ajout et correction

This commit is contained in:
deed 2016-08-13 01:19:42 +02:00
parent 6e18977bb3
commit bae53a2a30
10 changed files with 319 additions and 312 deletions

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="type" Value="scavenger"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroThreshold" Value="30"/>
<ATOM Name="AttackThreshold" Value="40"/>
<ATOM Name="FleeThreshold" Value="100"/>
<ATOM Name="CriticalInjury" Value="15"/>
<ATOM Name="DangerThreshold" Value="80"/>
<ATOM Name="InitialSurvival" Value="20"/>
<ATOM Name="Solidarity" Value="70"/>
<ATOM Name="InitialAggro" Value="20"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,21 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroThreshold" Value="25"/>
<ATOM Name="AttackThreshold" Value="35"/>
<ATOM Name="FleeThreshold" Value="180"/>
<ATOM Name="CriticalInjury" Value="30"/>
<ATOM Name="DangerThreshold" Value="160"/>
<ATOM Name="InitialSurvival" Value="10"/>
<ATOM Name="Solidarity" Value="60"/>
<ATOM Name="InitialAggro" Value="20"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,24 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.5 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="type" Value="omnivore"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroThreshold" Value="20"/>
<ATOM Name="AttackThreshold" Value="30"/>
<ATOM Name="FleeThreshold" Value="150"/>
<ATOM Name="CriticalInjury" Value="20"/>
<ATOM Name="DangerThreshold" Value="140"/>
<ATOM Name="InitialSurvival" Value="10"/>
<ATOM Name="Solidarity" Value="80"/>
<ATOM Name="InitialAggro" Value="5"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="type" Value="predator"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroThreshold" Value="15"/>
<ATOM Name="AttackThreshold" Value="25"/>
<ATOM Name="FleeThreshold" Value="170"/>
<ATOM Name="CriticalInjury" Value="25"/>
<ATOM Name="DangerThreshold" Value="160"/>
<ATOM Name="InitialSurvival" Value="10"/>
<ATOM Name="Solidarity" Value="30"/>
<ATOM Name="InitialAggro" Value="10"/>
<ATOM Name="AggroRadiusNotHungry" Value="10"/>
<ATOM Name="AggroRadiusHungry" Value="20"/>
<ATOM Name="AggroRadiusHunting" Value="40"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -0,0 +1,27 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.7 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="type" Value="predator"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroThreshold" Value="10"/>
<ATOM Name="AttackThreshold" Value="15"/>
<ATOM Name="FleeThreshold" Value="190"/>
<ATOM Name="CriticalInjury" Value="35"/>
<ATOM Name="DangerThreshold" Value="180"/>
<ATOM Name="InitialSurvival" Value="5"/>
<ATOM Name="Solidarity" Value="10"/>
<ATOM Name="InitialAggro" Value="5"/>
<ATOM Name="AggroRadiusNotHungry" Value="10"/>
<ATOM Name="AggroRadiusHungry" Value="20"/>
<ATOM Name="AggroRadiusHunting" Value="40"/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

View file

@ -79,6 +79,7 @@
<STRUCT Name="Properties">
<ATOM Name="LootHarvestState" Value="Harvestable"/>
<ATOM Name="XPGainCoef" Value="1"/>
<ATOM Name="Mountable" Value="true"/>
</STRUCT>
<STRUCT Name="Combat">
<ATOM Name="AggroRadiusNotHungry" Value="15"/>

