godot-third-person-basic-scene/maps/basic_setup.gd
2022-04-17 22:29:33 +02:00

24 lines
1.1 KiB
GDScript

extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
var celestial_positions = get_celestial_position()
print(celestial_positions)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func get_celestial_position():
var stigi_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("stigi_position")
var stigi_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("stigi_arc")
var samayun_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("samayun_position")
var samayun_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("samayun_arc")
var zabr_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("zabr_position")
var zabr_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("zabr_arc")
var positions = {"stigi_pos":stigi_pos, "stigi_arc":stigi_arc, "samayun_pos":samayun_pos, "samayun_arc":samayun_arc, "zabr_pos":zabr_pos, "zabr_arc":zabr_arc}
return positions