Merge branch 'feature/ajout_datasheet' into 'lirria'
Feature/ajout datasheet See merge request !5
This commit is contained in:
commit
f11ca15789
363 changed files with 2337 additions and 1006 deletions
|
@ -1,8 +1,10 @@
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|||
<?xml version="1.0"?>
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||||
<FORM Revision="$Revision: 1.64 $" State="modified">
|
||||
<PARENT Filename="_armamonte_for.creature"/>
|
||||
<PARENT Filename="dag_attack.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="First Name" Value="forest mektoub mount"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="22"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="22"/>
|
||||
|
@ -15,7 +17,7 @@
|
|||
<ATOM Name="RunSpeed" Value="8"/>
|
||||
<ATOM Name="GroupDispersion" Value="0.6"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="12540"/>
|
||||
<ATOM Name="ChaScore1" Value="1000"/>
|
||||
<ATOM Name="AttackSpeed" Value="3.5"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="18.361657459"/>
|
||||
<ATOM Name="AttackLevel" Value="183"/>
|
||||
|
@ -78,8 +80,10 @@
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|||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Attackable" Value="false"/>
|
||||
<ATOM Name="Curativable" Value="false"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
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||||
|
@ -93,17 +97,17 @@
|
|||
<ATOM Name="AssistDist" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingMax" Value="1372.5"/>
|
||||
<ATOM Name="PiercingMax" Value="100"/>
|
||||
<ATOM Name="PiercingFactor" Value="50"/>
|
||||
<ATOM Name="SlashingMax" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntMax" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotMax" Value="1372.5"/>
|
||||
<ATOM Name="RotMax" Value="100"/>
|
||||
<ATOM Name="RotFactor" Value="50"/>
|
||||
<ATOM Name="AcidMax" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdMax" Value="1372.5"/>
|
||||
<ATOM Name="ColdMax" Value="100"/>
|
||||
<ATOM Name="ColdFactor" Value="75"/>
|
||||
<ATOM Name="FireMax" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
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||||
|
@ -115,19 +119,19 @@
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|||
<ATOM Name="ShockFactor" Value="0"/>
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||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="200"/>
|
||||
<ATOM Name="Sleep" Value="200"/>
|
||||
<ATOM Name="Stun" Value="200"/>
|
||||
<ATOM Name="Root" Value="200"/>
|
||||
<ATOM Name="Blind" Value="200"/>
|
||||
<ATOM Name="Snare" Value="30000"/>
|
||||
<ATOM Name="Slow" Value="30000"/>
|
||||
<ATOM Name="Acid" Value="200"/>
|
||||
<ATOM Name="Cold" Value="200"/>
|
||||
<ATOM Name="Electricity" Value="200"/>
|
||||
<ATOM Name="Fire" Value="200"/>
|
||||
<ATOM Name="Poison" Value="200"/>
|
||||
<ATOM Name="Rot" Value="200"/>
|
||||
<ATOM Name="Fear" Value="100"/>
|
||||
<ATOM Name="Sleep" Value="100"/>
|
||||
<ATOM Name="Stun" Value="100"/>
|
||||
<ATOM Name="Root" Value="100"/>
|
||||
<ATOM Name="Blind" Value="100"/>
|
||||
<ATOM Name="Snare" Value="100"/>
|
||||
<ATOM Name="Slow" Value="100"/>
|
||||
<ATOM Name="Acid" Value="100"/>
|
||||
<ATOM Name="Cold" Value="100"/>
|
||||
<ATOM Name="Electricity" Value="100"/>
|
||||
<ATOM Name="Fire" Value="100"/>
|
||||
<ATOM Name="Poison" Value="100"/>
|
||||
<ATOM Name="Rot" Value="100"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Damage Shield">
|
||||
<ATOM Name="Damage" Value="10"/>
|
||||
|
@ -137,15 +141,9 @@
|
|||
<ATOM Name="race_code" Value="A"/>
|
||||
<ATOM Name="creature_level" Value="18.3"/>
|
||||
<ATOM Name="group_id" Value="HA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Attackable" Value="false"/>
|
||||
<ATOM Name="Curativable" Value="true"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
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||||
|
|
|
@ -1,188 +0,0 @@
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|||
<?xml version="1.0"?>
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||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<PARENT Filename="_formuli.creature"/>
|
||||
<PARENT Filename="_ai_herbivore_craintif.creature"/>
|
||||
<PARENT Filename="_medium_slashing_armor_set.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="PlayerSkillLevel" Value="2"/>
|
||||
<ATOM Name="NbPlayers" Value="2"/>
|
||||
<ATOM Name="PlayerHpLevel" Value="2"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="5.376"/>
|
||||
<ATOM Name="Race" Value="mektoub mount"/>
|
||||
<ATOM Name="First Name" Value="lake sagass mount"/>
|
||||
<ATOM Name="Ecosystem" Value="Lacustre"/>
|
||||
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
|
||||
<STRUCT Name="Characteristics">
|
||||
<ATOM Name="DynamicEnergyValue" Value="0.00125"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value=""3d data.Scale"*1.1"/>
|
||||
<ATOM Name="RunSpeed" Value=""3d data.Scale"*3.536918"/>
|
||||
<ATOM Name="GroupDispersion" Value="0.85"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Scores">
|
||||
<ATOM Name="HitPoints" Value="high"/>
|
||||
<ATOM Name="Sap" Value="default"/>
|
||||
<ATOM Name="Stamina" Value="high"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="life" Value="716.4"/>
|
||||
<ATOM Name="AttackSpeed" Value="2.5"/>
|
||||
<ATOM Name="LifeRegen" Value="1.822900763"/>
|
||||
<ATOM Name="AttackLevel" Value="33"/>
|
||||
<ATOM Name="DefenseLevel" Value="33"/>
|
||||
<ATOM Name="XPLevel" Value="33"/>
|
||||
<ATOM Name="TauntLevel" Value="10"/>
|
||||
<ATOM Name="MeleeReachValue" Value="5"/>
|
||||
<ATOM Name="RegionForce" Value="2"/>
|
||||
<ATOM Name="ForceLevel" Value="3"/>
|
||||
<ATOM Name="LocalCode" Value="2"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="sagassmonte_chest.item"/>
|
||||
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Legs">
|
||||
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Arms">
|
||||
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Hands">
|
||||
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Feet">
|
||||
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Head">
|
||||
<ATOM Name="Item" Value="medium_slashing_head.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Sheath0RightHand">
|
||||
