 = currentMousePos - lastMousePos + currentPos
mouseFollowerRect.set_position(finalTexturePos)
lastMousePos = currentMousePos
StateAction.ResizeTopLeft:
Common.msg_debug("")
StateAction.ResizeTopRight:
Common.msg_debug("")
StateAction.ResizeLeft:
Common.msg_debug("")
StateAction.ResizeRight:
Common.msg_debug("")
StateAction.ResizeBottomLeft:
Common.msg_debug("")
StateAction.ResizeBottomRight:
Common.msg_debug("")
StateAction.ResizeBottom:
Common.msg_debug("")
var currentMousePos:Vector2 = get_global_mouse_position()
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#var currentPos:Vector2 = mouseFollowerRect.get_position()
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var t:Vector2 = self.get_size()
var n:Vector2 = t + currentMousePos - lastMousePos
n.x = t.x
if n.y < 224.0:
n.y = 224.0
self._set_size(n)
lastMousePos = currentMousePos
#self.resize
func _input(event):
if event is InputEventMouseButton:
if event.get_button_index() == MOUSE_BUTTON_LEFT:
if event.is_pressed():
if action == StateAction.None:
if enterMove:
lastMousePos = get_global_mouse_position()
action = StateAction.Move
elif enterResizeTopLeft and not moveWindows:
lastMousePos = get_global_mouse_position()
action = StateAction.ResizeTopLeft
elif enterResizeTopRight and not moveWindows:
lastMousePos = get_global_mouse_position()
action = StateAction.ResizeTopRight
elif enterResizeLeft and not moveWindows:
lastMousePos = get_global_mouse_position()
action = StateAction.ResizeLeft
elif enterResizeRight and not moveWindows:
lastMousePos = get_global_mouse_position()
action = StateAction.ResizeRight
elif enterResizeBottomLeft and not moveWindows:
lastMousePos = get_global_mouse_position()
action = StateAction.ResizeBottomLeft
elif enterResizeBottomRight and not moveWindows:
lastMousePos = get_global_mouse_position()
action = StateAction.ResizeBottomRight
elif enterResizeBottom and not moveWindows:
lastMousePos = get_global_mouse_position()
action = StateAction.ResizeBottom
#SceneTree.set_input_as_handled()
else:
action = StateAction.None
#SceneTree.set_input_as_handled()
func show_window():
Common.msg_debug("++ Open windows languages")
$NinePatchRect/V/H2/VBoxContainer/Select.clear()
var id = 0
var selected = -1
var near_selected = -1
var current_locale = TranslationServer.get_locale()
var root_language = current_locale.split('_')[0]
for key in TranslationServer.get_loaded_locales():
if key == TranslationServer.get_locale():
selected = id
else:
var tmp = key.split("_")
# print("tmp:" + tmp[0])
if tmp[0] == root_language:
if tmp.size() == 1:
near_selected = id
elif near_selected == -1:
near_selected = id
$NinePatchRect/V/H2/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " [" + key + "]", id)
id += 1
if selected == -1 and near_selected != -1:
selected = near_selected
if selected == -1:
# Your language not exist, create it just for the form
var key = TranslationServer.get_locale()
$NinePatchRect/V/H2/VBoxContainer/Select.add_item(TranslationServer.get_locale_name(key) + " (" + key + " !)", id)
selected = id
$NinePatchRect/V/H2/VBoxContainer/Select.select(selected)
self.set_visible(true)
#$NinePatchRect/V/H2/VBoxContainer/Quit.grab_focus()
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func _on_select_item_selected(_index):
var pos = 0
for key in TranslationServer.get_loaded_locales():
if pos == $NinePatchRect/V/H2/VBoxContainer/Select.get_selected():
TranslationServer.set_locale(key)
return
pos += 1
func _on_quit_pressed():
self.set_visible(false)
func _on_title_mouse_entered():
enterMove = true
func _on_title_mouse_exited():
enterMove = false
func _on_resize_top_left_mouse_entered():
enterResizeTopLeft = true
func _on_resize_top_left_mouse_exited():
enterResizeTopLeft = false
func _on_resize_bottom_left_mouse_entered():
enterResizeBottomLeft = true
func _on_resize_bottom_left_mouse_exited():
enterResizeBottomLeft = false
func _on_resize_bottom_mouse_entered():
enterResizeBottom = true
func _on_resize_bottom_mouse_exited():
enterResizeBottom = false
func _on_resize_left_mouse_exited():
enterResizeLeft = true
func _on_resize_left_mouse_entered():
enterResizeLeft = false
func _on_resize_top_right_mouse_entered():
enterResizeTopRight = true
func _on_resize_top_right_mouse_exited():
enterResizeTopRight = false
func _on_resize_right_mouse_entered():
enterResizeRight = true
func _on_resize_right_mouse_exited():
enterResizeRight = false
func _on_resize_bottom_right_mouse_entered():
enterResizeBottomRight = true
func _on_resize_bottom_right_mouse_exited():
enterResizeBottomRight = false
#
#
#func _on_visibility_changed():
# if self.visible:
# $NinePatchRect/V/H2/VBoxContainer/Quit.grab_focus()