extends Node3D # Called when the node enters the scene tree for the first time. func _ready(): var celestial_positions = get_celestial_position() print(celestial_positions) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func get_celestial_position(): var stigi_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("stigi_position") var stigi_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("stigi_arc") var samayun_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("samayun_position") var samayun_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("samayun_arc") var zabr_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("zabr_position") var zabr_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("zabr_arc") var positions = {"stigi_pos":stigi_pos, "stigi_arc":stigi_arc, "samayun_pos":samayun_pos, "samayun_arc":samayun_arc, "zabr_pos":zabr_pos, "zabr_arc":zabr_arc} return positions