<ATOM Name="Item" Value="medium_slashing_creature_melee_weapon.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Sheath1RightHand">
|
||||
<ATOM Name="Item" Value="heavy_blunt_creature_melee_weapon.item"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<ATOM Name="type" Value="pet"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="0.95"/>
|
||||
<ATOM Name="SoundFamily" Value="0"/>
|
||||
<ATOM Name="SoundVariation" Value="1"/>
|
||||
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||
<ATOM Name="Skel" Value="TR_MO_sagass_selle.skel"/>
|
||||
<ATOM Name="AnimSetBaseName" Value="sagass_selle"/>
|
||||
<ATOM Name="LodCharacterName" Value="TR_MO_sagass_LOD"/>
|
||||
<ATOM Name="LodCharacterDistance" Value="50.0"/>
|
||||
<STRUCT Name="Shadow">
|
||||
<ATOM Name="Shadow Bone 0" Value="Bip01 L Foot"/>
|
||||
<ATOM Name="Shadow Size 0" Value="2.0"/>
|
||||
<ATOM Name="Shadow Bone 1" Value="Bip01 R Foot"/>
|
||||
<ATOM Name="Shadow Size 1" Value="2.0"/>
|
||||
<ATOM Name="Shadow Bone 2" Value="Bip01 L Hand"/>
|
||||
<ATOM Name="Shadow Size 2" Value="2.0"/>
|
||||
<ATOM Name="Shadow Bone 3" Value="Bip01 R Hand"/>
|
||||
<ATOM Name="Shadow Size 3" Value="2.0"/>
|
||||
<ATOM Name="Shadow Bone 4" Value="Bip01 Spine1"/>
|
||||
<ATOM Name="Shadow Size 4" Value="2.0"/>
|
||||
<ATOM Name="Shadow Bone 5" Value="Bip01 Spine"/>
|
||||
<ATOM Name="Shadow Size 5" Value="3.0"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Harvest">
|
||||
<STRUCT Name="MP1">
|
||||
<ATOM Name="Name" Value="mektoub packer meat"/>
|
||||
<ATOM Name="AssociatedItem" Value="mektoub_packer_meat.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP2">
|
||||
<ATOM Name="Name" Value="mektoub packer claws"/>
|
||||
<ATOM Name="AssociatedItem" Value="mektoub_packer_claws.item"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP3">
|
||||
<ATOM Name="Name" Value="mektoub packer trunk"/>
|
||||
<ATOM Name="AssociatedItem" Value="forest_mektoub_packer_trunk.item"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="CollisionRadius" Value="1.13"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Attackable" Value="false"/>
|
||||
<ATOM Name="Curativable" Value="false"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1.5"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="animal_bag">
|
||||
<ATOM Name="bag" Value="steed_inventory.sitem"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||
<ATOM Name="DistModulator" Value="0.2"/>
|
||||
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||
<ATOM Name="CourageModulator" Value="1"/>
|
||||
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||
<ATOM Name="AssistDist" Value="5"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingMax" Value="0"/>
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingMax" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntMax" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotMax" Value="247.5"/>
|
||||
<ATOM Name="RotFactor" Value="50"/>
|
||||
<ATOM Name="AcidMax" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdMax" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireMax" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonMax" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityMax" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockMax" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="33"/>
|
||||
<ATOM Name="Sleep" Value="33"/>
|
||||
<ATOM Name="Stun" Value="33"/>
|
||||
<ATOM Name="Root" Value="33"/>
|
||||
<ATOM Name="Blind" Value="33"/>
|
||||
<ATOM Name="Snare" Value="33"/>
|
||||
<ATOM Name="Slow" Value="33"/>
|
||||
<ATOM Name="Acid" Value="33"/>
|
||||
<ATOM Name="Cold" Value="33"/>
|
||||
<ATOM Name="Electricity" Value="33"/>
|
||||
<ATOM Name="Fire" Value="33"/>
|
||||
<ATOM Name="Poison" Value="3"/>
|
||||
<ATOM Name="Rot" Value="33"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Damage Shield">
|
||||
<ATOM Name="Damage" Value="0"/>
|
||||
<ATOM Name="Drained HP" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="category" Value="H"/>
|
||||
<ATOM Name="race_code" Value="I"/>
|
||||
<ATOM Name="creature_level" Value="3.3"/>
|
||||
<ATOM Name="group_id" Value="HI"/>
|
||||
<STRUCT Name="Loot">
|
||||
<ATOM Name="loot1" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
|
||||
<ATOM Name="loot2" Value="meat_loot_lvl_{$z2 int($filename/5)*5+1}_{$z2 int($filename/5+1)*5}.loot"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,151 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.110 $" State="modified">
|
||||
<PARENT Filename="_sagassmonte_for.creature"/>
|
||||
<PARENT Filename="dag_attack.creature"/>
|
||||
<PARENT Filename="_chdfa1_mp.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="PlayerSkillLevel" Value="2"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerHpLevel" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="15"/>
|
||||
<STRUCT Name="Characteristics">
|
||||
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="2.5"/>
|
||||
<ATOM Name="RunSpeed" Value="30"/>
|
||||
<ATOM Name="GroupDispersion" Value="0.7"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="life" Value="800"/>
|
||||
<ATOM Name="AttackSpeed" Value="3"/>
|
||||
<ATOM Name="LifeRegen" Value="0.109589041"/>
|
||||
<ATOM Name="AttackLevel" Value="1"/>
|
||||
<ATOM Name="DefenseLevel" Value="1"/>
|
||||
<ATOM Name="XPLevel" Value="10"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="MeleeReachValue" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="1"/>
|
||||
<ATOM Name="ForceLevel" Value="1"/>
|
||||
<ATOM Name="LocalCode" Value="1"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1.3"/>
|
||||
<ATOM Name="SoundFamily" Value="0"/>
|
||||
<ATOM Name="SoundVariation" Value="0"/>
|
||||
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Harvest">
|
||||
<STRUCT Name="MP1">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP2">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP3">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP4">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP5">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP6">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP7">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP8">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP9">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP10">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||
