// Continent name continent_name = "%ContinentName%"; // Level design directory level_design_directory = "%LeveldesignDirectory%"; // World directory level_design_world_directory = "%LeveldesignWorldDirectory%"; // DFN directory level_design_dfn_directory = "%LeveldesignDfnDirectory%"; // Bank file name bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank"; bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank"; // Search pathes search_pathes = { "%ExportBuildDirectory%/common/sfx/ps", // Sfx directory "%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory "%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory "%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory "%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory "%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory "%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory "%ExportBuildDirectory%/common/construction/map_export", // Construction directory "%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory "%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_clodtex_build", // Shape directory "%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_with_coarse_mesh", // Shape directory "%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_export", // Map directory "%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_uncompressed", // Map directory "%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory "%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory "%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory "%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory "%ExportBuildDirectory%/continents/%ContinentName%/zone_light/water_shapes_lighted", // Water shape lighted directory "%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory "%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory "%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory "%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory "%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory "%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory }; // Additional ig file name additionnal_ig = { }; // Sun direction. sun_direction = { -0.776685, +0.216619, -0.59147 }; // Center of the landscape pointed by the sun sun_center = {9954, -11017, 0}; // Distance of the sun sun_distance = 50000; // FOV of the sun in radian sun_fov = 0.52359877; // Pi / 6 // Sun radius, (for softshadow sampling) sun_radius = 5000; // GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr"; // LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank"; // The lighter search in rbank any retriever with identifier ---igname*** as substring // where --- is col_identifier_prefix and *** is col_identifier_suffix // eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_", // then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig. col_identifier_prefix= ""; col_identifier_suffix= "";