yannk
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d91b9ea126
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Managing superposition of celestial objects in passing over each other
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2022-04-14 17:41:23 +02:00 |
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yannk
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3dd5d7edd8
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Adding stigi - no superposition in shader
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2022-04-13 13:08:40 +02:00 |
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yannk
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a845088619
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Adding respective distance zabr and samayun for display priority in the sky
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2022-04-13 12:40:14 +02:00 |
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yannk
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e9aeddbf28
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Adding zabr to sky shader
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2022-04-13 12:12:38 +02:00 |
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yannk
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cfe12a3066
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Adding alpha to moon display
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2022-04-13 11:20:25 +02:00 |
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yannk
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c46f5c0c7e
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Adding Samayun dynamic positionning - Thanks to Simon Rodriguez technique : http://blog.simonrodriguez.fr/articles/2015/06/un_ciel_dans_le_shader.html
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2022-04-12 19:19:40 +02:00 |
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1c115ac66e
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adding text label on 3D environment
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2022-03-30 00:30:32 +02:00 |
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3ee3ab7656
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merge main
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2022-03-25 21:27:19 +01:00 |
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e29fa2f4dd
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improve code to move player
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2022-03-25 19:20:34 +01:00 |
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yannk
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fabbf2992b
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Adding fog test in natural zone
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2022-03-16 13:18:54 +01:00 |
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yannk
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2d1a57a2e2
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Refining objects placement and Dispensaire preview
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2022-03-15 11:40:40 +01:00 |
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yannk
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a6e6e6de1a
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Replacing placeholder for dispensaire ground by an actual sculpted mesh for tests
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2022-03-08 17:29:22 +01:00 |
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yannk
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564b9ccc4f
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Upscaling a bit to 0.9 scale of dispensaire zone
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2022-03-08 13:30:37 +01:00 |
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yannk
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55b2261550
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Scaling down Dispensaire zone to 80% for former size
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2022-03-08 11:58:58 +01:00 |
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yannk
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81ce84b775
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Reexporting boat with volume exclusion for water - Create a second scene with the same boat to not delete anything important in the first one
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2022-03-07 22:26:34 +01:00 |
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d9f3d4d4d0
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merge
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2022-02-16 22:29:17 +01:00 |
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yannk
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e2ab0c442b
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Adding first draft blocking for dispensaire 01 zone for milestone 01
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2022-02-15 23:22:23 +01:00 |
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yannk
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b23f73088c
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Adding a tree model
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2022-02-15 17:15:35 +01:00 |
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yannk
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93278262d9
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Adding simple Multimesh microvegetation for tests
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2022-02-15 15:41:07 +01:00 |
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yannk
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da22d36003
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First test with ground shading
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2022-02-15 00:50:11 +01:00 |
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yannk
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e2a169b309
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Minor corections to scaling/collisions in models from conversion Alpha1 to Alpha2
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2022-02-12 19:09:41 +01:00 |
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b937f2bcdf
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correct collision fro floor
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2022-02-12 17:55:35 +01:00 |
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56afc07d83
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update to use Godot_v4.0-alpha2
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2022-02-12 14:16:26 +01:00 |
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3a737f0888
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Merge branch 'main' into aleajactaest
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2022-02-06 23:43:23 +01:00 |
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yannk
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adc0925df2
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Creation of Physical World Environment in basic_setup scene, and transfer of the sun in it
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2022-02-06 23:36:58 +01:00 |
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4a05c059fd
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Merge branch 'main' into aleajactaest
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2022-02-06 23:16:53 +01:00 |
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4abc38c26a
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update with new animation fly
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2022-02-06 16:02:02 +01:00 |
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yannk
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63c5b1f286
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Adding dummy panel different from panel
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2022-02-06 15:02:24 +01:00 |
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yannk
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efa65e57ca
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Adding dummy In-Game information panel
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2022-02-06 14:32:04 +01:00 |
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yannk
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bb8366ebb8
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Moving scene elements to sub-scenes
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2022-02-06 14:10:26 +01:00 |
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yannk
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4714617c0e
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Testing markers usages
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2022-02-05 17:48:37 +01:00 |
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25d20d11f8
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move waypoint
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2022-02-05 14:24:16 +01:00 |
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8a25994210
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update script start-khanat-client.sh to e/force download/uncompress, and disable uncompress if target exist
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2022-02-05 14:14:17 +01:00 |
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yannk
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ad2fd38a42
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Replacing starting place of player
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2022-02-05 00:05:27 +01:00 |
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yannk
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87dae1b4d9
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Adding a water zone
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2022-02-04 17:06:52 +01:00 |
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yannk
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faa6a4db90
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Cleaning folders organization for clearer view of elements
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2022-02-04 16:38:47 +01:00 |
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yannk
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b52a1c2b26
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Adding ramp
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2022-02-04 16:31:40 +01:00 |
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yannk
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3df6c1d585
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Adding a small cave
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2022-02-04 15:42:59 +01:00 |
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yannk
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955711d51f
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Adding moutain and its collisions
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2022-02-04 15:12:32 +01:00 |
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yannk
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ebc6a541c9
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Adding proper collisions to test obstacles
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2022-02-04 14:09:31 +01:00 |
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yannk
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07f277fe6f
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Adding moving latform
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2022-02-04 13:59:18 +01:00 |
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4a6692050c
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adding rotate camera and player follow direction
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2022-02-03 00:01:07 +01:00 |
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yannk
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9912e8a018
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Adding basic grid world triplanar texture for better scale vizualisation
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2022-02-02 16:18:17 +01:00 |
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yannk
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815ceb6ff0
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Re-organize folders and new project icon
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2022-01-20 17:59:04 +01:00 |
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