adding raference

This commit is contained in:
AleaJactaEst 2021-09-03 23:27:28 +02:00
parent 80c67686b9
commit 460289025b
27 changed files with 1114 additions and 69 deletions

View file

@ -6,6 +6,8 @@ var player_name = null
var ressource_queue = preload("res://ressources/scripts/resource_queue.gd").new()
var player = {}
enum RACE {
arche,
human

View file

@ -5,4 +5,3 @@
[node name="spatial" type="Spatial"]
[node name="creature" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )

View file

@ -1,7 +1,11 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/creatures/arche/arche.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/creature_creation/raference.tscn" type="PackedScene" id=2]
[node name="spatial" type="Spatial"]
[node name="arche" parent="." instance=ExtResource( 1 )]
[node name="creature_1" parent="." instance=ExtResource( 1 )]
visible = false
[node name="creature" parent="." instance=ExtResource( 2 )]

View file

@ -4,6 +4,7 @@ extends Spatial
var animation_object = null
var orientation = 0.0
var blend_shapes = {}
var idle_animation = "idle"
func search_animation( obj ) -> bool:
@ -30,7 +31,6 @@ func list_child( obj, father = "" ):
list_child( i, root)
func list_blend_shapes( obj, father = "" ) -> Array:
var ret:Array
for i in obj.get_children():
@ -69,13 +69,24 @@ func update_blend_shapes( obj ):
func _ready():
$control.connect("update_blend" , self, "_on_update_property")
$control.connect( "select_race", self, "_on_select_race" )
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
self.change_creature( "res://scenes/creature_creation/raference.tscn" )
idle_animation = "_bip01_ca_female_idle"
search_animation(self)
#Config.msg_debug("Start Animation")
animation_object.play( idle_animation )
animation_object.connect("animation_finished", self, "_on_AnimationPlayer_animation_finished")
update_blend_shapes($creature)
func _on_AnimationPlayer_animation_finished(anim_name):
Config.msg_debug("Animation finished:" + anim_name)
animation_object.play( anim_name )
func _process( delta ):
animation_object.play( "idle" )
# _bip01_ca_female_idle
#if idle_animation:
# animation_object.play( idle_animation )
# animation_object.play( "idle" )
pass
func _input( event ):
@ -101,12 +112,20 @@ func _on_select_race( race_sex_selected ):
Config.msg_debug(race_sex_selected)
match race_sex_selected:
"arche":
idle_animation = "idle"
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
"isidor":
idle_animation = "idle"
self.change_creature( "res://scenes/creature_creation/isidor.tscn" )
"raference":
idle_animation = "_bip01_ca_female_idle"
self.change_creature( "res://scenes/creature_creation/raference.tscn" )
_:
idle_animation = ""
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
search_animation(self)
animation_object.play( idle_animation )
animation_object.connect("animation_finished", self, "_on_AnimationPlayer_animation_finished")
update_blend_shapes($creature)

View file

@ -13,14 +13,15 @@ size_flags_horizontal = 1
size_flags_vertical = 1
[node name="camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.57491, 1.49725, 3 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.788782, 0.844113, 3 )
projection = 1
current = true
size = 4.0
size = 2.0
[node name="directional_light" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.20866, 2.21448 )
light_energy = 2.0
[node name="creature" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.598772 )
script = ExtResource( 3 )