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@ -0,0 +1,29 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_clapclap.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="First Name" Value="lake clapclap"/>
<ATOM Name="Ecosystem" Value="Lacustre"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Stamina" Value="high"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Texture" Value="Lacustre/Low Quality/Young"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value=""/>
<ATOM Name="loot2" Value=""/>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,141 +1,81 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.45 $" State="modified">
<FORM Revision="$Revision: 1.0 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<PARENT Filename="_heavy_blunt_piercing_slashing_armor_set.creature"/>
<PARENT Filename="_ai_herbivore_hargneux.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="arma"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<ATOM Name="Size" Value="small"/>
<ATOM Name="Profile" Value="caster healer"/>
<ATOM Name="Size" Value="big"/>
<ATOM Name="Profile" Value="harvester"/>
<ATOM Name="Level" Value="$filename"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="very low"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="very low"/>
<ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Sap" Value="very low"/>
<ATOM Name="Stamina" Value="high"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="arma_chest.item"/>
<ATOM Name="Item" Value="arma_heavy_blunt_slashing_piercing_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*0.901592"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.420276"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_arma.skel"/>
<ATOM Name="Skel" Value="TR_MO_Arma.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="NamePosZLow" Value="0.5"/>
<ATOM Name="NamePosZNormal" Value="0.7"/>
<ATOM Name="LodCharacterDistance" Value="50"/>
<ATOM Name="Scale" Value="int((&quot;Basics.Level&quot;+4)/5)*0.4"/>
<ATOM Name="NamePosZLow" Value="1.9"/>
<ATOM Name="NamePosZNormal" Value="2.2"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="dag meat"/>
<ATOM Name="Name" Value="arma thick hide"/>
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="1"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="dag canines"/>
<ATOM Name="Name" Value="arma meat"/>
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="1"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="dag tongue"/>
<ATOM Name="Name" Value="arma powder"/>
<ATOM Name="MinQuantity" Value="1"/>
<ATOM Name="Quantity" Value="1"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0.32"/>
<ATOM Name="CollisionRadius" Value="1.4"/>
<ATOM Name="Dist Bip01 to back" Value="-&quot;Collision.Length&quot;+&quot;Collision.Dist Bip01 to front&quot;"/>
</STRUCT>
<ATOM Name="attack_list1" Value="dag.attack_list"/>
<ATOM Name="attack_list1" Value="arma.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>