<ATOM Name="DistModulator" Value="0.2"/>
|
||||
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||
<ATOM Name="CourageModulator" Value="1"/>
|
||||
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||
<ATOM Name="AssistDist" Value="0"/>
|
||||
<ATOM Name="AggroRadiusD1" Value="100"/>
|
||||
<ATOM Name="AggroRadiusD2" Value="50"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingMax" Value="0"/>
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingMax" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntMax" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotMax" Value="37.5"/>
|
||||
<ATOM Name="RotFactor" Value="50"/>
|
||||
<ATOM Name="AcidMax" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdMax" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireMax" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonMax" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityMax" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockMax" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="5"/>
|
||||
<ATOM Name="Sleep" Value="5"/>
|
||||
<ATOM Name="Stun" Value="5"/>
|
||||
<ATOM Name="Root" Value="5"/>
|
||||
<ATOM Name="Blind" Value="5"/>
|
||||
<ATOM Name="Snare" Value="5"/>
|
||||
<ATOM Name="Slow" Value="5"/>
|
||||
<ATOM Name="Acid" Value="5"/>
|
||||
<ATOM Name="Cold" Value="5"/>
|
||||
<ATOM Name="Electricity" Value="5"/>
|
||||
<ATOM Name="Fire" Value="5"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="5"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Damage Shield">
|
||||
<ATOM Name="Damage" Value="0"/>
|
||||
<ATOM Name="Drained HP" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="category" Value="H"/>
|
||||
<ATOM Name="race_code" Value="D"/>
|
||||
<ATOM Name="group_assist" Value="hd"/>
|
||||
<ATOM Name="creature_level" Value="0.5"/>
|
||||
<ATOM Name="group_id" Value="HD"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -1,8 +1,7 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<PARENT Filename="_formuli.creature"/>
|
||||
<PARENT Filename="_ai_herbivore_craintif.creature"/>
|
||||
<PARENT Filename="_medium_slashing_armor_set.creature"/>
|
||||
<PARENT Filename="_sagassmonte_for.creature"/>
|
||||
<PARENT Filename="dag_attack.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="PlayerSkillLevel" Value="2"/>
|
||||
|
|
|
@ -1,151 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.110 $" State="modified">
|
||||
<PARENT Filename="_sagassmonte_for.creature"/>
|
||||
<PARENT Filename="dag_attack.creature"/>
|
||||
<PARENT Filename="_chdfa1_mp.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="PlayerSkillLevel" Value="2"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="15"/>
|
||||
<STRUCT Name="Characteristics">
|
||||
<ATOM Name="DynamicEnergyValue" Value="0.00126"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="5"/>
|
||||
<ATOM Name="RunSpeed" Value="30"/>
|
||||
<ATOM Name="GroupDispersion" Value="0.7"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="8000"/>
|
||||
<ATOM Name="AttackSpeed" Value="3"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.109589041"/>
|
||||
<ATOM Name="AttackLevel" Value="1"/>
|
||||
<ATOM Name="DefenseLevel" Value="1"/>
|
||||
<ATOM Name="XPLevel" Value="10"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="MeleeReachValue" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="1"/>
|
||||
<ATOM Name="ForceLevel" Value="1"/>
|
||||
<ATOM Name="LocalCode" Value="1"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1.3"/>
|
||||
<ATOM Name="SoundFamily" Value="0"/>
|
||||
<ATOM Name="SoundVariation" Value="0"/>
|
||||
<ATOM Name="ForceDisplayCreatureName" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Harvest">
|
||||
<STRUCT Name="MP1">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP2">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP3">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP4">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP5">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP6">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP7">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP8">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP9">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MP10">
|
||||
<ATOM Name="MinQuantity" Value="0"/>
|
||||
<ATOM Name="Quantity" Value="0"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="LootHarvestState" Value="Harvestable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="AggroRadiusNotHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHungry" Value="15"/>
|
||||
<ATOM Name="AggroRadiusHunting" Value="15"/>
|
||||
<ATOM Name="DistModulator" Value="0.2"/>
|
||||
<ATOM Name="TargetModulator" Value="0.25"/>
|
||||
<ATOM Name="LifeLevelModulator" Value="0.01"/>
|
||||
<ATOM Name="CourageModulator" Value="1"/>
|
||||
<ATOM Name="GroupCohesionModulator" Value="0.01"/>
|
||||
<ATOM Name="AssistDist" Value="0"/>
|
||||
<ATOM Name="AggroRadiusD1" Value="100"/>
|
||||
<ATOM Name="AggroRadiusD2" Value="50"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingMax" Value="0"/>
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingMax" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntMax" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotMax" Value="37.5"/>
|
||||
<ATOM Name="RotFactor" Value="50"/>
|
||||
<ATOM Name="AcidMax" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdMax" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireMax" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonMax" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityMax" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockMax" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="5"/>
|
||||
<ATOM Name="Sleep" Value="5"/>
|
||||
<ATOM Name="Stun" Value="5"/>
|
||||
<ATOM Name="Root" Value="5"/>
|
||||
<ATOM Name="Blind" Value="5"/>
|
||||
<ATOM Name="Snare" Value="5"/>
|
||||
<ATOM Name="Slow" Value="5"/>
|
||||
<ATOM Name="Acid" Value="5"/>
|
||||
<ATOM Name="Cold" Value="5"/>
|
||||
<ATOM Name="Electricity" Value="5"/>
|
||||
<ATOM Name="Fire" Value="5"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="5"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Damage Shield">
|
||||
<ATOM Name="Damage" Value="0"/>
|
||||