View file

@ -5,27 +5,39 @@ signal select_race(race)
signal update_blend(name_property, value)
var rng = RandomNumberGenerator.new()
var current_race = "arche"
var current_race = "raference"
const syllabe = ["ba", "be", "bi", "bo", "bu", "bou",
"ca", "ce", "ci", "co", "cu", "cou",
"da", "de", "di", "do", "du", "dou",
"fa", "fe", "fi", "fo", "fu", "fou",
"ga", "ge", "gi", "go", "gu", "gou",
"ha", "he", "hi", "ho", "hu", "hou",
"ja", "je", "ji", "jo", "ju", "jou",
"ka", "ke", "ki", "ko", "ku", "kou",
"la", "le", "li", "lo", "lu", "lou",
"ma", "me", "mi", "mo", "mu", "mou",
"na", "ne", "ni", "no", "nu", "nou",
"ma", "me", "mi", "mo", "mu", "mou",
"pa", "pe", "pi", "po", "pu", "pou",
"ra", "re", "ri", "ro", "ru", "rou",
"sa", "se", "si", "so", "su", "sou",
"ta", "te", "ti", "to", "tu", "tou",
"va", "ve", "vi", "vo", "vu", "vou"
const syllabe = ["ba", "be", "bi", "bo", "bu", "bou", "by",
"ca", "ce", "ci", "co", "cu", "cou", "cy",
"da", "de", "di", "do", "du", "dou", "dy",
"fa", "fe", "fi", "fo", "fu", "fou", "fy",
"ga", "ge", "gi", "go", "gu", "gou", "gy",
"ha", "he", "hi", "ho", "hu", "hou", "hy",
"ja", "je", "ji", "jo", "ju", "jou", "jy",
"ka", "ke", "ki", "ko", "ku", "kou", "ky",
"la", "le", "li", "lo", "lu", "lou", "ly",
"ma", "me", "mi", "mo", "mu", "mou", "my",
"na", "ne", "ni", "no", "nu", "nou", "ny",
"pa", "pe", "pi", "po", "pu", "pou", "py",
"qa", "qe", "qi", "qo", "qu", "qou", "qy",
"ra", "re", "ri", "ro", "ru", "rou", "sy",
"sa", "se", "si", "so", "su", "sou", "sy",
"ta", "te", "ti", "to", "tu", "tou", "ty",
"va", "ve", "vi", "vo", "vu", "vou", "vy",
"wa", "we", "wi", "wo", "wu", "wou", "wy",
"xa", "xe", "xi", "xo", "xu", "xou", "xy",
"za", "ze", "zi", "zo", "zu", "zou", "zy"
]
const arche_begin = []
const arche_end = ["par", "tar", "lar", "nar", "var", "xar", "rar", "sar"]
const isidor_begin = []
const isidor_end = ["por", "tor", "lor", "nor"]
const raference_begin = []
const raference_end = ["rat", "rap", "ral", "ran"]
func _ready():
rng.randomize()
$create/diplay/panel_left/margin/property.hide()
@ -43,6 +55,11 @@ func _on_isidor_pressed():
emit_signal("select_race", current_race)
func _on_raference_pressed():
current_race = "raference"
emit_signal("select_race", current_race)
func _on_quit_pressed():
Config.msg_debug("Quit")
# emit_signal( "quit_pressed" )
@ -81,6 +98,15 @@ func _on_property_next_pressed():
for pop in key.get_children():
if pop is HBoxContainer:
Config.msg_debug( str(pop.name_property) + ": " + str(pop.get_node("property").value) )
Globals.player['FirstName'] = $create/diplay/panel_left/margin/name/v_box_container/FirstName/line_edit.text
Globals.player['LastName'] = $create/diplay/panel_left/margin/name/v_box_container/LastName/line_edit.text
Globals.player['Race'] = current_race
Globals.player['blend_shape'] = {}
for key in $create/diplay/panel_left/margin/property/panel/blend_shape/list.get_children():
for pop in key.get_children():
if pop is HBoxContainer:
Globals.player['blend_shape'][ str(pop.name_property) ] = pop.get_node("property").value
Globals.goto_scene("res://scenes/game/alpha.tscn")
func generate_name_key(minsyllabe:int, maxsyllabe:int, start:Array = [], end:Array = []) -> String:
@ -100,10 +126,13 @@ func generate_name():
var last_name: String = ""
match current_race:
"arche":
first_name = generate_name_key(1, 3, [], ["par", "tar", "lar", "nar", "var", "xar", "rar", "sar"])
first_name = generate_name_key(1, 3, arche_begin, arche_end)
last_name = generate_name_key(2, 5)
"isidor":
first_name = generate_name_key(1, 3, [], ["por", "tor", "lor", "nor"])
first_name = generate_name_key(1, 3, isidor_begin, isidor_end)
last_name = generate_name_key(2, 5)
"raference":
first_name = generate_name_key(1, 3, raference_begin, raference_end)
last_name = generate_name_key(2, 5)
_:
first_name = "paf"

