correction erreurs et ajout de fichier manquant

This commit is contained in:
deed 2016-08-17 22:25:58 +02:00
parent 66934b43a3
commit 42fc3f9897
9 changed files with 271 additions and 33 deletions

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@ -1,31 +1,33 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.4 $" State="modified"> <FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_armaboss.creature"/> <PARENT Filename="_arma.creature"/>
<STRUCT> <STRUCT>
<STRUCT Name="Basics"> <STRUCT Name="Basics">
<ATOM Name="Ecosystem" Value="Unknown"/> <ATOM Name="First Name" Value="forest arma"/>
<ATOM Name="Ecosystem" Value="Forest"/>
<STRUCT Name="Scores"> <STRUCT Name="Scores">
<ATOM Name="HitPoints" Value="default"/> <ATOM Name="HitPoints" Value="high"/>
<ATOM Name="Stamina" Value="default"/> <ATOM Name="Stamina" Value="high"/>
</STRUCT> </STRUCT>
<STRUCT Name="Equipment"> <STRUCT Name="Equipment">
<STRUCT Name="Body"> <STRUCT Name="Body">
<ATOM Name="Texture" Value="Jungle/High"/> <ATOM Name="Texture" Value="Jungle/High Quality/Old"/>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
</STRUCT> </STRUCT>
<STRUCT Name="3d data">
<ATOM Name="Scale" Value="int((&quot;Basics.PlayerHpLevel&quot;+4)/5)*0.4"/>
</STRUCT>
<STRUCT Name="Loot">
<ATOM Name="loot1" Value=""/>
<ATOM Name="loot2" Value=""/>
<ATOM Name="loot3" Value=""/>
</STRUCT>
</STRUCT> </STRUCT>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<COMMENTS>Converted from old format</COMMENTS> <COMMENTS></COMMENTS>
<LOG>Fri May 17 15:23:09 2002 (corvazier) File converted from old format <LOG></LOG>
Thu Jun 20 10:19:46 2002 (gatto) .3d data.Equipment[0].Texture = Jungle/High Quality/Old
Tue Jul 09 11:59:54 2002 (mauduit) .Basics.Equipment.Body.Texture = Jungle/High Quality/Old
Mon Sep 30 11:06:26 2002 (favre) .Basics.Ecosystem = Forest
Wed Oct 09 11:16:31 2002 (favre) .Loot.loot1 =
Fri Oct 24 17:31:37 2003 (monnerot) .Harvest.MP3.AssociatedItem =
Tue Dec 20 17:45:43 2005 (gueney) Form Parents =
Thu Jan 05 15:05:07 2006 (gueney) Form Parents = </LOG>
</FORM> </FORM>