<ATOM Name="Drained ChaScore1" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="category" Value="H"/>
|
||||
<ATOM Name="race_code" Value="D"/>
|
||||
<ATOM Name="group_assist" Value="hd"/>
|
||||
<ATOM Name="creature_level" Value="0.5"/>
|
||||
<ATOM Name="group_id" Value="HD"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -19,13 +19,6 @@
|
|||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS>Converted from old format</COMMENTS>
|
||||
<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format
|
||||
Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
|
||||
Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
|
||||
Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
|
||||
Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
|
||||
Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
|
||||
Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
|
||||
Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<PARENT Filename="_medium_slashing_armor_set.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Race" Value="arma"/>
|
||||
<ATOM Name="Race" Value="mektoub mount"/>
|
||||
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
|
||||
<STRUCT Name="Scores">
|
||||
<ATOM Name="ChaScore1" Value="default"/>
|
||||
|
@ -69,11 +69,6 @@
|
|||
<STRUCT Name="Collision">
|
||||
<ATOM Name="CollisionRadius" Value="1.13"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Attackable" Value="false"/>
|
||||
<ATOM Name="Curativable" Value="true"/>
|
||||
<ATOM Name="Mountable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="animal_bag">
|
||||
<ATOM Name="bag" Value="steed_inventory.sitem"/>
|
||||
</STRUCT>
|
||||
|
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast01a.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast01b.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast02a.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast02b.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast03a.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast03b.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast04b.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="clapclap_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -7,7 +7,7 @@
|
|||
<ATOM Name="dag" Value="dag.animset_mode"/>
|
||||
<ATOM Name="arma" Value="arma.animset_mode"/>
|
||||
<ATOM Name="armamount" Value="armamount.animset_mode"/>
|
||||
<ATOM Name="sagassmount" Value="sagass_selle.animset_mode"/>
|
||||
<ATOM Name="sagassmount" Value="sagassmount.animset_mode"/>
|
||||
<ATOM Name="clapclap" Value="clapclap.animset_mode"/>
|
||||
<ATOM Name="clapclap_standard" Value="clapclap.animset_mode"/>
|
||||
</ARRAY>
|
||||
|
|
|
@ -1,190 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle2.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle3.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_arma_manger.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_arma_grattefesse.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_idle3.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="idle_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_marche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_marche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="run">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_course.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="TR_MO_mektoub_selle_course.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_reculer.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_walk">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_left_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournegauche.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_gauche.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="turn_right_to_backward">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_tournedroite.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_demitour_droit.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="impact">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_impact.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_begin">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_loop">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_loop.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="stun_end">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_stun_end.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="combat_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_idle_engarde.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="death_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_mort.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="rest_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="swim_mode">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="mount_default_mode"/>
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value="TR_MO_mektoub_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<PARENT Filename="_pachyderm_default__.animation_set"/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS>t</COMMENTS>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
|
@ -1,17 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.4 $" State="modified">
|
||||
<STRUCT Name="idle">
|
||||
<ARRAY Name="animations">
|
||||
<STRUCT>
|
||||
<ATOM Name="filename" Value=""/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value=""/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<COMMENTS></COMMENTS>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="sagassmount_swim__.animation_set"/>
|
||||
<STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -7,7 +7,6 @@
|
|||
<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
</ARRAY>
|
||||
</ARRAY>
|
||||
<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="walk">
|
|
@ -4,7 +4,7 @@
|
