essai pour comprendre les stats /craft objet
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4 changed files with 47 additions and 3 deletions
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="Basics">
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<ATOM Name="FamilyId" Value="BCCMEA"/>
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<ATOM Name="LearnRequiresOneOfSkills" Value="SC 20"/>
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<ATOM Name="Action Nature" Value="CRAFT"/>
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<ATOM Name="Skill" Value="SCM2MEM"/>
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<ATOM Name="LearnRequiresBricks" Value="bcpa01.sbrick"/>
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<ATOM Name="CivRestriction" Value="common"/>
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</STRUCT>
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<STRUCT Name="Client">
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<ATOM Name="Icon" Value="MW_2h_sword.tga"/>
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<ATOM Name="IconBack" Value="BK_generic_brick.tga"/>
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<ATOM Name="IconOver" Value="FP_over.tga"/>
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<ATOM Name="IconOver2"/>
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</STRUCT>
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<STRUCT Name="faber">
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<ATOM Name="Tool type" Value="MeleeWeaponTool"/>
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<ATOM Name="Durability Factor" Value="0.75"/>
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<ATOM Name="Weight Factor" Value="1.2"/>
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<ATOM Name="Item Max Level" Value="100"/>
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<STRUCT Name="Create">
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<ATOM Name="Crafted Item" Value="ic_sword_diam.sitem"/>
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<ATOM Name="Nb built items" Value="1"/>
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<ATOM Name="MP 1" Value="Raw Material for Hammer"/>
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<ATOM Name="Quantity 1" Value="5"/>
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<ATOM Name="MP 2" Value="Raw Material for Shaft"/>
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<ATOM Name="Quantity 2" Value="4"/>
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<ATOM Name="MP 3" Value="Raw Material for Grip"/>
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<ATOM Name="Quantity 3" Value="4"/>
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<ATOM Name="MP 4" Value="Raw Material for Counterweight"/>
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<ATOM Name="Quantity 4" Value="4"/>
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<ATOM Name="MP 5"/>
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<ATOM Name="Quantity 5" Value="0"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -5,8 +5,8 @@
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<STRUCT Name="basics">
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<ATOM Name="name" Value="refugee long sword"/>
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<ATOM Name="origin" Value="refugee"/>
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<ATOM Name="ItemType" Value="Two Hand Sword"/>
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<ATOM Name="CraftPlan" Value="bcbmea11.sbrick"/>
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<ATOM Name="ItemType" Value="Sword"/>
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<ATOM Name="CraftPlan" Value="bccmea03.sbrick"/>
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<ATOM Name="Saleable" Value="true"/>
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</STRUCT>
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<STRUCT Name="melee weapon">
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@ -16,7 +16,7 @@
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<ATOM Name="shape" Value="GE_Mission_Epee_Diam.shape"/>
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<ATOM Name="shape_female" Value="GE_Mission_Epee_Diam.shape"/>
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<ATOM Name="map_variant" Value="Low Quality"/>
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<ATOM Name="anim_set" Value="2H Sword"/>
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<ATOM Name="anim_set" Value="1H Sword"/>
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<STRUCT Name="fx">
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<ATOM Name="Trail" Value="GE_TR_Wea_trib_Epee2M_trail_Gen.shape"/>
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</STRUCT>
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