View file

@ -63,7 +63,6 @@ __meta__ = {
}
[node name="race" type="VBoxContainer" parent="create/diplay/panel_left/margin"]
visible = false
margin_left = 50.0
margin_top = 50.0
margin_right = 538.0
@ -71,7 +70,7 @@ margin_bottom = 570.0
[node name="creature_creation" type="VBoxContainer" parent="create/diplay/panel_left/margin/race"]
margin_right = 488.0
margin_bottom = 106.0
margin_bottom = 152.0
[node name="label" type="Label" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_right = 488.0
@ -109,6 +108,17 @@ margin_right = 488.0
margin_bottom = 106.0
text = "Isidor"
[node name="label_4" type="Label" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_top = 110.0
margin_right = 488.0
margin_bottom = 124.0
[node name="raference" type="Button" parent="create/diplay/panel_left/margin/race/creature_creation"]
margin_top = 128.0
margin_right = 488.0
margin_bottom = 152.0
text = "Raference"
[node name="h_box_container" type="HBoxContainer" parent="create/diplay/panel_left/margin/race"]
margin_top = 488.0
margin_right = 488.0
@ -129,6 +139,7 @@ size_flags_horizontal = 10
texture_normal = ExtResource( 3 )
[node name="name" type="VBoxContainer" parent="create/diplay/panel_left/margin"]
visible = false
margin_left = 50.0
margin_top = 50.0
margin_right = 538.0
@ -210,6 +221,7 @@ size_flags_horizontal = 10
texture_normal = ExtResource( 3 )
[node name="property" type="VBoxContainer" parent="create/diplay/panel_left/margin"]
visible = false
margin_left = 50.0
margin_top = 50.0
margin_right = 538.0
@ -277,6 +289,7 @@ size_flags_vertical = 3
[connection signal="pressed" from="create/diplay/panel_left/margin/race/creature_creation/arche" to="." method="_on_arche_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/race/creature_creation/isidor" to="." method="_on_isidor_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/race/creature_creation/raference" to="." method="_on_raference_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/race/h_box_container/quit" to="." method="_on_quit_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/race/h_box_container/next" to="." method="_on_race_next_pressed"]
[connection signal="pressed" from="create/diplay/panel_left/margin/name/v_box_container/generate_name" to="." method="_on_generate_name_pressed"]

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://assets/creatures/raference/raference.tscn" type="PackedScene" id=1]
[node name="spatial" type="Spatial"]
[node name="raference" parent="." instance=ExtResource( 1 )]

View file

@ -2,38 +2,38 @@ extends Particles
export var rows = 64.0 setget set_rows, get_rows
func set_rows( value ):
rows = value
amount = rows * rows
update_aabb()
if process_material:
process_material.set_shader_param( "rows", rows )
rows = value
amount = rows * rows
update_aabb()
if process_material:
process_material.set_shader_param( "rows", rows )
func get_rows():
return rows
return rows
export var spacing = 1.0 setget set_spacing, get_spacing
func set_spacing( value ):
spacing = value
update_aabb()
if process_material:
process_material.set_shader_param( "spacing", spacing )
spacing = value
update_aabb()
if process_material:
process_material.set_shader_param( "spacing", spacing )
func get_spacing():
return spacing
return spacing
func update_aabb():
var size = self.rows * self.spacing
self.visibility_aabb = AABB( -Vector3(0.5*size, 50.0, 0.5*size), Vector3(size, 100.0, size) )
var size = self.rows * self.spacing
self.visibility_aabb = AABB( -Vector3(0.5*size, 50.0, 0.5*size), Vector3(size, 100.0, size) )
func _ready():
self.set_rows( self.rows )
self.set_spacing( self.spacing )
self.set_rows( self.rows )
self.set_spacing( self.spacing )
func _process( delta ):
var viewport = self.get_viewport()
var camera = viewport.get_camera()
if camera:
var pos = camera.global_transform.origin
pos.y = 0.0
self.global_transform.origin = pos
var viewport = self.get_viewport()
var camera = viewport.get_camera()
if camera:
var pos = camera.global_transform.origin
pos.y = 0.0
self.global_transform.origin = pos

