417 lines
9.5 KiB
Text
417 lines
9.5 KiB
Text
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////////////////////////////////////////////////////////////////////////////////////
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// PVP
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////////////////////////////////////////////////////////////////////////////////////
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PVP_CHALLENGE_DISABLED()
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{
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[&CHK&PvP challenge has been disabled.]
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}
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PVP_DUEL_DISABLED()
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{
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[&CHK&PvP duel has been disabled.]
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}
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CHALLENGE_YOU_AGGRO()
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{
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[&CHK&You cant propose any challenge if you are attacked by a creature.]
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}
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CHALLENGE_TEAM_AGGRO(player p)
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{
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[&CHK&You cant propose any challenge because $p$, your team mate is under attack by a creature.]
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}
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CHALLENGE_OTHER_TEAM_AGGRO()
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{
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[&CHK&You cant propose any challenge because a member of the opponent team is under attack by a creature.]
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}
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CHALLENGE_TARGET_AGGRO(player p)
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{
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[&CHK&You cant challenge $p$, because this player is under attack by a creature.]
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}
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CHALLENGE_LOST()
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{
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[&CHK&You lose the challenge.]
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}
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CHALLENGE_WON()
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{
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[&CHK&You won the challenge.]
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}
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CHALLENGE_ACCEPTED( player p )
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{
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[&CHK&$p$and you are now in a PVP challenge.]
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}
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CHALLENGE_STARTS()
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{
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[&CHK&You are now in a challenge versus other players. You will be teleported back when the challenge is over.]
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}
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CHALLENGE_YOU_ABANDON( player p )
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{
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[&CHK&$p$ abandonned the challenge.]
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}
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CHALLENGE_HE_ABANDON( player p )
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{
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[&CHK&$p$ abandonned the challenge.]
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}
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CHALLENGE_ABANDON_NOT_LEADER()
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{
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[&CHK&You must be team leader to abandon the challenge.]
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}
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CHALLENGE_SAME_TEAM( player p )
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{
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[&CHK&$p$ is your teammate, you cant challenge him.]
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}
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PVP_CHALLENGE_INVITATION( player p )
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{
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[$p$ and his team challenges you and your team.]
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}
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DUEL_YOU_ALREADY_IN_PVP(player p)
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{
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[&CHK& You cant fight $p$ as you are already engaged against other players.]
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}
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CHALLENGE_TEAM_MEMBER_ALREADY_IN_PVP(player p)
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{
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[&CHK& $p$, your teammate, is already engaged in combat against other players.]
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}
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DUEL_TARGET_ALREADY_IN_PVP(player p)
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{
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[&CHK& You cant fight $p$ as this player is already engaged against other players.]
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}
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DUEL_TARGET_TEAM_ALREADY_IN_PVP (player p)
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{
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[&CHK& You cant start a challenge because $p$, a member of the opponent team is already in combat against other players.]
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}
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DUEL_FORBIDDEN_PLACE()
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{
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[&CHK& Vous ne pouvez pas vous battre ici.]
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}
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DUEL_YOU_CANCEL_INVITATION(player p)
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{
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[&SYS&By proposing a duel, you have canceled the duel proposed to $p$.]
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}
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DUEL_CANCEL_INVITATION(player p)
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{
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[&SYS&$p$ cancel his duel proposition.]
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}
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DUEL_ALREADY_INVITED(player p)
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{
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[&CHK&you are already invited to duel.]
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}
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DUEL_TARGET_ALREADY_INVITED(player p)
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{
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[&CHK&$p$ is already invited to duel by someone else.]
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}
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DUEL_ACCEPTED(player p)
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{
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[&SYS&you are now in duel with $p$.]
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}
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DUEL_REFUSE_INVITATION (player p)
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{
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[&SYS&$p$ refuses your duel.]
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}
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DUEL_INVITATION(player p)
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{
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[$p$ invites you to duel. Do you accept?]
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}
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DUEL_DISCONNECT ()
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{
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[&SYS&Your duel opponant has disconnected.]
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}
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DUEL_LOST ()
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{
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[&SYS&Your have lost the duel.]
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}
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DUEL_WON()
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{
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[&SYS&Your have won a duel.]
