update isidot race

This commit is contained in:
AleaJactaEst 2021-06-29 21:40:38 +02:00
parent 07b364f11d
commit 80c67686b9
9 changed files with 813 additions and 223 deletions

File diff suppressed because one or more lines are too long

View file

@ -3,6 +3,3 @@
[ext_resource path="res://assets/creatures/isidor/isidor.gltf" type="PackedScene" id=1]
[node name="isidor" instance=ExtResource( 1 )]
[node name="BoneHalo" parent="Isidor/BoneBase" index="1"]
transform = Transform( 0.547755, 0, 0.836639, 0, 1, 0, -0.836639, 0, 0.547755, 0, 1.32818, 0 )

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@ -134,7 +134,7 @@ MusicManager="*res://scenes/interfaces/music_manager/music_manager.tscn"
Connection="*res://scenes/connection/connection.tscn"
Globals="*res://ressources/scripts/global.gd"
Datas="*res://ressources/scripts/datas/data.gd"
GeneratorMap="res://scenes/game/generate_map.gd"
GeneratorMap="*res://scenes/game/generate_map.gd"
[debug]

View file

@ -43,6 +43,7 @@ func list_blend_shapes( obj, father = "" ) -> Array:
list_blend_shapes( i, root)
return ret
func update_blend_shapes_step( obj, father = "" ):
for i in obj.get_children():
var root = father + str(i.name) + "."
@ -94,13 +95,11 @@ func change_creature( new_model_path ):
new_model = new_model.instance()
new_model.name = "creature"
self.add_child( new_model )
#new_model.connect( "animation_finished", self, "_on_creature_animation_finished" )
#new_model.duplicate_meshes()
func _on_select_race( race ):
Config.msg_debug(race)
match race:
func _on_select_race( race_sex_selected ):
Config.msg_debug(race_sex_selected)
match race_sex_selected:
"arche":
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
"isidor":
@ -109,14 +108,6 @@ func _on_select_race( race ):
self.change_creature( "res://scenes/creature_creation/arche.tscn" )
search_animation(self)
update_blend_shapes($creature)
# for child in $creature.get_children():
# Config.msg_debug("Child / name:" + child.name)
# list_child($creature)
# var skeleton = child.get_node( "skeleton" )
# for node in skeleton.get_children():
# if node is MeshInstance:
# Config.msg_debug("Node / name:" + node.name)
# #node.set( "blend_shapes/"+p_blend_shape_name, p_value )
func _on_update_property(name_property, value):

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@ -76,6 +76,7 @@ func _on_property_previous_pressed():
func _on_property_next_pressed():
Config.msg_debug("First name: " + $create/diplay/panel_left/margin/name/v_box_container/FirstName/line_edit.text)
Config.msg_debug("Last name: " + $create/diplay/panel_left/margin/name/v_box_container/LastName/line_edit.text)
Config.msg_debug("Race: " + current_race)
for key in $create/diplay/panel_left/margin/property/panel/blend_shape/list.get_children():
for pop in key.get_children():
if pop is HBoxContainer:
@ -110,6 +111,7 @@ func generate_name():
$create/diplay/panel_left/margin/name/v_box_container/FirstName/line_edit.text = first_name
$create/diplay/panel_left/margin/name/v_box_container/LastName/line_edit.text = last_name
func update_property( blend_shapes ):
#Config.msg_debug("")
for child in $create/diplay/panel_left/margin/property/panel/blend_shape/list.get_children():

View file

@ -15,7 +15,7 @@ func _ready():
Connection.connect( "connection_ok", self, "_on_connexion_ok" )
Connection.connect( "connection_error", self, "_on_connection_error" )
#GeneratorMap.GenerateSphere()
#GeneratorMap.GenerateMap("res://ground-0-2-high.png", 0 , 0)
GeneratorMap.GenerateMap("res://ground-0-2-high.png", 0 , 1)
#GeneratorMap.GenerateMap("res://ground-0-4-high.png", 0 , 0)
Globals.ressource_queue.start()