[gd_scene load_steps=5 format=3 uid="uid://b68g7ddc1uaw4"] [ext_resource type="PackedScene" uid="uid://dkykwxrhvnl2o" path="res://maps/imports/ryzom_matis_appartment.gltf" id="1_01gqk"] [sub_resource type="Environment" id="Environment_lo4f7"] ambient_light_source = 1 ambient_light_energy = 0.0 ssao_enabled = true sdfgi_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ao8f0"] [sub_resource type="QuadMesh" id="QuadMesh_2egg3"] material = SubResource("StandardMaterial3D_ao8f0") [node name="ryzom_matis_appartment" instance=ExtResource("1_01gqk")] [node name="WorldEnvironment" type="WorldEnvironment" parent="." index="0"] environment = SubResource("Environment_lo4f7") [node name="roof" type="MeshInstance3D" parent="." index="1"] transform = Transform3D(-28, -7.00962e-06, -2.44784e-06, -2.44784e-06, 1.22392e-06, 28, -7.00962e-06, 28, -1.22392e-06, 8.81891e-07, 11.681, 5.10593e-07) mesh = SubResource("QuadMesh_2egg3") [node name="OmniLight3D" type="OmniLight3D" parent="." index="2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.03403, 1.08759, 10.2635) light_color = Color(1, 0.917647, 0.560784, 1) shadow_enabled = true shadow_reverse_cull_face = true shadow_blur = 3.374 omni_range = 5.149 omni_attenuation = 0.287174 [node name="OmniLight3D2" type="OmniLight3D" parent="." index="3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.00843, 3.39511, 1.69502) light_color = Color(1, 0.917647, 0.560784, 1) shadow_enabled = true shadow_reverse_cull_face = true shadow_blur = 3.374 omni_range = 10.044 omni_attenuation = 0.870548 [node name="SpotLight3D" type="SpotLight3D" parent="." index="4"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 7.2776, 8.82926, -5.03814) layers = 1024 shadow_enabled = true shadow_reverse_cull_face = true shadow_blur = 2.579 spot_range = 12.001 spot_attenuation = 0.203063 [node name="SpotLight3D2" type="SpotLight3D" parent="." index="5"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -5.84914, 4.51373, -2.53231) light_energy = 16.0 shadow_enabled = true spot_range = 4.11744 [node name="ma_room" parent="." index="6"] layers = 1024 [node name="ma_room_lance_" parent="." index="7"] layers = 1024 [node name="ma_room_banniere_03_" parent="." index="8"] layers = 1024 [node name="ma_room_banniere_04_" parent="." index="9"] layers = 1024 [node name="ma_room_plantes_" parent="." index="10"] layers = 1024 [node name="ma_room_plant_Lass01_" parent="." index="11"] layers = 1024 [node name="ma_room_plant_Lass_" parent="." index="12"] layers = 1024 [node name="ma_room_palm_" parent="." index="13"] layers = 1024 [node name="ma_room_banniere_02_" parent="." index="14"] layers = 1024 [node name="ma_room_chest_" parent="." index="15"] layers = 1024 [node name="ma_room_bed_" parent="." index="16"] layers = 1024 [node name="ma_room_banniere_00_" parent="." index="17"] layers = 1024 [node name="ma_room_banniere_01_" parent="." index="18"] layers = 1024 [node name="ma_room_flower_" parent="." index="19"] layers = 1024 [node name="ma_room_table_00_" parent="." index="20"] layers = 1024 [node name="ma_room_chair_02_" parent="." index="21"] layers = 1024 [node name="ma_room_chair_01_" parent="." index="22"] layers = 1024 [node name="ma_room_chair_00_" parent="." index="23"] layers = 1024 [node name="ma_room_table_01_" parent="." index="24"] layers = 1024 [node name="ma_room_armoire_" parent="." index="25"] layers = 1024 [node name="ma_asc_porte_right_" parent="." index="26"] layers = 1025 [node name="ma_asc_porte_left_" parent="." index="27"] layers = 1025 [node name="ma_asc_porte_bas_" parent="." index="28"] layers = 1025