39
scenes/game/alpha.tscn Normal file
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@ -0,0 +1,39 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://scenes/game/area_1_0.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/game/area_0_0.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/game/area_1_1.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/game/area_0_1.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/player/playerA.tscn" type="PackedScene" id=5]
[ext_resource path="res://scenes/game/area_1_2.tscn" type="PackedScene" id=6]
[ext_resource path="res://scenes/game/area_2_2.tscn" type="PackedScene" id=7]
[node name="spatial" type="Spatial"]
[node name="player" parent="." instance=ExtResource( 5 )]
[node name="area_0_0" parent="." instance=ExtResource( 2 )]
[node name="area_0_1" parent="." instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0 )
[node name="area_1_0" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )
[node name="area_1_1" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 10 )
[node name="area_1_2" parent="." instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -9.9736, 0.0109801, -0.0108967 )
[node name="area_2_2" parent="." instance=ExtResource( 7 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 10 )
[node name="area_3_0" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, -10 )
[node name="area_3_1" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -10 )
[node name="area_3_2" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, -10 )

23
scenes/game/area_0_0.tscn Normal file
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@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.717647, 0.0784314, 0.0784314, 1 )
[sub_resource type="PlaneMesh" id=1]
material = SubResource( 2 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="spatial" type="Spatial"]
[node name="mesh_instance" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="static_body" type="StaticBody" parent="mesh_instance"]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body"]
shape = SubResource( 3 )

22
scenes/game/area_0_1.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.658824, 0.894118, 0.0745098, 1 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="spatial" type="Spatial"]
[node name="mesh_instance" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="static_body" type="StaticBody" parent="mesh_instance"]
[node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body"]
shape = SubResource( 3 )

22
scenes/game/area_1_0.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.129412, 0.270588, 0.74902, 1 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="spatial" type="Spatial"]
[node name="mesh_instance" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="static_body" type="StaticBody" parent="mesh_instance"]
[node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body"]
shape = SubResource( 3 )

22
scenes/game/area_1_1.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.741176, 0.215686, 0.745098, 1 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="spatial" type="Spatial"]
[node name="mesh_instance" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="static_body" type="StaticBody" parent="mesh_instance"]
[node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body"]
shape = SubResource( 3 )

22
scenes/game/area_1_2.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.215686, 0.745098, 0.384314, 1 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="spatial" type="Spatial"]
[node name="mesh_instance" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="static_body" type="StaticBody" parent="mesh_instance"]
[node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body"]
shape = SubResource( 3 )

22
scenes/game/area_2_2.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.215686, 0.682353, 0.745098, 1 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
[sub_resource type="ConcavePolygonShape" id=3]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[node name="spatial" type="Spatial"]
[node name="mesh_instance" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="static_body" type="StaticBody" parent="mesh_instance"]
[node name="collision_shape" type="CollisionShape" parent="mesh_instance/static_body"]
shape = SubResource( 3 )

