khanat-ressources-NeL/translation/work/phrases/phrase_loot_wk.txt
2014-02-07 22:31:37 +01:00

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////////////////////////////////////////////////////////////////////////////////////
// these sentences are used during harvest/loot
////////////////////////////////////////////////////////////////////////////////////
HARVEST_NOTHING_TO_QUARTER(entity e)
{
harvest_nothing_to_quarter [&ITMF&There is nothing to quarter on $e.da$ $e$.]
}
HARVEST_NOTHING_TO_LOOT(entity e)
{
harvest_nothing_to_loot [&ITMF&There is nothing to loot on $e.da$ $e$.]
}
YOU_NOT_HAVE_LOOT_RIGHT()
{
you_not_have_loot_right [&CHK&Vous n'avez pas le droit de looter ce corps pour le moment. ]
}
YOU_NOT_HAVE_QUARTER_RIGHT()
{
you_not_have_quarter_right [&CHK&Vous n'avez pas le droit de dépecer ce corps pour le moment. ]
}
AUTO_LOOT_LEVEL_TOO_LOW()
{
auto_loot_level_too_low [&ITMF&For your mission, you need a material of higher quality.]
}
AUTO_LOOT_SUCCESS (int nb, item i, int level)
{
(nb > 1)
auto_loot_success_pl [&ITM&You obtain $nb$ $i.p$ of quality $level$ for your mission]
(nb = 1)
auto_loot_success_1 [&ITM&You obtain one $i$ of quality $level$ for your mission]
}
LOOT_SUCCESS (int nb, item item, int quality)
{
(nb > 1)
loot_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.]
(nb = 1)
loot_success_1 [&ITM&You obtain one $item$ of quality $quality$.]
}
LOOT_SUCCESS_OTHER (player p, int nb, item item, int quality)
{
(nb > 1)
loot_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.]
(nb = 1)
loot_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.]
}
//R2LOOT_SUCCESS (int nb, literal lit, int quality)
//{
// (nb > 1)
// r2loot_success_pl [&ITM&You obtain $nb$ $lit$ of quality $quality$.]
// (nb = 1)
// r2loot_success_1 [&ITM&You obtain one $lit$ of quality $quality$.]
//}
HARVEST_SUCCESS (int nb, item item, int quality)
{
(nb > 1)
harvest_success_pl [&ITM&You obtain $nb$ $item.p$ of quality $quality$.]
(nb = 1)
harvest_success_1 [&ITM&You obtain one $item$ of quality $quality$.]
}
HARVEST_SUCCESS_OTHER (player p, int nb, item item, int quality)
{
(nb > 1)
harvest_success_other_pl [&ITMO&$p$ obtains $nb$ $item.p$ of quality $quality$.]
(nb = 1)
harvest_success_other_1 [&ITMO&$p$ obtains one $item$ of quality $quality$.]
}
HARVEST_QUARTER_ALREADY_IN_PROGRESS_OTHER(entity creature, entity harvester)
{
harvest_quarter_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being quartered by $harvester$.]
}
HARVEST_QUARTER_ALREADY_IN_PROGRESS_SELF(entity e)
{
harvest_quarter_already_in_progress_self [&CHK&You are already quartering $e.da$ $e$.]
}
HARVEST_LOOT_ALREADY_IN_PROGRESS_OTHER(entity creature, entity harvester)
{
harvest_loot_already_in_progress_other [&CHK&$creature.da$ $creature$ is already being looted by $harvester$.]
}
EGS_ITEM_ALREADY_BEING_LOOTED_E (entity e)
{
[&CHK&This bag is already being looted by $e$.]
}
EGS_LOOT_MONEY (money m)
{
[&ITM&You loot $m$ dappers.]
}