View file

@ -1,141 +0,0 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.45 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="arma"/>
<ATOM Name="DamageLocalisationTable" Value="quadruped"/>
<ATOM Name="Size" Value="small"/>
<ATOM Name="Profile" Value="caster healer"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="very low"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="very low"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="armaboss_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="medium_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="medium_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="medium_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="medium_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="medium_slashing_head.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_arma.skel"/>
<ATOM Name="AnimSetBaseName" Value="arma"/>
<ATOM Name="LodCharacterName" Value="TR_MO_arma_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="NamePosZLow" Value="0.5"/>
<ATOM Name="NamePosZNormal" Value="0.7"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="dag meat"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="dag canines"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="dag tongue"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0.60"/>
</STRUCT>
<ATOM Name="attack_list1" Value="dag.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
Wed Jun 19 17:04:21 2002 (gatto) .3d data.AnimSetBaseName = dag
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Shape = tr_mo_dag.shape
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 17:04:21 2002 (gatto) .3d data.Skel = TR_Mo_familier.skel
Wed Jun 19 17:04:21 2002 (gatto) formName Resized = 1
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetCombat = dag_Combat.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetNormal = dag_normal.animation_set
Thu Jun 27 10:04:14 2002 (mauduit) .3d data.AnimSetPursuit = dag_Poursuite.animation_set
Thu Jun 27 13:59:19 2002 (mauduit) .3d data.Skel = TR_Mo_dag.skel
Thu Jun 27 17:44:19 2002 (mauduit) Form Parents =
Tue Jul 09 11:43:19 2002 (mauduit) .3d data.AnimSetBaseName = dag
Tue Jul 09 11:43:19 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_dag.shape
Mon Jul 22 19:31:28 2002 (gomes) .3d data.Skel = TR_MO_dag.skel
Tue Jul 23 15:03:48 2002 (receveur) Form Parents =
Tue Jul 23 17:07:05 2002 (receveur) formName Pasted =
Wed Jul 24 10:43:05 2002 (receveur) .AI.Fame[8].Weight = 600
Wed Jul 24 10:43:05 2002 (receveur) formName Pasted =
Wed Jul 24 11:52:05 2002 (receveur) .Basics.Size = small
Wed Jul 24 16:40:39 2002 (miller) Form Parents =
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[0].Weight = 40
Thu Jul 25 18:27:40 2002 (receveur) .AI.Foods[1].Weight = 60
Thu Jul 25 18:27:40 2002 (receveur) formName Pasted =
Thu Jul 25 19:07:14 2002 (receveur) .Basics.DamageLocalisationTable = quadruped
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Profile = melee warrior
Thu Jul 25 19:07:14 2002 (receveur) .Basics.Race = dag
Thu Jul 25 20:41:30 2002 (receveur) .Basics.CharacterName = dag
Thu Aug 22 12:13:16 2002 (receveur) .Basics.Equipment.Sheath0RightHand.Item = light_piercing_creature_melee_weapon_lvl_01.item
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.HitPoints = very low
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:37:51 2002 (receveur) .Basics.Scores.Stamina = very low
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:01:40 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:01:40 2002 (receveur) formName Resized = 38
Fri Sep 20 16:01:11 2002 (receveur) Form Parents =
Fri Sep 20 16:33:17 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:33:24 2002 (receveur) .AI.Fame.Dag .Weight = 600
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.AssociatedItem = dag_meat_lvl_01.item
Mon Sep 23 14:49:58 2002 (receveur) .Harvest.MP1.Name = dag meat
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.AssociatedItem = dag_canines_lvl_01.item
Mon Sep 23 14:58:18 2002 (receveur) .Harvest.MP2.Name = dag canines
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_dag_tongue_lvl_01.item
Mon Sep 23 14:58:40 2002 (receveur) .Harvest.MP3.Name = dag tongue
Wed Sep 25 15:27:25 2002 (favre) Form Parents =
Wed Sep 25 15:42:57 2002 (favre) .Basics.Equipment.Body.Item = dag_light_slashing_chest_lvl_01.item
Fri Oct 25 14:42:44 2002 (receveur) .Basics.Profile =
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.AnimSetBaseName = jungler
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.LodCharacterName = TR_MO_jungler_LOD
Tue Dec 10 10:31:16 2002 (mauduit) .3d data.Skel = TR_MO_jungler.skel
Tue Dec 10 10:50:22 2002 (mauduit) .3d data.LodCharacterDistance = 50.0
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.AnimSetBaseName = regus
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.LodCharacterName = TR_MO_regus_LOD
Tue Dec 10 10:55:38 2002 (mauduit) .3d data.Skel = TR_MO_Regus.skel
Tue Dec 10 10:55:38 2002 (mauduit) .Basics.Equipment.Body.Item = regus_light_piercing_chest.item
Wed Feb 05 18:15:30 2003 (receveur) .Basics.Species = dag
Fri Mar 28 11:32:05 2003 (favre) .Basics.CharacterName =
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.AnimSetBaseName = dag
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.LodCharacterName = TR_MO_dag_LOD
Wed Apr 23 10:34:24 2003 (mauduit) .3d data.Skel = TR_MO_Dag.skel
Wed Apr 23 10:34:24 2003 (mauduit) .Basics.Equipment.Body.Item = dag_light_slashing_chest.item
Wed Jun 04 14:52:21 2003 (receveur) Form Parents =
Tue Sep 23 16:58:23 2003 (ledorze) Form Parents =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP1.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP2.AssociatedItem =
Mon Oct 13 16:18:23 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Fri Feb 20 14:05:21 2004 (ledorze) .Collision.CollisionRadius = 0.32
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZLow = 0.5
Wed Feb 02 15:59:51 2005 (peloille) .3d data.NamePosZNormal = 0.7</LOG>
</FORM>

