ajout des 8 creatures egg pour event anniversaire
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8 changed files with 644 additions and 0 deletions
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<?xml version="1.0"?>
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</FORM>
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@ -0,0 +1,92 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="_egg_feast.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Level" Value="1"/>
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<ATOM Name="Attackable" Value="true"/>
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</FORM>
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@ -0,0 +1,92 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<PARENT Filename="_egg_feast.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="Level" Value="1"/>
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</STRUCT>
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<ARRAY Name="Loot Tables">
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||||
<ATOM Value="easter_egg.loot_table"/>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</FORM>
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@ -0,0 +1,92 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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||||
<PARENT Filename="_egg_feast.creature"/>
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||||
<STRUCT>
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||||
<STRUCT Name="Basics">
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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|
||||
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||||
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||||
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||||
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||||
<ATOM Value="easter_egg.loot_table"/>
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||||
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||||
<STRUCT Name="Collision">
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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</FORM>
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||||
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@ -0,0 +1,92 @@
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<?xml version="1.0"?>
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||||
<FORM Revision="$Revision: 1.1 $" State="modified">
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||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
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|
||||
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|
||||
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|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
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|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast03b.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
|
@ -0,0 +1,92 @@
|
|||
<?xml version="1.0"?>
|
||||
<FORM Revision="$Revision: 1.1 $" State="modified">
|
||||
<PARENT Filename="_egg_feast.creature"/>
|
||||
<STRUCT>
|
||||
<STRUCT Name="Basics">
|
||||
<ATOM Name="Level" Value="1"/>
|
||||
<ATOM Name="PlayerSkillLevel" Value="1"/>
|
||||
<ATOM Name="NbPlayers" Value="1"/>
|
||||
<ATOM Name="PlayerChaScore1Level" Value="1"/>
|
||||
<ATOM Name="NbHitToKillPlayer" Value="1"/>
|
||||
<STRUCT Name="Equipment">
|
||||
<STRUCT Name="Body">
|
||||
<ATOM Name="Item" Value="egg_feast04b.shape"/>
|
||||
</STRUCT>
|
||||
</STRUCT>
|
||||
<STRUCT Name="MovementSpeeds">
|
||||
<ATOM Name="WalkSpeed" Value="0"/>
|
||||
<ATOM Name="RunSpeed" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="ChaScore1" Value="1"/>
|
||||
<ATOM Name="AttackSpeed" Value="1"/>
|
||||
<ATOM Name="ChaScore1Regen" Value="0.003"/>
|
||||
<ATOM Name="AttackLevel" Value="0"/>
|
||||
<ATOM Name="DefenseLevel" Value="-50"/>
|
||||
<ATOM Name="XPLevel" Value="0"/>
|
||||
<ATOM Name="TauntLevel" Value="0"/>
|
||||
<ATOM Name="RegionForce" Value="0"/>
|
||||
<ATOM Name="ForceLevel" Value="0"/>
|
||||
<ATOM Name="DodgeAsDefense" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="3d data">
|
||||
<ATOM Name="Scale" Value="1"/>
|
||||
<ATOM Name="DisplayOSD" Value="true"/>
|
||||
<ATOM Name="DisplayInRadar" Value="false"/>
|
||||
<ATOM Name="DisplayName" Value="false"/>
|
||||
<ATOM Name="DisplayBars" Value="true"/>
|
||||
<ATOM Name="DisplayAlwaysNameOver" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Loot">
|
||||
<ARRAY Name="Loot Tables">
|
||||
<ATOM Value="easter_egg.loot_table"/>
|
||||
</ARRAY>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Collision">
|
||||
<ATOM Name="NotTraversable" Value="true"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Properties">
|
||||
<ATOM Name="Selectable" Value="true"/>
|
||||
<ATOM Name="Attackable" Value="true"/>
|
||||
<ATOM Name="LootHarvestState" Value="Lootable"/>
|
||||
<ATOM Name="XPGainCoef" Value="1"/>
|
||||
<ATOM Name="Turn" Value="false"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Combat">
|
||||
<ATOM Name="GroupCohesionModulator" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Protections">
|
||||
<ATOM Name="PiercingFactor" Value="0"/>
|
||||
<ATOM Name="SlashingFactor" Value="0"/>
|
||||
<ATOM Name="BluntFactor" Value="0"/>
|
||||
<ATOM Name="RotFactor" Value="0"/>
|
||||
<ATOM Name="AcidFactor" Value="0"/>
|
||||
<ATOM Name="ColdFactor" Value="0"/>
|
||||
<ATOM Name="FireFactor" Value="0"/>
|
||||
<ATOM Name="PoisonFactor" Value="0"/>
|
||||
<ATOM Name="ElectricityFactor" Value="0"/>
|
||||
<ATOM Name="ShockFactor" Value="0"/>
|
||||
</STRUCT>
|
||||
<STRUCT Name="Resists">
|
||||
<ATOM Name="Fear" Value="50"/>
|
||||
<ATOM Name="Sleep" Value="50"/>
|
||||
<ATOM Name="Stun" Value="50"/>
|
||||
<ATOM Name="Root" Value="50"/>
|
||||
<ATOM Name="Blind" Value="50"/>
|
||||
<ATOM Name="Snare" Value="50"/>
|
||||
<ATOM Name="Slow" Value="50"/>
|
||||
<ATOM Name="Acid" Value="0"/>
|
||||
<ATOM Name="Cold" Value="0"/>
|
||||
<ATOM Name="Electricity" Value="0"/>
|
||||
<ATOM Name="Fire" Value="0"/>
|
||||
<ATOM Name="Poison" Value="0"/>
|
||||
<ATOM Name="Rot" Value="0"/>
|
||||
</STRUCT>
|
||||
<ATOM Name="creature_level" Value="1"/>
|
||||
</STRUCT>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<STRUCT/>
|
||||
<LOG></LOG>
|
||||
</FORM>
|
||||
|
Loading…
Reference in a new issue