Getting celestial positions via script

This commit is contained in:
yannk 2022-04-17 22:29:33 +02:00
parent 716e932eb2
commit 23aa03efd9
2 changed files with 30 additions and 6 deletions

24
maps/basic_setup.gd Normal file
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@ -0,0 +1,24 @@
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready():
var celestial_positions = get_celestial_position()
print(celestial_positions)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func get_celestial_position():
var stigi_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("stigi_position")
var stigi_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("stigi_arc")
var samayun_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("samayun_position")
var samayun_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("samayun_arc")
var zabr_pos = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("zabr_position")
var zabr_arc = get_node("WorldEnvironment").environment.sky.sky_material.get_shader_param("zabr_arc")
var positions = {"stigi_pos":stigi_pos, "stigi_arc":stigi_arc, "samayun_pos":samayun_pos, "samayun_arc":samayun_arc, "zabr_pos":zabr_pos, "zabr_arc":zabr_arc}
return positions

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extends Control
# Panel to include all developpment tools for testing / debugging etc.
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
# Signals calls
# Quit button
func _on_quit_pressed():
var parentname = get_parent().name
print(parentname)
get_parent().get_node("developper_panel").queue_free()
queue_free()