|||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCFPEA"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa03.sbrick"/>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCMPEA"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa09.sbrick"/>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCTPEA"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa15.sbrick"/>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCZPEA"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa21.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCFJEA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJEAEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa06.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCMJEA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJEAEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa12.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCTJEA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJEAEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa18.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCZJEA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJEAEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa24.sbrick"/>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCCMEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCM2MEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa01.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCFREA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="30"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa02.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCMREA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="30"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa08.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCTREA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="30"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa14.sbrick"/>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<ATOM Name="FamilyId" Value="BCZREA"/>
|
||||
<ATOM Name="IndexInFamily" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="30"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR1PEM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bcpa20.sbrick"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="2"/>
|
||||
<ATOM Name="SabrinaCost" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 10"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="3"/>
|
||||
<ATOM Name="SabrinaCost" Value="15"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore1: 15"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore1: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="4"/>
|
||||
<ATOM Name="SabrinaCost" Value="20"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore1: 20"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore1: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="1"/>
|
||||
<ATOM Name="SabrinaCost" Value="5"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 5"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="2"/>
|
||||
<ATOM Name="SabrinaCost" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 10"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="3"/>
|
||||
<ATOM Name="SabrinaCost" Value="15"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 15"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="4"/>
|
||||
<ATOM Name="SabrinaCost" Value="20"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 20"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore2: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="1"/>
|
||||
<ATOM Name="SabrinaCost" Value="5"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 5"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="2"/>
|
||||
<ATOM Name="SabrinaCost" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 10"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="3"/>
|
||||
<ATOM Name="SabrinaCost" Value="15"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 15"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="4"/>
|
||||
<ATOM Name="SabrinaCost" Value="20"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 20"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore3: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="1"/>
|
||||
<ATOM Name="SabrinaCost" Value="5"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_FOCUS: 5"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore4: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="2"/>
|
||||
<ATOM Name="SabrinaCost" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_FOCUS: 10"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore4: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="3"/>
|
||||
<ATOM Name="SabrinaCost" Value="15"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_FOCUS: 15"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore4: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="IndexInFamily" Value="4"/>
|
||||
<ATOM Name="SabrinaCost" Value="20"/>
|
||||
<ATOM Name="SPCost" Value="40"/>
|
||||
<ATOM Name="Property 0" Value="CR_FOCUS: 20"/>
|
||||
<ATOM Name="Property 0" Value="CR_ChaScore4: 0"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
35
leveldesign/game_element/sbrick/craft/root/bcpa02.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa02.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.13 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="2"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCFREA BCCREA BCBREA BCOKAMR01 BCOKAMR02 BCOKARR01 BCOKARR02"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Range.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_fyros_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCFRCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="RangeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
30
leveldesign/game_element/sbrick/craft/root/bcpa03.sbrick
Normal file
30
leveldesign/game_element/sbrick/craft/root/bcpa03.sbrick
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="3"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCFPEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Ammo.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_fyros_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
<ATOM Name="IconOver2" Value="AM_logo.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCFPCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="AmmoTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa05.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa05.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="5"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCFSEA BCCSEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Shield.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_fyros_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCFSCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="ArmorTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
34
leveldesign/game_element/sbrick/craft/root/bcpa06.sbrick
