godot-third-person-basic-scene/maps/ryzom_matis_appartment.tscn

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Text

[gd_scene load_steps=5 format=3 uid="uid://b68g7ddc1uaw4"]
[ext_resource type="PackedScene" uid="uid://dkykwxrhvnl2o" path="res://maps/imports/ryzom_matis_appartment.gltf" id="1_01gqk"]
[sub_resource type="Environment" id="Environment_lo4f7"]
ambient_light_source = 1
ambient_light_energy = 0.0
ssao_enabled = true
sdfgi_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ao8f0"]
[sub_resource type="QuadMesh" id="QuadMesh_2egg3"]
material = SubResource("StandardMaterial3D_ao8f0")
[node name="ryzom_matis_appartment" instance=ExtResource("1_01gqk")]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="0"]
environment = SubResource("Environment_lo4f7")
[node name="roof" type="MeshInstance3D" parent="." index="1"]
transform = Transform3D(-28, -7.00962e-06, -2.44784e-06, -2.44784e-06, 1.22392e-06, 28, -7.00962e-06, 28, -1.22392e-06, 8.81891e-07, 11.681, 5.10593e-07)
mesh = SubResource("QuadMesh_2egg3")
[node name="OmniLight3D" type="OmniLight3D" parent="." index="2"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.03403, 1.08759, 10.2635)
light_color = Color(1, 0.917647, 0.560784, 1)
shadow_enabled = true
shadow_reverse_cull_face = true
shadow_blur = 3.374
omni_range = 5.149
omni_attenuation = 0.287174
[node name="OmniLight3D2" type="OmniLight3D" parent="." index="3"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.00843, 3.39511, 1.69502)
light_color = Color(1, 0.917647, 0.560784, 1)
shadow_enabled = true
shadow_reverse_cull_face = true
shadow_blur = 3.374
omni_range = 10.044
omni_attenuation = 0.870548
[node name="SpotLight3D" type="SpotLight3D" parent="." index="4"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 7.2776, 8.82926, -5.03814)
layers = 1024
shadow_enabled = true
shadow_reverse_cull_face = true
shadow_blur = 2.579
spot_range = 12.001
spot_attenuation = 0.203063
[node name="SpotLight3D2" type="SpotLight3D" parent="." index="5"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -5.84914, 4.51373, -2.53231)
light_energy = 16.0
shadow_enabled = true
spot_range = 4.11744
[node name="ma_room" parent="." index="6"]
layers = 1024
[node name="ma_room_lance_" parent="." index="7"]
layers = 1024
[node name="ma_room_banniere_03_" parent="." index="8"]
layers = 1024
[node name="ma_room_banniere_04_" parent="." index="9"]
layers = 1024
[node name="ma_room_plantes_" parent="." index="10"]
layers = 1024
[node name="ma_room_plant_Lass01_" parent="." index="11"]
layers = 1024
[node name="ma_room_plant_Lass_" parent="." index="12"]
layers = 1024
[node name="ma_room_palm_" parent="." index="13"]
layers = 1024
[node name="ma_room_banniere_02_" parent="." index="14"]
layers = 1024
[node name="ma_room_chest_" parent="." index="15"]
layers = 1024
[node name="ma_room_bed_" parent="." index="16"]
layers = 1024
[node name="ma_room_banniere_00_" parent="." index="17"]
layers = 1024
[node name="ma_room_banniere_01_" parent="." index="18"]
layers = 1024
[node name="ma_room_flower_" parent="." index="19"]
layers = 1024
[node name="ma_room_table_00_" parent="." index="20"]
layers = 1024
[node name="ma_room_chair_02_" parent="." index="21"]
layers = 1024
[node name="ma_room_chair_01_" parent="." index="22"]
layers = 1024
[node name="ma_room_chair_00_" parent="." index="23"]
layers = 1024
[node name="ma_room_table_01_" parent="." index="24"]
layers = 1024
[node name="ma_room_armoire_" parent="." index="25"]
layers = 1024
[node name="ma_asc_porte_right_" parent="." index="26"]
layers = 1025
[node name="ma_asc_porte_left_" parent="." index="27"]
layers = 1025
[node name="ma_asc_porte_bas_" parent="." index="28"]
layers = 1025