godot-third-person-basic-scene/maps/skies/khanat_sky.tres

26 lines
1.2 KiB
Text
Raw Normal View History

[gd_resource type="Sky" load_steps=6 format=3 uid="uid://djtef650v38ws"]
[ext_resource type="Shader" path="res://maps/shaders/khanat_sky.gdshader" id="1_e4w87"]
[ext_resource type="Texture2D" uid="uid://b5jer2nm17ld" path="res://maps/textures/samayun_tex_001.png" id="2_takrn"]
[ext_resource type="Texture2D" uid="uid://dlxp52r0wnwlq" path="res://maps/textures/stigi_tex_001.png" id="3_yhaf2"]
[ext_resource type="Texture2D" uid="uid://y0ka7tysfp6b" path="res://maps/textures/zabr_tex_001.png" id="4_t7f5q"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_10g43"]
shader = ExtResource( "1_e4w87" )
shader_param/rayleigh = 2.0
shader_param/rayleigh_color = Color(0.3, 0.405, 0.6, 1)
shader_param/mie = 0.005
shader_param/mie_eccentricity = 0.8
shader_param/mie_color = Color(0.69, 0.729, 0.812, 1)
shader_param/turbidity = 10.0
shader_param/sun_disk_scale = 1.0
shader_param/ground_color = Color(0.1, 0.07, 0.034, 1)
shader_param/exposure = 0.1
shader_param/dither_strength = 1.0
shader_param/samayun = ExtResource( "2_takrn" )
shader_param/zabr = ExtResource( "4_t7f5q" )
shader_param/stigi = ExtResource( "3_yhaf2" )
[resource]
sky_material = SubResource( "ShaderMaterial_10g43" )