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}
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DUEL_YOU_TELEPORT()
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{
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[&SYS&Your have lost your duel because you have teleported yourself.]
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}
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DUEL_TELEPORT()
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{
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[&SYS&Your have won a duel because your opponant has teleported himself.]
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}
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DUEL_YOU_ENTER_PVP_ZONE()
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{
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[&SYS&Your have lost your duel because you have entered a PVP zone.]
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}
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DUEL_ENTER_PVP_ZONE()
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{
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[&SYS&Your have won your duel because your opponant has entered a PVP zone.]
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}
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DUEL_YOU_ABANDON()
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{
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[&SYS&Your have abandonned your duel.]
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}
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DUEL_ABANDON()
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{
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[&SYS&Your have won the duel because your opponant has abandonned.]
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}
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DUEL_INVITATION_EXPIRE()
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{
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[&SYS&L'invitation au duel a expiré.]
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}
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PVP_FREE_ZONE_ENTER()
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{
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[&CHK&You are now in a Free PVP Zone : no rules there.. be careful!]
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}
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PVP_VERSUS_ZONE_ENTER()
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{
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[&CHK&You are now in a Versus PVP Zone : your clan is determined by your factions.]
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}
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PVP_GUILD_ZONE_ENTER()
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{
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[&CHK&You are now in a Guild PVP Zone : there guilds can confront each other.]
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}
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PVP_ZONE_CANNOT_ENTER()
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{
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[&CHK&You cannot fight in this PVP Zone : you are in another PVP mode.]
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}
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PVP_ZONE_ENTER_TIME(int time)
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{
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[&CHK&You will be attackable in $time$ seconds.]
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}
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PVP_ZONE_ENTER_TIME_REPEAT(int time)
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{
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[&PVPTM&You will be attackable in $time$ seconds.]
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}
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PVP_ZONE_ENTER_TIMEOUT()
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{
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[&CHK&Now you are attackable , be careful.]
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}
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PVP_ZONE_LEAVE_TIME(int time)
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{
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[&CHK&You left the PVP Zone. You are still attackable for $time$ seconds.]
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}
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PVP_ZONE_LEAVE_TIME_REPEAT(int time)
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{
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[&PVPTM&You are still attackable for $time$ seconds.]
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}
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PVP_ZONE_LEAVE_TIMEOUT()
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{
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[&CHK&Now you are safe.]
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}
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PVP_ZONE_ENTER_BACK()
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{
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[&CHK&You are back in the PVP Zone.]
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}
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PVP_ZONE_LEAVE_BEFORE_TIMEOUT()
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{
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[&CHK&You left the PVP Zone before timeout. Now you are safe.]
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}
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PVP_SAFE_ZONE()
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{
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[&CHK&Vous tes dans une zone protg du pvp, tant que vous y restez ou que vous n'initiez pas d'action pvp si vous la quitez, vous restez proteg.]
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}
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PVP_CANT_HELP_ENEMY()
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{
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[&CHKCB&Vous ne pouvez pas aider un enemie.]
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}
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PVP_CANT_HELP_NEUTRAL_PVP()
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{
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[&CHKCB&Vous ne pouvez pas aider un personnage joueur qui est impliqué dans un conflit PVP qui ne vous concerne pas.]
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}
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PVP_CANT_HELP_UNKNOWN()
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{
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[&CHKCB&Vous ne pouvez pas aider cette entité.]
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}
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PVP_CANT_ATTACK_ALLY()
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{
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[&CHKCB&Vous ne pouvez pas attaquer votre allié.]
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}
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PVP_CANT_ATTACK_NEUTRAL()
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{
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[&CHKCB&Vous ne pouvez pas attaquer un personnage neutre.]
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}
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PVP_TP_FORBIDEN()
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{
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[&CHK&Vous ne pouvez pas vous teleporter alors que vous avez été impliqué dans des actions de PVP faction recement.]
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}
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PVP_TP_ENEMY_REGION_FORBIDEN()
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{
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[&CHK&Vous ne pouvez pas vous teleporter dans une region controlée par une faction enemie.]
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}
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CHARACTER_MADE_THE_FINAL_BLOW(player p)
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{
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[Vous avez porté le coup fatal au personnage joueur $p$.]
