godot-third-person-basic-scene/PlayerB/Player/flashlight/Flashlight.gd

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GDScript3
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extends SpotLight3D
var light_on_sound = preload("res://PlayerB/Player/flashlight/light_on.wav")
var light_off_sound = preload("res://PlayerB/Player/flashlight/light_off.wav")
var can_use = true
func _ready():
hide()
func _input(_event):
if Input.is_action_pressed("INPUT_ACTION_FLASHLIGHT"):
if can_use:
can_use = false
visible = !visible
if visible:
play_sound(light_on_sound, -10)
else:
play_sound(light_off_sound, -10)
else:
can_use = true
func play_sound(sound, volume):
var audio_node = AudioStreamPlayer.new()
add_child(audio_node)
audio_node.stream = sound
audio_node.volume_db = volume
audio_node.pitch_scale = randf_range(0.95, 1.05)
audio_node.play()
await get_tree().create_timer(2.0).timeout
audio_node.queue_free()