Normal file
34
leveldesign/game_element/sbrick/craft/root/bcpa06.sbrick
Normal file
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.9 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="6"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCFJEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJ"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Jewel.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_fyros_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCFJCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="JewelryTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa07.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa07.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.13 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="7"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCMMEA BCCMEA BCBMEA BCOKAMM01 BCOKAMM02 BCOKARM01 BCOKARM02 "/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCM"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Melee.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_matis_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCMMCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="MeleeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa08.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa08.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.13 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="8"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCMREA BCCREA BCBREA BCOKAMR01 BCOKAMR02 BCOKARR01 BCOKARR02"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Range.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_matis_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCMRCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="RangeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
30
leveldesign/game_element/sbrick/craft/root/bcpa09.sbrick
Normal file
30
leveldesign/game_element/sbrick/craft/root/bcpa09.sbrick
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="9"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCMPEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Ammo.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_matis_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
<ATOM Name="IconOver2" Value="AM_logo.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCMPCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="AmmoTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa11.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa11.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="11"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCMSEA BCCSEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Shield.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_matis_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCMSCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="ArmorTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
34
leveldesign/game_element/sbrick/craft/root/bcpa12.sbrick
Normal file
34
leveldesign/game_element/sbrick/craft/root/bcpa12.sbrick
Normal file
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.9 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="12"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCMJEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJ"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Jewel.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_matis_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCMJCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="JewelryTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa13.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa13.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.13 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="13"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCTMEA BCCMEA BCBMEA BCOKAMM01 BCOKAMM02 BCOKARM01 BCOKARM02"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCM"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Melee.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_tryker_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCTMCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="MeleeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa14.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa14.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.13 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="14"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCTREA BCCREA BCBREA BCOKAMR01 BCOKAMR02 BCOKARR01 BCOKARR02"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Range.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_tryker_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCTRCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="RangeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
30
leveldesign/game_element/sbrick/craft/root/bcpa15.sbrick
Normal file
30
leveldesign/game_element/sbrick/craft/root/bcpa15.sbrick
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="15"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCTPEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Ammo.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_tryker_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
<ATOM Name="IconOver2" Value="AM_logo.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCTPCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="AmmoTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa16.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa16.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.11 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="16"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCTAEA BCTAEB BCTAEC BCTAED BCCAEA BCCAEB BCCAEC BCCAED BCRAEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Armor.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_tryker_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCTACA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="ArmorTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa17.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa17.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="17"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCTSEA BCCSEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Shield.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_tryker_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCTSCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="ArmorTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