View file

@ -1,75 +1,130 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.45 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_herbivore_craintif.creature"/>
<PARENT Filename="_medium_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="clapclap"/>
<ATOM Name="DamageLocalisationTable" Value="fish"/>
<ATOM Name="Size" Value="small"/>
<ATOM Name="Profile" Value="caster healer"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="very low"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="very low"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="clapclap_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="light_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="light_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="light_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="light_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="light_slashing_head.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.1"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*3.536918"/>
</STRUCT>
<ATOM Name="type" Value="predator"/>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_clapclap.skel"/>
<ATOM Name="AnimSetBaseName" Value="clapclap"/>
<ATOM Name="LodCharacterDistance" Value="50.0"/>
<ATOM Name="DisplayInRadar" Value="false"/>
<ATOM Name="DisplayName" Value="false"/>
<ATOM Name="DisplayBars" Value="false"/>
<ATOM Name="NamePosZLow" Value="2"/>
<ATOM Name="NamePosZNormal" Value="4"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="dag meat"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="dag canines"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="dag tongue"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="0.0"/>
</STRUCT>
<ATOM Name="attack_list1" Value="dag.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS></COMMENTS>
<LOG></LOG>
</FORM>
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.41 $" State="modified">
<PARENT Filename="_formuli.creature"/>
<PARENT Filename="_ai_predateur.creature"/>
<PARENT Filename="_heavy_slashing_armor_set.creature"/>
<STRUCT>
<STRUCT Name="Basics">
<ATOM Name="Race" Value="clapclap"/>
<ATOM Name="Size" Value="big"/>
<ATOM Name="Profile" Value="caster buffer"/>
<STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Sap" Value="default"/>
<ATOM Name="Stamina" Value="default"/>
</STRUCT>
<STRUCT Name="Equipment">
<STRUCT Name="Body">
<ATOM Name="Item" Value="clapclap_heavy_slashing_chest.item"/>
</STRUCT>
<STRUCT Name="Legs">
<ATOM Name="Item" Value="heavy_slashing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="heavy_slashing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="heavy_slashing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="heavy_slashing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="heavy_slashing_head.item"/>
</STRUCT>
</STRUCT>
<STRUCT Name="MovementSpeeds">
<ATOM Name="WalkSpeed" Value="&quot;3d data.Scale&quot;*1.3"/>
<ATOM Name="RunSpeed" Value="&quot;3d data.Scale&quot;*6"/>
</STRUCT>
</STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Skel" Value="TR_MO_Clapclap.skel"/>
<ATOM Name="AnimSetBaseName" Value="clapclap"/>
<ATOM Name="LodCharacterName" Value="TR_MO_clapclap_LOD"/>
<ATOM Name="LodCharacterDistance" Value="50"/>
</STRUCT>
<STRUCT Name="Harvest">
<STRUCT Name="MP1">
<ATOM Name="Name" Value="clapclap bones"/>
</STRUCT>
<STRUCT Name="MP2">
<ATOM Name="Name" Value="clapclap scales"/>
</STRUCT>
<STRUCT Name="MP3">
<ATOM Name="Name" Value="clapclap fat"/>
</STRUCT>
</STRUCT>
<STRUCT Name="Collision">
<ATOM Name="CollisionRadius" Value="2.8"/>
</STRUCT>
<ATOM Name="attack_list1" Value="clapclap.attack_list"/>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<COMMENTS>Converted from old format</COMMENTS>
<LOG>Fri May 17 15:22:27 2002 (corvazier) File converted from old format
Wed Jun 19 11:42:51 2002 (gatto) .3d data.AnimSetBaseName = TR_MO_Clapclap
Wed Jun 19 11:42:51 2002 (gatto) .3d data.Equipment[0].Shape = TR_MO_Clapclap.shape
Wed Jun 19 11:42:51 2002 (gatto) .3d data.Equipment[0].Texture = Default