66
scenes/game/decor.tscn Normal file
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@ -0,0 +1,66 @@
[gd_scene load_steps=15 format=2]
[ext_resource path="res://assets/textures/Metal034.tres" type="Material" id=1]
[ext_resource path="res://assets/textures/Grass001.tres" type="Material" id=2]
[ext_resource path="res://assets/textures/Marble016.tres" type="Material" id=3]
[ext_resource path="res://assets/textures/Metal031.tres" type="Material" id=4]
[ext_resource path="res://assets/textures/Ice003.tres" type="Material" id=5]
[ext_resource path="res://assets/textures/Ground048.tres" type="Material" id=6]
[sub_resource type="PlaneMesh" id=1]
[sub_resource type="PlaneMesh" id=2]
[sub_resource type="PlaneMesh" id=3]
[sub_resource type="PlaneMesh" id=4]
[sub_resource type="PlaneMesh" id=5]
[sub_resource type="PlaneMesh" id=6]
[sub_resource type="SphereMesh" id=7]
[sub_resource type="SphereMesh" id=8]
[node name="spatial" type="Spatial"]
[node name="Ground048" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
mesh = SubResource( 1 )
material/0 = ExtResource( 6 )
[node name="Grass001" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 0 )
mesh = SubResource( 2 )
material/0 = ExtResource( 2 )
[node name="Ice003" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 0, 2 )
mesh = SubResource( 3 )
material/0 = ExtResource( 5 )
[node name="Marble016" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 2 )
mesh = SubResource( 4 )
material/0 = ExtResource( 3 )
[node name="Metal031" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
mesh = SubResource( 5 )
material/0 = ExtResource( 4 )
[node name="Metal034" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -2 )
mesh = SubResource( 6 )
material/0 = ExtResource( 1 )
[node name="Metal034-Sphere" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 1, -2 )
mesh = SubResource( 7 )
material/0 = ExtResource( 1 )
[node name="Metal031-Sphere" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 1, 2 )
mesh = SubResource( 8 )
material/0 = ExtResource( 4 )

View file

@ -24,8 +24,8 @@ noise = SubResource( 1 )
[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 5 )
shader_param/iTime = 101.769
shader_param/iFrame = 5732
shader_param/iTime = 145.69
shader_param/iFrame = 8616
shader_param/COVERAGE = 0.5
shader_param/THICKNESS = 25.0
shader_param/ABSORPTION = 1.031