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@ -0,0 +1,29 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.2 $" State="modified">
<STRUCT>
<STRUCT Name="Basics">
<STRUCT Name="Equipment">
<STRUCT Name="Legs">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_legs.item"/>
</STRUCT>
<STRUCT Name="Arms">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_arms.item"/>
</STRUCT>
<STRUCT Name="Hands">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_hands.item"/>
</STRUCT>
<STRUCT Name="Feet">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_feet.item"/>
</STRUCT>
<STRUCT Name="Head">
<ATOM Name="Item" Value="heavy_blunt_slashing_piercing_head.item"/>
</STRUCT>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -1,5 +1,5 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified"> <FORM Revision="$Revision: 1.2 $" State="modified">
<PARENT Filename="_creature_armor.item"/> <PARENT Filename="_creature_armor.item"/>
<STRUCT> <STRUCT>
<STRUCT Name="basics"> <STRUCT Name="basics">
@ -20,7 +20,7 @@
<ATOM Name="max protection" Value="heavy"/> <ATOM Name="max protection" Value="heavy"/>
</STRUCT> </STRUCT>
<STRUCT Name="3d"> <STRUCT Name="3d">
<ATOM Name="shape" Value="TR_MO_arma_mount.shape"/> <ATOM Name="shape" Value="TR_MO_Arma_mount.shape"/>
</STRUCT> </STRUCT>
<STRUCT Name="faber"> <STRUCT Name="faber">
<STRUCT Name="Create"> <STRUCT Name="Create">
@ -33,20 +33,5 @@
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<STRUCT/> <STRUCT/>
<LOG>Thu Jul 25 15:28:30 2002 (receveur) Form Parents = <LOG></LOG>
Thu Jul 25 15:31:19 2002 (receveur) .armor.Armor category = light
Thu Jul 25 15:31:19 2002 (receveur) .armor.protection = light
Thu Jul 25 15:31:19 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Head
Thu Jul 25 15:31:19 2002 (receveur) formName Resized = 1
Thu Jul 25 15:31:29 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = head
Thu Jul 25 15:31:55 2002 (receveur) formName Resized = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] = Piercing
Thu Jul 25 15:32:55 2002 (receveur) .armor.protection type[0] Renamed = piercing
Thu Jul 25 15:32:55 2002 (receveur) formName Resized = 1
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] = Chest
Tue Jul 30 17:48:05 2002 (receveur) .basics.EquipmentInfo.EquipmentSlots[0] Renamed = chest
Tue Jul 30 17:53:59 2002 (receveur) .armor.Armor category = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.max protection = medium
Tue Jul 30 17:53:59 2002 (receveur) .armor.protection = medium
Mon Aug 05 17:02:00 2002 (receveur) formName Pasted = </LOG>
</FORM> </FORM>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="arms" Value="Arms"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="piercing" Value="Piercing"/>
<ATOM Name="slashing" Value="Slashing"/>
<ATOM Name="blunt" Value="Blunt"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="chest" Value="Chest"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="piercing" Value="Piercing"/>
<ATOM Name="slashing" Value="Slashing"/>
<ATOM Name="blunt" Value="Blunt"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="feet" Value="Feet"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="piercing" Value="Piercing"/>
<ATOM Name="slashing" Value="Slashing"/>
<ATOM Name="blunt" Value="Blunt"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="hands" Value="Hands"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="piercing" Value="Piercing"/>
<ATOM Name="slashing" Value="Slashing"/>
<ATOM Name="blunt" Value="Blunt"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="head" Value="Head"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="piercing" Value="Piercing"/>
<ATOM Name="slashing" Value="Slashing"/>
<ATOM Name="blunt" Value="Blunt"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>

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@ -0,0 +1,37 @@
<?xml version="1.0"?>
<FORM Revision="$Revision: 1.3 $" State="modified">
<PARENT Filename="_creature_armor.item"/>
<STRUCT>
<STRUCT Name="basics">
<STRUCT Name="EquipmentInfo">
<ARRAY Name="EquipmentSlots">
<ATOM Name="legs" Value="Legs"/>
</ARRAY>
</STRUCT>
</STRUCT>
<STRUCT Name="armor">
<ATOM Name="Armor category" Value="Heavy"/>
<ARRAY Name="protection type">
<ATOM Name="piercing" Value="Piercing"/>
<ATOM Name="slashing" Value="Slashing"/>
<ATOM Name="blunt" Value="Blunt"/>
</ARRAY>
<ATOM Name="protection" Value="Heavy"/>
<ATOM Name="max protection" Value="heavy"/>
</STRUCT>
<STRUCT Name="3d">
<ATOM Name="shape" Value="none.shape"/>
</STRUCT>
<STRUCT Name="faber">
<STRUCT Name="Create">
<ATOM Name="Cost" Value="HP Default"/>
<ATOM Name="Difficulty" Value="(&quot;basics.quality level&quot;-4)*10*(0.9-0.1*(&quot;#faber.Create.MP 1&quot;+&quot;#faber.Create.MP 2&quot;+&quot;#faber.Create.MP 3&quot;+&quot;#faber.Create.MP 4&quot;+&quot;#faber.Create.MP 5&quot;))"/>
</STRUCT>
</STRUCT>
</STRUCT>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<STRUCT/>
<LOG></LOG>
</FORM>