ajout des 8 creatures egg pour event anniversaire

This commit is contained in:
deed 2016-10-13 18:06:50 +02:00
parent d369012830
commit b4ba610fda
8 changed files with 644 additions and 0 deletions

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<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast01a.shape"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
<ATOM Name="DisplayOSD" Value="true"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="true"/>
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
</STRUCT>
<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Attackable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="GroupCohesionModulator" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotFactor" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
</STRUCT>
<ATOM Name="creature_level" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast01b.shape"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
<ATOM Name="DisplayOSD" Value="true"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="true"/>
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
</STRUCT>
<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Attackable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="GroupCohesionModulator" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotFactor" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
</STRUCT>
<ATOM Name="creature_level" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast02a.shape"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
<ATOM Name="DisplayOSD" Value="true"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="true"/>
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
</STRUCT>
<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Attackable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="GroupCohesionModulator" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotFactor" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
</STRUCT>
<ATOM Name="creature_level" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast02b.shape"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
<ATOM Name="DisplayOSD" Value="true"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="true"/>
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
</STRUCT>
<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Attackable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="GroupCohesionModulator" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotFactor" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
</STRUCT>
<ATOM Name="creature_level" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast03a.shape"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
<ATOM Name="DisplayOSD" Value="true"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="true"/>
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
</STRUCT>
<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Attackable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="GroupCohesionModulator" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotFactor" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
</STRUCT>
<ATOM Name="creature_level" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast03b.shape"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
<ATOM Name="DisplayOSD" Value="true"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="true"/>
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
</STRUCT>
<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Attackable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="GroupCohesionModulator" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotFactor" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
</STRUCT>
<ATOM Name="creature_level" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,92 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.1 $" State="modified">
<PARENT Filename="_egg_feast.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Level" Value="1"/>
<ATOM Name="PlayerSkillLevel" Value="1"/>
<ATOM Name="NbPlayers" Value="1"/>
<ATOM Name="PlayerChaScore1Level" Value="1"/>
<ATOM Name="NbHitToKillPlayer" Value="1"/>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="egg_feast04b.shape"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="0"/>
<ATOM Name="RunSpeed" Value="0"/>
</STRUCT>
<ATOM Name="ChaScore1" Value="1"/>
<ATOM Name="AttackSpeed" Value="1"/>
<ATOM Name="ChaScore1Regen" Value="0.003"/>
<ATOM Name="AttackLevel" Value="0"/>
<ATOM Name="DefenseLevel" Value="-50"/>
<ATOM Name="XPLevel" Value="0"/>
<ATOM Name="TauntLevel" Value="0"/>
<ATOM Name="RegionForce" Value="0"/>
<ATOM Name="ForceLevel" Value="0"/>
<ATOM Name="DodgeAsDefense" Value="false"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="1"/>
<ATOM Name="DisplayOSD" Value="true"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="true"/>
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
</STRUCT>
<STRUCT Name="Loot">
<ARRAY Name="Loot Tables">
<ATOM Value="easter_egg.loot_table"/>
</ARRAY>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="NotTraversable" Value="true"/>
</STRUCT>
<STRUCT Name="Properties">
<ATOM Name="Selectable" Value="true"/>
<ATOM Name="Attackable" Value="true"/>
<ATOM Name="LootHarvestState" Value="Lootable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Turn" Value="false"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="GroupCohesionModulator" Value="0"/>
</STRUCT>
<STRUCT Name="Protections">
<ATOM Name="PiercingFactor" Value="0"/>
<ATOM Name="SlashingFactor" Value="0"/>
<ATOM Name="BluntFactor" Value="0"/>
<ATOM Name="RotFactor" Value="0"/>
<ATOM Name="AcidFactor" Value="0"/>
<ATOM Name="ColdFactor" Value="0"/>
<ATOM Name="FireFactor" Value="0"/>
<ATOM Name="PoisonFactor" Value="0"/>
<ATOM Name="ElectricityFactor" Value="0"/>
<ATOM Name="ShockFactor" Value="0"/>
</STRUCT>
<STRUCT Name="Resists">
<ATOM Name="Fear" Value="50"/>
<ATOM Name="Sleep" Value="50"/>
<ATOM Name="Stun" Value="50"/>
<ATOM Name="Root" Value="50"/>
<ATOM Name="Blind" Value="50"/>
<ATOM Name="Snare" Value="50"/>
<ATOM Name="Slow" Value="50"/>
<ATOM Name="Acid" Value="0"/>
<ATOM Name="Cold" Value="0"/>
<ATOM Name="Electricity" Value="0"/>
<ATOM Name="Fire" Value="0"/>
<ATOM Name="Poison" Value="0"/>
<ATOM Name="Rot" Value="0"/>
</STRUCT>
<ATOM Name="creature_level" Value="1"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>