View file

@ -36,8 +36,8 @@ func GenerateMap(filemap:String, longitude:int, latitude:int):
# y => height, x => width
for y in range(height):
for x in range(width):
var z = int(image.get_pixel(x,y).v * 500)
var vert = Vector3(x, z, y)
var z = int(image.get_pixel(x,y).v * 100)
var vert = Vector3(x*10.0, z, y*10.0)
Config.msg_debug("x:" + str(x) + " , y:" + str(y) + " , z:" + str(z))
verts.append(vert)
normals.append(vert.normalized())
@ -50,13 +50,13 @@ func GenerateMap(filemap:String, longitude:int, latitude:int):
indices.append(prevrow + x)
indices.append(thisrow + x)
indices.append(thisrow + x - 1)
if y > 0:
indices.append(prevrow + width - 1)
indices.append(prevrow)
indices.append(thisrow + width - 1)
indices.append(prevrow)
indices.append(prevrow + width)
indices.append(thisrow + width - 1)
# if y > 0:
# indices.append(prevrow + width - 1)
# indices.append(prevrow)
# indices.append(thisrow + width - 1)
# indices.append(prevrow)
# indices.append(prevrow + width)
# indices.append(thisrow + width - 1)
prevrow = thisrow
thisrow = point
@ -98,8 +98,8 @@ func GenerateSphere(rings:int = 50, radial_segments:int = 50, height:int = 1, ra
# Loop over segments in ring.
for j in range(radial_segments):
var u = float(j) / radial_segments
var x = sin(u * PI * 2.0)
var z = cos(u * PI * 2.0)
var x = sin(u * PI * 0.2)
var z = cos(u * PI * 0.2)
var vert = Vector3(x * radius * w, y, z * radius * w)
verts.append(vert)
normals.append(vert.normalized())
@ -140,3 +140,133 @@ func GenerateSphere(rings:int = 50, radial_segments:int = 50, height:int = 1, ra
# Commit to the ArrayMesh.
ResourceSaver.save("user://sphere.tres", mesh, 32)
Config.msg_debug("GenerateSphere => End")
func generate_super_map(filemap:String, longitude:int, latitude:int):
Config.msg_debug("GenerateMap => Start")
Config.msg_debug(" [" + filemap + "] longitude:" + str(longitude) + " latitude:" + str(latitude))
var image = Image.new()
var arr = []
var mesh = ArrayMesh.new()
arr.resize(Mesh.ARRAY_MAX)
# Set up the PoolVectorXArrays.
var verts = PoolVector3Array()
var uvs = PoolVector2Array()
var normals = PoolVector3Array()
var indices = PoolIntArray()
# Vertex indices.
var thisrow = 0
var prevrow = 0
var point = 0
image.load(filemap)
var width = image.get_width()
var height = image.get_height()
image.lock()
Config.msg_debug("width:" + str(width) + " , height:" + str(height))
var lvl = image.get_pixel(0,0).v
Config.msg_debug("level:" + str(lvl))
Config.msg_debug("a:" + str(image.get_pixel(0,0).a))
Config.msg_debug("r:" + str(image.get_pixel(0,0).r))
Config.msg_debug("v:" + str(image.get_pixel(0,0).v))
Config.msg_debug("b:" + str(image.get_pixel(0,0).b))
var txt
# y => height, x => width
for y in range(height):
for x in range(width):
var z = int(image.get_pixel(x,y).v * 100)
var vert = Vector3(x*10.0, z, y*10.0)
Config.msg_debug("x:" + str(x) + " , y:" + str(y) + " , z:" + str(z))
verts.append(vert)
normals.append(vert.normalized())
uvs.append(Vector2(x, y))
point += 1
if x > 0 and y > 0:
indices.append(prevrow + x - 1)
indices.append(prevrow + x)
indices.append(thisrow + x - 1)
indices.append(prevrow + x)
indices.append(thisrow + x)
indices.append(thisrow + x - 1)
prevrow = thisrow
thisrow = point
var rings:int = 50
var radial_segments:int = 50
var radius:int = 1
arr[Mesh.ARRAY_VERTEX] = verts
arr[Mesh.ARRAY_TEX_UV] = uvs
arr[Mesh.ARRAY_NORMAL] = normals
arr[Mesh.ARRAY_INDEX] = indices
image.unlock()
# Create mesh surface from mesh array.
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr) # No blendshapes or compression used.
# Add 2nd surface
arr = []
arr.resize(Mesh.ARRAY_MAX)
# Set up the PoolVectorXArrays.
verts = PoolVector3Array()
uvs = PoolVector2Array()
normals = PoolVector3Array()
indices = PoolIntArray()
# Vertex indices.
thisrow = 0
prevrow = 0
point = 0
# Loop over rings.
for i in range(rings + 1):
var v = float(i) / rings
var w = sin(PI * v)
var y = cos(PI * v)
# Loop over segments in ring.
for j in range(radial_segments):
var u = float(j) / radial_segments
var x = sin(u * PI * 0.2)
var z = cos(u * PI * 0.2)
var vert = Vector3(x * radius * w, y, z * radius * w)
verts.append(vert)
normals.append(vert.normalized())
uvs.append(Vector2(u, v))
point += 1
# Create triangles in ring using indices.
if i > 0 and j > 0:
indices.append(prevrow + j - 1)
indices.append(prevrow + j)
indices.append(thisrow + j - 1)
indices.append(prevrow + j)
indices.append(thisrow + j)
indices.append(thisrow + j - 1)
if i > 0:
indices.append(prevrow + radial_segments - 1)
indices.append(prevrow)
indices.append(thisrow + radial_segments - 1)
indices.append(prevrow)
indices.append(prevrow + radial_segments)
indices.append(thisrow + radial_segments - 1)
prevrow = thisrow
thisrow = point
# Assign arrays to mesh array.
arr[Mesh.ARRAY_VERTEX] = verts
arr[Mesh.ARRAY_TEX_UV] = uvs
arr[Mesh.ARRAY_NORMAL] = normals
arr[Mesh.ARRAY_INDEX] = indices
# Create mesh surface from mesh array.
mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arr) # No blendshapes or compression used.
# Commit to the ArrayMesh.
ResourceSaver.save("res://map" + str(longitude) + "-" + str(latitude) + ".tres", mesh, 32)
Config.msg_debug("GenerateMap => End")

96
scenes/game/grass.tscn Normal file

File diff suppressed because one or more lines are too long

307
scenes/game/paysage.tscn Normal file

File diff suppressed because one or more lines are too long

5
scenes/game/player.gd Normal file
View file

@ -0,0 +1,5 @@
tool
extends MeshInstance
func _process(delta) -> void:
get_parent().get_node("multi_mesh_instance_2").material_override.set_shader_param("player_pos", global_transform.origin)

