Merge branch 'feature/0013_ajout_nouveau_objet' into 'lirria'
Feature/0013 ajout nouveau objet See merge request !37
This commit is contained in:
commit
a7ca1ea6bf
14 changed files with 3700 additions and 1301 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hom_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<ATOM Name="Color" Value="2"/>
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</STRUCT>
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<STRUCT Name="Legs">
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<ATOM Name="Color" Value="2"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="icmalb.sitem"/>
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<ATOM Name="Color" Value="1"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="0"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 5"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hom_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hom_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_tcara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="ma_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_t.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_t.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="iczalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_tf.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_tf.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="icmalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_u.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_u.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="iczalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_uf.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_uf.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="icmalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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@ -0,0 +1,28 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.0 $" State="modified">
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<PARENT Filename="_ucikara_f.creature"/>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Head">
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="HairColor" Value="Color 1"/>
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<ATOM Name="EyesColor" Value="Color 3"/>
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<ARRAY Name="HairItem">
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<STRUCT>
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<ATOM Name="Item" Value="fy_hof_hair_basic02.sitem"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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