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# sbsar files generation part
export SBS_DIR = example/sbs
export SBSAR_DIR = build/sbsar
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# executables used
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# TODO:was used to add --includes "~/.local/share/Steam/steamapps/common/Substance 3D Designer 2023/resources/packages/" --includes "$(SBS_DIR)/utilities/"
# but it seems obsolete, check how to add other dependencies integrated if needed
export MAKESBSAR = ~/.local/share/Steam/steamapps/common/Substance\ 3D\ Designer\ 2023/sbscooker --quiet --output-name { inputName}
export SBSRENDER = ~/.local/share/Steam/steamapps/common/Substance\ 3D\ Designer\ 2023/sbsrender
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# texturesets files
export TEXTURESET_FOLDER := build/texturesets
# texture names possible
export TEXTURES_NAMES := basecolor| normal| metallic| roughness| opacity| height
# png files folders
export PNG1024_DIR := build/png_1024
export PNG512_DIR := build/png_512
export PNG256_DIR := build/png_256
# Blender related
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export BLENDFILES_FOLDER := example/blenderfiles
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export BLENDEREXEC := ~/Documents/3D/blender_builds/current_stable/blender
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# Logo file
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export LOGO := example/logo/yk.png
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# Destination preview folder
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export PREVIEW_FOLDER := build/previews
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# Material list
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export MATERIALLIST := example/material_list.json