changement mineur sur les primitives et pnj
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parent
35ead35783
commit
e324721a09
5 changed files with 3438 additions and 1301 deletions
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_t.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_t.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="iczalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_tf.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_tf.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="icmalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_u.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_u.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="iczalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_uf.creature
Executable file → Normal file
4
leveldesign/game_elem/creature/npc/bestiary/creature/newbieland/disp_watcher_uf.creature
Executable file → Normal file
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@ -8,6 +8,10 @@
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<ATOM Name="Texture" Value="Default"/>
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<ATOM Name="Color" Value="5"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="icmalb.sitem"/>
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<ATOM Name="Color" Value="3"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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