34
leveldesign/game_element/sbrick/craft/root/bcpa18.sbrick
Normal file
34
leveldesign/game_element/sbrick/craft/root/bcpa18.sbrick
Normal file
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.9 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="18"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCTJEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJ"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Jewel.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_tryker_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCTJCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="JewelryTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa19.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa19.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.13 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="19"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCZMEA BCCMEA BCBMEA BCOKAMM01 BCOKAMM02 BCOKARM01 BCOKARM02"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCM"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Melee.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_zorai_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCZMCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="MeleeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa20.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa20.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.13 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="20"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCZREA BCCREA BCBREA BCOKAMR01 BCOKAMR02 BCOKARR01 BCOKARR02"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Range.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_zorai_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCZRCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="RangeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
30
leveldesign/game_element/sbrick/craft/root/bcpa21.sbrick
Normal file
30
leveldesign/game_element/sbrick/craft/root/bcpa21.sbrick
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="21"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCZPEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Ammo.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_zorai_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
<ATOM Name="IconOver2" Value="AM_logo.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCZPCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="AmmoTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa23.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa23.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="23"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCZSEA BCCSEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Shield.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_zorai_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCZSCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="ArmorTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
34
leveldesign/game_element/sbrick/craft/root/bcpa24.sbrick
Normal file
34
leveldesign/game_element/sbrick/craft/root/bcpa24.sbrick
Normal file
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.9 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="24"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCZJEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCJ"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Jewel.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_zorai_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCZJCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="JewelryTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
35
leveldesign/game_element/sbrick/craft/root/bcpa26.sbrick
Normal file
35
leveldesign/game_element/sbrick/craft/root/bcpa26.sbrick
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.5 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="26"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCCREA BCBREA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Range.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_generic_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Optional">
|
||||
<ATOM Name="f0" Value="BCOA"/>
|
||||
<ATOM Name="f1" Value="BCOB"/>
|
||||
<ATOM Name="f2" Value="BCOC"/>
|
||||
<ATOM Name="f3" Value="BCOD"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCCRCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="RangeWeaponTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
30
leveldesign/game_element/sbrick/craft/root/bcpa27.sbrick
Normal file
30
leveldesign/game_element/sbrick/craft/root/bcpa27.sbrick
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.4 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BCPA"/>
|
||||
<ATOM Name="IndexInFamily" Value="27"/>
|
||||
<ATOM Name="Property 0" Value="FPLAN: BCCPEA"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SC 0"/>
|
||||
<ATOM Name="Action Nature" Value="CRAFT"/>
|
||||
<ATOM Name="Skill" Value="SCR"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="FP_Ammo.tga"/>
|
||||
<ATOM Name="IconBack" Value="BK_generic_brick.tga"/>
|
||||
<ATOM Name="IconOver" Value="FP_Over.tga"/>
|
||||
<ATOM Name="IconOver2" Value="AM_logo.tga"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Parameter">
|
||||
<ATOM Name="f0" Value="BCCPCA"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="faber">
|
||||
<ATOM Name="Tool type" Value="AmmoTool"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="SabrinaCost" Value="-10"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore1:3"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 10"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SF"/>
|
||||
<ATOM Name="LearnRequiresBricks"/>
|
||||
</STRUCT>
|
||||
|
|
23
leveldesign/game_element/sbrick/fight/credit/bfcb02.sbrick
Normal file
23
leveldesign/game_element/sbrick/fight/credit/bfcb02.sbrick
Normal file
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.8 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCB"/>
|
||||