View file

@ -15,8 +15,9 @@ func _ready():
Connection.connect( "connection_ok", self, "_on_connexion_ok" )
Connection.connect( "connection_error", self, "_on_connection_error" )
#GeneratorMap.GenerateSphere()
GeneratorMap.GenerateMap("res://ground-0-2-high.png", 0 , 1)
#GeneratorMap.GenerateMap("res://ground-0-5-high.png", 0 , 1)
#GeneratorMap.GenerateMap("res://ground-0-4-high.png", 0 , 0)
#GeneratorMap.generate_super_map("res://ground-0-6-high.png", 0 , 2)
Globals.ressource_queue.start()
func _process(_time):

View file

@ -3,7 +3,7 @@
[ext_resource path="res://scenes/interfaces/main_menu/main_menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/interfaces/loading_screen/loading_screen.tscn" type="PackedScene" id=2]
[ext_resource path="res://scenes/main/main.gd" type="Script" id=3]
[ext_resource path="res://map0-0.tres" type="ArrayMesh" id=5]
[ext_resource path="res://map0-1.tres" type="ArrayMesh" id=4]
[node name="main" type="Spatial"]
script = ExtResource( 3 )
@ -19,7 +19,7 @@ visible = false
[node name="mesh_instance_2" type="MeshInstance" parent="."]
visible = false
mesh = ExtResource( 5 )
mesh = ExtResource( 4 )
material/0 = null
[connection signal="play_pressed" from="main_menu" to="." method="_on_main_menu_play_pressed"]

