khanat-ressources-NeL/workspace/continents/newbieland/properties_base.cfg
2013-07-24 21:45:31 +02:00

79 lines
3.8 KiB
INI

// Continent name
continent_name = "%ContinentName%";
// Level design directory
level_design_directory = "%LeveldesignDirectory%";
// World directory
level_design_world_directory = "%LeveldesignWorldDirectory%";
// DFN directory
level_design_dfn_directory = "%LeveldesignDfnDirectory%";
// Bank file name
bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
// Search pathes
search_pathes =
{
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_export", // Map directory
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_uncompressed", // Map directory
"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
"%ExportBuildDirectory%/continents/%ContinentName%/zone_light/water_shapes_lighted", // Water shape lighted directory
"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
};
// Additional ig file name
additionnal_ig =
{
};
// Sun direction.
sun_direction = { -0.776685, +0.216619, -0.59147 };
// Center of the landscape pointed by the sun
sun_center = {9954, -11017, 0};
// Distance of the sun
sun_distance = 50000;
// FOV of the sun in radian
sun_fov = 0.52359877; // Pi / 6
// Sun radius, (for softshadow sampling)
sun_radius = 5000;
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr";
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank";
// The lighter search in rbank any retriever with identifier ---igname*** as substring
// where --- is col_identifier_prefix and *** is col_identifier_suffix
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
col_identifier_prefix= "";
col_identifier_suffix= "";