Adjust sheets configuration
This commit is contained in:
parent
d4a90bb8f0
commit
c12c8176a1
4 changed files with 5 additions and 116 deletions
|
@ -57,7 +57,6 @@ ProjectsToProcess += [ "common/cfg" ]
|
|||
ProjectsToProcess += [ "shard/data_shard" ]
|
||||
ProjectsToProcess += [ "shard/data_language" ]
|
||||
ProjectsToProcess += [ "shard/data_leveldesign" ]
|
||||
ProjectsToProcess += [ "shard/data_game_share" ]
|
||||
|
||||
# Ecosystem projects
|
||||
ProjectsToProcess += [ "ecosystems/desert" ]
|
||||
|
@ -75,7 +74,7 @@ ProjectsToProcess += [ "continents/indoors" ] # Note: must be after other contin
|
|||
|
||||
|
||||
InstallShardDataDirectories = [ ]
|
||||
InstallShardDataDirectories += [ "data_game_share" ]
|
||||
InstallShardDataDirectories += [ "data_mainland_common_primitives" ]
|
||||
InstallShardDataDirectories += [ "data_common" ]
|
||||
InstallShardDataDirectories += [ "data_language" ]
|
||||
InstallShardDataDirectories += [ "data_leveldesign" ]
|
||||
|
@ -99,14 +98,14 @@ InstallShardDataMultiDirectories += [ [ "data_r2_roots", [ ] ] ] # TODO
|
|||
|
||||
# [ [ "<target_package>", [ "<source_dir>", "<source_dir>" ] ] ] target_dir under shard data, source_dir under primitives
|
||||
InstallShardDataPrimitivesDirectories = [ ]
|
||||
InstallShardDataPrimitivesDirectories += [ [ "data_mainland_common_primitives", [ "" ] ] ]
|
||||
InstallShardDataPrimitivesDirectories += [ [ "data_game_share", [ "" ] ] ]
|
||||
InstallShardDataPrimitivesDirectories += [ [ "data_newbieland_primitives", [ "newbieland" ] ] ]
|
||||
|
||||
# [ [ "<target_package>", [ "<target_executable>", "<source_executable>" ], [ "<default_config>", "<default_config>" ], [ "<data_file>", "<data_file>" ] ] ]
|
||||
psFileList = [ ]
|
||||
if os.path.isdir(InstallDirectory + "/data_shard"):
|
||||
psFileList = os.listdir(InstallDirectory + "/data_shard")
|
||||
psDatasets = [ ] # [ "data_shard/datasets.packed_sheets" ]
|
||||
psDatasets = [ "data_shard/datasets.packed_sheets" ]
|
||||
psIOS = [ "data_shard/ios_sheets.packed_sheets" ]
|
||||
psGPMS = [ "data_shard/gpms.packed_sheets" ]
|
||||
psContinents = [ "data_shard/continents.packed_sheets" ]
|
||||
|
|
|
@ -1,66 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2014-02-13 20:32GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
from buildsite import *
|
||||
import os
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "data_game_share"
|
||||
CommonPath = "shard/" + CommonName
|
||||
|
||||
|
||||
# *** DIRECT SOURCE DIRECTORIES ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDirectSourceDirectories = [ ]
|
||||
CopyDirectSourceFiles = [ ]
|
||||
fileList = os.listdir(DataShardDirectory + "/mirror_sheets")
|
||||
for fileName in fileList:
|
||||
if fileName != ".svn" and fileName != ".." and fileName != "." and fileName != "*.*":
|
||||
if fileName.endswith(".dataset"):
|
||||
CopyDirectSourceFiles += [ DataShardDirectory + "/mirror_sheets/" + fileName ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
|
||||
CopyLeveldesignSourceDirectories = [ ]
|
||||
CopyLeveldesignSourceFiles = [ ]
|
||||
CopyLeveldesignWorldSourceDirectories = [ ]
|
||||
CopyLeveldesignWorldSourceFiles = [ ]
|
||||
CopyLeveldesignDfnSourceDirectories = [ ]
|
||||
CopyLeveldesignDfnSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDatabaseSourceDirectories = [ ]
|
||||
CopyDatabaseSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Common data install directory
|
||||
CopyInstallDirectory = CommonName
|
|
@ -1,44 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2014-02-13 20:32GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2014 by authors
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "copy" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "data_game_share"
|
||||
CommonPath = "shard/" + CommonName
|
||||
|
||||
|
||||
# *** PACS PRIM LIST OPTIONS ***
|
||||
|
||||
|
||||
# *** COPY DIR OPTIONS ***
|
||||
|
||||
|
|
@ -44,8 +44,8 @@ CopyLeveldesignSourceDirectories = [ "game_element/emotes" ]
|
|||
CopyLeveldesignSourceFiles = [ "game_elem/sheet_id.bin", "game_elem/localisation.localisation_table" ]
|
||||
CopyLeveldesignWorldSourceDirectories = [ "" ]
|
||||
CopyLeveldesignWorldSourceFiles = [ ]
|
||||
CopyLeveldesignDfnSourceDirectories = [ "basics", "game_elem/_item", "world", "game_elem/_emote" ]
|
||||
CopyLeveldesignDfnSourceFiles = [ "game_elem/light_cycle.dfn", "game_elem/_season_light_cycle.dfn", "game_elem/localisation_table.dfn", "game_elem/_localisation_table_line.dfn", "_light.dfn", "_rgba.dfn", "_vector.dfn", "game_elem/weather_function.dfn", "game_elem/weather_function_modifier.dfn", "game_elem/weather_function_params.dfn", "game_elem/weather_function_visual.dfn" ]
|
||||
CopyLeveldesignDfnSourceDirectories = [ "basics", "game_elem/_emote", "world" ]
|
||||
CopyLeveldesignDfnSourceFiles = [ "game_elem/localisation_table.dfn", "game_elem/_localisation_table_line.dfn", "game_elem/_item/item_shield_category.typ", "game_elem/_item/item_slot.typ", "game_elem/_item/item_mp_group.typ", "_light.dfn", "_rgba.dfn", "_vector.dfn", "game_elem/weather_function.dfn", "game_elem/weather_function_modifier.dfn", "game_elem/weather_function_params.dfn", "game_elem/weather_function_visual.dfn" ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
|
Loading…
Reference in a new issue