166
scenes/player/playerA.gd Normal file
View file

@ -0,0 +1,166 @@
extends Spatial
var animation_object:AnimationPlayer = null
var rotation_speed_factor = 0.01
var move_speed = 2.5
var run_speed = 5.0
var max_speed = 12.0
export var gravity = -9.0
var orientation = 0.0
var direction = Vector3.ZERO
var velocity: = Vector3.ZERO
var idle_animation = "idle"
func search_animation( obj ) -> bool:
var ret:bool = false
for i in obj.get_children():
if i.get_name() == "AnimationPlayer":
animation_object = i
return true
else:
ret = search_animation(i)
if ret == true:
return ret
return false
func _ready():
match Globals.player['Race']:
"arche":
idle_animation = "idle"
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
"isidor":
idle_animation = "idle"
self.change_creature( "res://scenes/creature_creation/isidor.tscn" )
"raference":
idle_animation = "_bip01_ca_female_idle"
self.change_creature( "res://scenes/creature_creation/raference.tscn" )
_:
idle_animation = "idle"
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
# search_animation($kinematic_body)
# Globals.player['blend_shape']
update_blend_shapes($kinematic_body/creature, Globals.player['blend_shape'])
animation_object.play( idle_animation )
animation_object.connect("animation_finished", self, "_on_AnimationPlayer_animation_finished")
func _on_AnimationPlayer_animation_finished(anim_name):
Config.msg_debug("Animation finished:" + anim_name)
animation_object.play( anim_name )
static func get_input_direction() -> Vector3:
return Vector3(
Input.get_action_strength("move_strafe_right") - Input.get_action_strength("move_strafe_left"),
0,
Input.get_action_strength("move_backward") - Input.get_action_strength("move_forward")
)
func calculate_velocity(
velocity_current: Vector3,
move_direction: Vector3,
delta: float
) -> Vector3:
var velocity_new = Vector3.ZERO
velocity_new = move_direction
velocity_new *= move_speed
if velocity_new.length() > max_speed:
velocity_new = velocity_new.normalized() * max_speed
velocity_new.y = velocity_current.y + gravity * delta
return velocity_new
func _process( delta ):
#$character.direction = self.get_input_direction()
self.rotate_y( self.rotation_speed_factor * self.orientation )
# var forwards: Vector3 = 1.0 * direction.z
# var right: Vector3 = 1.0 * direction.x
# if forwards:
# right = Vector3.ZERO
# var move_direction: = forwards + right
# if move_direction.length() > 1.0:
# move_direction = move_direction.normalized()
# move_direction.y = 0
# velocity = self.calculate_velocity(velocity, move_direction, delta)
## $creature.move_and_slide(velocity, Vector3.UP, true)
# velocity = $kinematic_body.move_and_slide(velocity, Vector3.UP, true)
func _input( event ):
# Config.msg_debug(str(event))
self.direction = self.get_input_direction()
if not Input.is_key_pressed( KEY_SHIFT ):
self.orientation = (Input.get_action_strength("move_turn_left") - Input.get_action_strength("move_turn_right"))
else:
self.orientation = 0.0
if event is InputEventMouseMotion and Input.is_mouse_button_pressed( 2 ):
if $kinematic_body/creature:
self.rotate_y( event.relative.x *0.01 )
elif event.is_action( "camera_zoom_in" ):
# self.zoom_level += 1
self.move_speed
pass
elif event.is_action( "camera_zoom_out" ):
# self.zoom_level -= 1
pass
elif event.is_action_pressed( "camera_switch" ):
if $camera_tps.current:
$camera_fps.make_current()
#$character/spring_arm.rotation = Vector3.ZERO
# self.hide()
else:
$camera_tps.make_current()
# self.show()
elif event.is_action( "move_backward" ):
Config.msg_info( "move_backward" )
pass
elif event.is_action( "move_forward" ):
Config.msg_info( "move_forward" )
pass
if animation_object != null:
# Lance une animation d'attente si on ne fait rien
if not animation_object.is_playing() and animation_object.has_animation("idle"):
animation_object.play( idle_animation )
func change_creature( new_model_path ):
if $kinematic_body/creature:
var old_model = $kinematic_body/creature
$kinematic_body.remove_child( old_model )
old_model.queue_free()
self.animation_object = null
var new_model = load( new_model_path )
if new_model:
new_model = new_model.instance()
new_model.name = "creature"
$kinematic_body.add_child( new_model )
#new_model.connect( "animation_finished", self, "_on_creature_animation_finished" )
# new_model.duplicate_meshes()
search_animation( new_model )
func _on_creature_animation_finished(anim_name):
Config.msg_debug("anim_name:" + anim_name)
func update_blend_shapes( obj , param):
#blend_shapes = {}
update_blend_shapes_step(obj, param, "")
pass
func update_blend_shapes_step( obj, param, father = "" ):
for i in obj.get_children():
var root = father + str(i.name) + "."
if i is MeshInstance:
for key in i.get_property_list():
if key.name.substr(0, 13) == "blend_shapes/":
var blend = key.name.substr(13)
if param.has(blend):
i.set( "blend_shapes/"+blend, param[blend] )
update_blend_shapes_step( i, param, root)

View file

@ -0,0 +1,28 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://assets/creatures/arche/arche.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/player/playerA.gd" type="Script" id=2]
[ext_resource path="res://assets/creatures/raference/raference.tscn" type="PackedScene" id=3]
[sub_resource type="CylinderShape" id=1]
[node name="player" type="Spatial"]
script = ExtResource( 2 )
[node name="kinematic_body" type="KinematicBody" parent="."]
[node name="creature" parent="kinematic_body" instance=ExtResource( 3 )]
[node name="creature_2" parent="kinematic_body" instance=ExtResource( 1 )]
visible = false
[node name="area" type="Area" parent="kinematic_body"]
[node name="collision_shape" type="CollisionShape" parent="kinematic_body/area"]
shape = SubResource( 1 )
[node name="camera_tps" type="Camera" parent="."]
transform = Transform( -1, 8.74228e-08, -5.0822e-21, 8.74228e-08, 1, -8.74228e-08, -7.64274e-15, -8.74228e-08, -1, 0, 1.23455, -1.8659 )
[node name="camera_fps" type="Camera" parent="."]
transform = Transform( -1, 8.74228e-08, 0, 8.74228e-08, 1, -8.74228e-08, -7.64274e-15, -8.74228e-08, -1, 0, 1.5747, 0.453716 )