Wed Jun 19 11:42:51 2002 (gatto) .3d data.Skel = TR_MO_Clapclap.skel
Wed Jun 19 11:42:51 2002 (gatto) formName Resized = 1
Wed Jun 19 14:50:58 2002 (gatto) .3d data.AnimSetBaseName = aquatique
Wed Jun 19 14:50:58 2002 (gatto) .3d data.Skel = TR_MO_aquatique.skel
Wed Jun 19 17:01:24 2002 (gatto) .3d data.AnimSetBaseName = Clapclap
Thu Jun 27 10:05:53 2002 (mauduit) .3d data.AnimSetCombat = clapclap_Combat.animation_set
Thu Jun 27 10:05:53 2002 (mauduit) .3d data.AnimSetNormal = clapclap_normal.animation_set
Thu Jun 27 10:05:53 2002 (mauduit) .3d data.AnimSetPursuit = clapclap_Poursuite.animation_set
Thu Jun 27 13:58:32 2002 (mauduit) .3d data.Skel = TR_MO_clapclap.skel
Thu Jun 27 17:44:34 2002 (mauduit) Form Parents =
Tue Jul 09 11:42:22 2002 (mauduit) .3d data.AnimSetBaseName = clapclap
Tue Jul 09 11:42:22 2002 (mauduit) .Basics.Equipment.Body.Item = tr_mo_clapclap.shape
Mon Jul 22 19:20:45 2002 (gomes) .3d data.Skel = TR_MO_Clapclap.skel
Tue Jul 23 15:03:58 2002 (receveur) Form Parents =
Tue Jul 23 17:07:44 2002 (receveur) formName Pasted =
Tue Jul 23 17:40:09 2002 (receveur) .AI.IsA[1].IsA = _ai_nourriture.dfn
Wed Jul 24 10:41:19 2002 (receveur) .AI.Fame[1].Weight = 600
Wed Jul 24 10:41:19 2002 (receveur) .AI.Fame[5].Weight = 600
Wed Jul 24 10:41:19 2002 (receveur) formName Pasted =
Wed Jul 24 11:51:52 2002 (receveur) .Basics.Size = big
Wed Jul 24 16:30:31 2002 (miller) .Basics.Scores.HitPoints = default
Wed Jul 24 16:40:08 2002 (miller) Form Parents =
Thu Jul 25 18:39:53 2002 (receveur) formName Pasted =
Thu Jul 25 19:07:54 2002 (receveur) .Basics.Profile = range warrior
Thu Jul 25 19:07:54 2002 (receveur) .Basics.Race = clapclap
Thu Jul 25 20:41:54 2002 (receveur) .Basics.CharacterName = clapclap
Thu Aug 22 12:08:55 2002 (receveur) .Basics.Equipment.Sheath1RightHand.Item = medium_creature_range_weapon_lvl_01.item
Thu Aug 22 12:09:40 2002 (receveur) .Basics.Equipment.Sheath1Ammo0.Item = blunt_heavy_damage_medium_range_creature_ammo_lvl_01.item
Thu Aug 22 18:38:51 2002 (receveur) .Basics.Scores.HitPoints = high
Thu Aug 22 18:38:51 2002 (receveur) .Basics.Scores.Sap = default
Thu Aug 22 18:38:51 2002 (receveur) .Basics.Scores.Stamina = default
Mon Sep 02 15:03:10 2002 (receveur) .AI.Fame[37].Name = _IA_player.player
Mon Sep 02 15:03:10 2002 (receveur) formName Resized = 38
Mon Sep 02 15:03:13 2002 (receveur) .AI.Fame[37].Weight = -100.0
Mon Sep 02 15:03:19 2002 (receveur) .AI.Fame[37] Renamed = _IA_player.player
Fri Sep 20 16:01:43 2002 (receveur) Form Parents =
Fri Sep 20 16:34:23 2002 (receveur) .AI = _ai_model_creature.dfn
Fri Sep 20 16:34:32 2002 (receveur) .AI.Fame.clapclap .Weight = 600
Mon Sep 23 15:02:50 2002 (receveur) .Harvest.MP1.AssociatedItem = clapclap_bones_lvl_01.item
Mon Sep 23 15:02:50 2002 (receveur) .Harvest.MP1.Name = clap clap bones
Mon Sep 23 15:03:12 2002 (receveur) .Harvest.MP2.AssociatedItem = clapclap_scales_lvl_01.item
Mon Sep 23 15:03:12 2002 (receveur) .Harvest.MP2.Name = clapclap scales
Mon Sep 23 15:03:30 2002 (receveur) .Harvest.MP1.Name = clapclap bones
Mon Sep 23 15:03:30 2002 (receveur) .Harvest.MP3.AssociatedItem = forest_clapclap_fat_lvl_01.item
Mon Sep 23 15:03:30 2002 (receveur) .Harvest.MP3.Name = clapclap
Mon Sep 23 15:03:35 2002 (receveur) .Harvest.MP3.Name = clapclap fat
Wed Sep 25 15:28:45 2002 (favre) Form Parents =
Wed Sep 25 15:52:15 2002 (favre) .Basics.Equipment.Body.Item = clapclap_heavy_slashing_chest_lvl_01.item
Fri Oct 25 14:43:01 2002 (receveur) .Basics.Profile =
Wed Feb 05 18:15:57 2003 (receveur) .Basics.Species = clapclap
Tue Mar 11 15:50:53 2003 (tran) .3d data.LodCharacterDistance = 50
Tue Mar 11 15:50:53 2003 (tran) .3d data.LodCharacterName = TR_MO_clapclap_LOD
Fri Mar 28 11:27:01 2003 (favre) .Basics.CharacterName =
Mon Oct 13 16:18:52 2003 (monnerot) .Harvest.MP1.AssociatedItem =
Mon Oct 13 16:18:52 2003 (monnerot) .Harvest.MP2.AssociatedItem =
Mon Oct 13 16:18:52 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Fri Feb 20 14:07:23 2004 (ledorze) .Collision.CollisionRadius = 2.8</LOG>
</FORM>