extends SpotLight3D var light_on_sound = preload("res://PlayerB/Player/flashlight/light_on.wav") var light_off_sound = preload("res://PlayerB/Player/flashlight/light_off.wav") var can_use = true func _ready(): hide() func _input(_event): if Input.is_action_pressed("INPUT_ACTION_FLASHLIGHT"): if can_use: can_use = false visible = !visible if visible: play_sound(light_on_sound, -10) else: play_sound(light_off_sound, -10) else: can_use = true func play_sound(sound, volume): var audio_node = AudioStreamPlayer.new() add_child(audio_node) audio_node.stream = sound audio_node.volume_db = volume audio_node.pitch_scale = randf_range(0.95, 1.05) audio_node.play() await get_tree().create_timer(2.0).timeout audio_node.queue_free()