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}
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PVP_FLAG_ALREADY_IN_THIS_MODE( int i )
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{
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(i = 0)
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[&CHK&Vous avez déjà désactivé votre tag pvp.]
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(i != 0)
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[&CHK&Vous avez déjà activé votre tag pvp.]
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}
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PVP_FLAG_WAIT_FOR_TIMER( int i )
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{
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(i = 0)
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[&CHK&Vous avez déjà demandé à desactiver votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.]
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(i != 0)
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[&CHK&Vous avez déjà demandé à activer votre tag pvp, vous devez attendre la fin du timer pour que ce soit effectif.]
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}
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PVP_TAG_PVP_NEED_ALLEGIANCE()
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{
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[&CHK&Vous ne pouvez pas être taggé PVP sans avoir déclaré une allegeance au préalable.]
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}
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PVP_FLAG_RESET_TAG_MINIMAL_TIME( time totalTimer, time timerLeft )
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{
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[&CHK&Vous ne pouvez pas enlever votre tag PvP car il à été activé il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.]
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}
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PVP_FLAG_RESET_NEED_NO_RECENT_PVP_ACTION( time totalTimer, time timerLeft )
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{
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[&CHK&Vous ne pouvez pas enlever votre tag PvP car vous avez fait un action PvP de faction il y a moins de $totalTimer$ secondes. Il vous reste $timerLeft$ secondes avant de pouvoir enlever votre tag.]
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}
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PVP_SPIRE_START_BUILDING(place region_name, faction f, int m, int s)
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{
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(s != 0)
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[&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes $s$ secondes.]
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(s = 0)
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[&ZON&Une spire $f$ apparaîtra dans $region_name.da$ $region_name$ dans $m$ minutes.]
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}
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PVP_SPIRE_BUILD_FINISHED(place region_name, faction f, int audience)
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{
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(audience = 0) //channel system & plein ecrant
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[&ZON&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.]
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(audience = 1) //channel faction
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[&SYS&Une spire $f$ est apparue dans $region_name.da$ $region_name$. Désormais la faction $f$ domine $region_name.da$ $region_name$ et a recruté des gardiens pour veiller sur sa spire.]
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}
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PVP_SPIRE_DESTROYED(place region_name, faction f, int audience)
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{
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(audience = 0) //channel system & plein ecrant
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[&ZON&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.]
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(audience = 1) // channel faction
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[&SYS&Une spire $f$ a été détruite dans $region_name.da$ $region_name$. Désormais la faction $f$ ne domine plus $region_name.da$ $region_name$.]
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}
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PVP_SPIRE_REBUILD_DELAY(int m, int s)
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{
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(m > 0)
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[&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $m$ minutes $s$ seconds.]
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(m = 0)
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[&CHK&Une nouvelle spire ne peut être invoquée sur ce socle par votre faction avant $s$ secondes.]
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}
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PVP_SPIRE_SPEND_FACTION_POINT(int q)
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{
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[&SYS&Vous sacrifiez $q$ points de faction pour invoquer une spire.]
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}
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PVP_SPIRE_FACTION_POINT(int q)
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{
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[&XP&Vous avez détruit une spire ennemie ! Vous gagnez $q$ points de faction.]
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}
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PVP_SPIRE_ATTACKED(place region_name, faction faction)
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{
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[&SYS&La spire $faction$ dans $region_name.da$ $region_name$ est attaquée !.]
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}
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FACTION_KAMI()
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{
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[Faction Kami]
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}
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FACTION_KARAVAN()
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{
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[Faction Karavan]
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}
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FACTION_FYROS()
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{
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[Faction Fyros]
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}
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FACTION_MATIS()
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{
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[Faction Matis]
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}
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FACTION_TRYKER()
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{
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[Faction Tryker]
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}
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FACTION_ZORAI()
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{
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[Faction Zorai]
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}
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EGS_PVP_NOT_ALLOWED ()
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{
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[&CHKCB&You connat use offensive action against this player character.]
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}
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BS_TARGET_NOT_ATTACKABLE ()
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{
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[&CHKCB&You cannot use offensive action against your current target.]
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}
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MAGIC_CANNOT_CAST_ON_PVP ()
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{
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[&CHKCB&You cannot cast this spell on an opponent.]
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}
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