<ATOM Name="SabrinaCost" Value="-20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="ChaScore1:5"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SF"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfcb01"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Heal.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="SabrinaCost" Value="-10"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:Dodge"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 10"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
|
|
27
leveldesign/game_element/sbrick/fight/credit/bfcc02.sbrick
Normal file
27
leveldesign/game_element/sbrick/fight/credit/bfcc02.sbrick
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCC"/>
|
||||
<ATOM Name="SabrinaCost" Value="-20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:Dodge"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfma03:bfcc01"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Dodge.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_Opening.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="SabrinaCost" Value="-10"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:Parry"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 10"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="SabrinaCost" Value="-10"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:CriticalHit"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 10"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
|
|
26
leveldesign/game_element/sbrick/fight/credit/bfce02.sbrick
Normal file
26
leveldesign/game_element/sbrick/fight/credit/bfce02.sbrick
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.12 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCE"/>
|
||||
<ATOM Name="SabrinaCost" Value="-20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:CriticalHit"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfce01.sbrick"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Opening_Hit.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_Opening.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
|
@ -6,7 +6,7 @@
|
|||
<ATOM Name="SabrinaCost" Value="-50"/>
|
||||
<ATOM Name="SPCost" Value="25"/>
|
||||
<ATOM Name="Property 0" Value="WEAPON_WEAR_MOD:0:1"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 25"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SF"/>
|
||||
<ATOM Name="ForbiddenDef"/>
|
||||
<ATOM Name="ForbiddenExclude"/>
|
||||
|
|
28
leveldesign/game_element/sbrick/fight/credit/bfcf02.sbrick
Normal file
28
leveldesign/game_element/sbrick/fight/credit/bfcf02.sbrick
Normal file
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.8 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCF"/>
|
||||
<ATOM Name="SabrinaCost" Value="-100"/>
|
||||
<ATOM Name="SPCost" Value="25"/>
|
||||
<ATOM Name="Property 0" Value="WEAPON_WEAR_MOD:0:1"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SF"/>
|
||||
<ATOM Name="ForbiddenDef"/>
|
||||
<ATOM Name="ForbiddenExclude"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfcf01"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
<ATOM Name="UsableWithEmptyHands" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Disarm.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -7,7 +7,7 @@
|
|||
<ATOM Name="SPCost" Value="0"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:Feint"/>
|
||||
<ATOM Name="Property 1"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 50"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
|
|
27
leveldesign/game_element/sbrick/fight/credit/bfcg02.sbrick
Normal file
27
leveldesign/game_element/sbrick/fight/credit/bfcg02.sbrick
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.3 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFCG"/>
|
||||
<ATOM Name="SabrinaCost" Value="-75"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="OPENING_1:Feint"/>
|
||||
<ATOM Name="Property 1"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SFM 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="ForbiddenDef" Value="OPENING"/>
|
||||
<ATOM Name="ForbiddenExclude" Value="OPENING"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="bfcg01"/>
|
||||
<ATOM Name="AvoidCyclic" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Feint.tga"/>
|
||||
<ATOM Name="IconBack" Value="CP_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="CP_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
</FORM>
|
26
leveldesign/game_element/sbrick/fight/modifier/bfma02.sbrick
Normal file
26
leveldesign/game_element/sbrick/fight/modifier/bfma02.sbrick
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.10 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFMA"/>
|
||||
<ATOM Name="PowerValue" Value="20"/>
|
||||
<ATOM Name="SabrinaCost" Value="10"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="INC_DMG:1.0:2.0"/>
|
||||
<ATOM Name="Property 1" Value="SET_BEHAVIOUR:POWERFUL_ATTACK"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BFMA01"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Power.tga"/>
|
||||
<ATOM Name="IconBack" Value="PA_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
26
leveldesign/game_element/sbrick/fight/modifier/bfma03.sbrick
Normal file
26
leveldesign/game_element/sbrick/fight/modifier/bfma03.sbrick
Normal file
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.11 $" State="modified">
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="FamilyId" Value="BFMA"/>
|
||||
<ATOM Name="PowerValue" Value="30"/>
|
||||
<ATOM Name="SabrinaCost" Value="20"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="INC_DMG:1.0:2.0"/>
|
||||
<ATOM Name="Property 1" Value="SET_BEHAVIOUR:POWERFUL_ATTACK"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SFM"/>
|
||||
<ATOM Name="LearnRequiresBricks" Value="BFMA02"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
<ATOM Name="Icon" Value="ICO_Power.tga"/>
|
||||
<ATOM Name="IconBack" Value="PA_Back.tga"/>
|
||||
<ATOM Name="IconOver" Value="PA_Over_More.tga"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
|
@ -7,7 +7,7 @@
|
|||
<ATOM Name="SabrinaCost" Value="5"/>
|
||||
<ATOM Name="SPCost" Value="10"/>
|
||||
<ATOM Name="Property 0" Value="ATT_SKILL_MOD:0:30"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 5"/>
|
||||
<ATOM Name="LearnRequiresOneOfSkills" Value="SF 0"/>
|
||||
<ATOM Name="Skill" Value="SF"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Client">
|
||||
|
|
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Reference in a new issue