Adding proper collisions to test obstacles
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1 changed files with 0 additions and 4 deletions
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@ -143,7 +143,6 @@ transform = Transform3D(3.503, 0, 0, 0, 0.1, 0, 0, 0, 2, -1.26628, 2, 1.27697)
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shape = SubResource( "BoxShape3D_6y272" )
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[node name="MeshInstance3D" type="MeshInstance3D" parent="ramp-moving/moving/AnimatableBody3D/horizontal"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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mesh = SubResource( "BoxMesh_s0ird" )
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surface_material_override/0 = ExtResource( "1_ympm1" )
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@ -161,7 +160,6 @@ mesh = SubResource( "BoxMesh_k23th" )
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skeleton = NodePath("../..")
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[node name="collision" type="StaticBody3D" parent="obstacles/obstacle1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0)
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[node name="shape" type="CollisionShape3D" parent="obstacles/obstacle1/collision"]
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shape = SubResource( "ConcavePolygonShape3D_y7uft" )
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@ -195,5 +193,3 @@ skeleton = NodePath("../..")
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[node name="shape" type="CollisionShape3D" parent="obstacles/obstacle4/collision"]
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shape = SubResource( "ConcavePolygonShape3D_y7uft" )
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[node name="moving-ramp" type="Node3D" parent="."]
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