correction erreurs et ajout de fichier manquant
This commit is contained in:
parent
66934b43a3
commit
42fc3f9897
9 changed files with 271 additions and 33 deletions
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@ -1,31 +1,33 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.4 $" State="modified">
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<PARENT Filename="_armaboss.creature"/>
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<PARENT Filename="_arma.creature"/>
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<STRUCT>
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Basics">
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<ATOM Name="Ecosystem" Value="Unknown"/>
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<ATOM Name="First Name" Value="forest arma"/>
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<ATOM Name="Ecosystem" Value="Forest"/>
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<STRUCT Name="Scores">
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<STRUCT Name="Scores">
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<ATOM Name="HitPoints" Value="default"/>
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<ATOM Name="HitPoints" Value="high"/>
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<ATOM Name="Stamina" Value="default"/>
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<ATOM Name="Stamina" Value="high"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="Equipment">
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<STRUCT Name="Equipment">
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<STRUCT Name="Body">
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<STRUCT Name="Body">
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<ATOM Name="Texture" Value="Jungle/High"/>
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<ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d data">
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<ATOM Name="Scale" Value="int(("Basics.PlayerHpLevel"+4)/5)*0.4"/>
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</STRUCT>
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<STRUCT Name="Loot">
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<ATOM Name="loot1" Value=""/>
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<ATOM Name="loot2" Value=""/>
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<ATOM Name="loot3" Value=""/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS>Converted from old format</COMMENTS>
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<COMMENTS></COMMENTS>
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<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format
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<LOG></LOG>
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Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
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Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
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Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
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Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
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Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
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Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
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Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
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</FORM>
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</FORM>
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@ -0,0 +1,29 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<STRUCT>
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<STRUCT Name="Basics">
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<STRUCT Name="Equipment">
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<STRUCT Name="Legs">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
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</STRUCT>
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<STRUCT Name="Arms">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
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</STRUCT>
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<STRUCT Name="Hands">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
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</STRUCT>
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<STRUCT Name="Feet">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
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</STRUCT>
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<STRUCT Name="Head">
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<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -1,5 +1,5 @@
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<FORM Revision="$Revision: 1.2 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="basics">
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@ -20,7 +20,7 @@
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<ATOM Name="max protection" Value="heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="3d">
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="TR_MO_arma_mount.shape"/>
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<ATOM Name="shape" Value="TR_MO_Arma_mount.shape"/>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<STRUCT Name="Create">
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@ -33,20 +33,5 @@
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents =
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<LOG></LOG>
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Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
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Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
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Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
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Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
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Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
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Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
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Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
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Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
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Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
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Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
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Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
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Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
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</FORM>
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</FORM>
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@ -0,0 +1,37 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="arms" Value="Arms"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="piercing" Value="Piercing"/>
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<ATOM Name="slashing" Value="Slashing"/>
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<ATOM Name="blunt" Value="Blunt"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,37 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="chest" Value="Chest"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="piercing" Value="Piercing"/>
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<ATOM Name="slashing" Value="Slashing"/>
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<ATOM Name="blunt" Value="Blunt"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,37 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="feet" Value="Feet"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="piercing" Value="Piercing"/>
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<ATOM Name="slashing" Value="Slashing"/>
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<ATOM Name="blunt" Value="Blunt"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="hands" Value="Hands"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="piercing" Value="Piercing"/>
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<ATOM Name="slashing" Value="Slashing"/>
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<ATOM Name="blunt" Value="Blunt"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="head" Value="Head"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="piercing" Value="Piercing"/>
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<ATOM Name="slashing" Value="Slashing"/>
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<ATOM Name="blunt" Value="Blunt"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<LOG></LOG>
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</FORM>
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.3 $" State="modified">
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<PARENT Filename="_creature_armor.item"/>
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<STRUCT>
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<STRUCT Name="basics">
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<STRUCT Name="EquipmentInfo">
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<ARRAY Name="EquipmentSlots">
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<ATOM Name="legs" Value="Legs"/>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT Name="armor">
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<ATOM Name="Armor category" Value="Heavy"/>
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<ARRAY Name="protection type">
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<ATOM Name="piercing" Value="Piercing"/>
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<ATOM Name="slashing" Value="Slashing"/>
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<ATOM Name="blunt" Value="Blunt"/>
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</ARRAY>
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<ATOM Name="protection" Value="Heavy"/>
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<ATOM Name="max protection" Value="heavy"/>
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</STRUCT>
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<STRUCT Name="3d">
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<ATOM Name="shape" Value="none.shape"/>
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</STRUCT>
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<STRUCT Name="faber">
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<STRUCT Name="Create">
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<ATOM Name="Cost" Value="HP Default"/>
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<ATOM Name="Difficulty" Value="("basics.quality level"-4)*10*(0.9-0.1*("#faber.Create.MP 1"+"#faber.Create.MP 2"+"#faber.Create.MP 3"+"#faber.Create.MP 4"+"#faber.Create.MP 5"))"/>
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</STRUCT>
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</STRUCT>
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|
</STRUCT>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<STRUCT/>
|
||||||
|
<LOG></LOG>
|
||||||
|
</FORM>
|
Loading…
Reference in a new issue