Fix duplicate clauses

This commit is contained in:
kaetemi 2014-02-08 00:55:27 +01:00
parent 7078f0302e
commit 42b2fbe84b
6 changed files with 323 additions and 50 deletions

View file

@ -907,24 +907,84 @@ COMBAT_LOSE_STA_TARGET (entity e, int i)
} }
// HASH_VALUE 6C07AD9570D680FF /* OLD VALUE : [
COMBAT_MISS_ATTACKER (entity e) COMBAT_MISS_ATTACKER (entity e)
{ {
combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
COMBAT_MISS_ATTACKER (entity e)
{
combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.] combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE FA9A714B0E35EB47
COMBAT_MISS_ATTACKER (entity e)
{
combat_miss_attacker [&MISM& You made a mess of $e.da$ $e$.]
} }
// HASH_VALUE 1338A0A24074CE66 /* OLD VALUE : [
COMBAT_MISS_DEFENDER (entity e) COMBAT_MISS_DEFENDER (entity e)
{ {
combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
COMBAT_MISS_DEFENDER (entity e)
{
combat_parry_defender [&MIS&$e.da$ $e$ misses you.] combat_parry_defender [&MIS&$e.da$ $e$ misses you.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 94447E095028939A
COMBAT_MISS_DEFENDER (entity e)
{
combat_miss_defender [&MIS&$e.da$ $e$ misses you.]
} }
// HASH_VALUE 3089B6C331E8E842 /* OLD VALUE : [
COMBAT_MISS_SPECTATOR (entity actor, entity defender)
{
combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
COMBAT_MISS_SPECTATOR (entity actor, entity defender)
{
combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 29BAC69453042BD5
COMBAT_MISS_SPECTATOR (entity actor, entity defender) COMBAT_MISS_SPECTATOR (entity actor, entity defender)
{ {
combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.]
} }
@ -970,17 +1030,57 @@ COMBAT_PARRY_SPECTATOR (entity actor, entity defender)
} }
// HASH_VALUE 3A6736D8361AF90C /* OLD VALUE : [
COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain)
{
combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain)
{
combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE D2B8E2CE971ACF37
COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain)
{ {
combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] combat_proc_vampirism_attackers_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.]
} }
// HASH_VALUE 502E4552E71E4FC0 /* OLD VALUE : [
COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain)
{
combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain)
{
combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE BD4FE2D630F8371F
COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain)
{ {
combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] combat_proc_vampirism_defenders_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.]
} }
@ -14929,10 +15029,30 @@ PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k)
} }
// HASH_VALUE 794DBB1A5C87956B /* OLD VALUE : [
PROGRESS_FREE_TRIAL_LIMIT (skill s)
{
progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.]
}
] */
// Clause 0 : identifier changed.
/* OLD VALUE : [
PROGRESS_FREE_TRIAL_LIMIT (skill s)
{
progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE EF3B3CD841ADD4EA
PROGRESS_FREE_TRIAL_LIMIT (skill s) PROGRESS_FREE_TRIAL_LIMIT (skill s)
{ {
progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.]
} }
@ -15462,9 +15582,9 @@ RRP_GAIN (int ptsNow, int sessionType, int ptsTotal)
} }
// HASH_VALUE F0B8FC08FCC1911B /* OLD VALUE : [
RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time)
{ {
(sessionType = 0) (sessionType = 0)
rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
@ -15483,6 +15603,68 @@ RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time)
(sessionType = 5) (sessionType = 5)
rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)]
}
] */
// Clause 0 : identifier changed.
// Clause 1 : identifier changed.
// Clause 2 : identifier changed.
// Clause 3 : identifier changed.
// Clause 4 : identifier changed.
// Clause 5 : identifier changed.
/* OLD VALUE : [
RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time)
{
(sessionType = 0)
rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 1)
rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 2)
rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 3)
rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 4)
rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 5)
rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)]
}
] */
// Clause 0 : identifier changed.
// Clause 1 : identifier changed.
// Clause 2 : identifier changed.
// Clause 3 : identifier changed.
// Clause 4 : identifier changed.
// Clause 5 : identifier changed.
// HASH_VALUE B7B0DCC083B1E395
RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time)
{
(sessionType = 0)
rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 1)
rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 2)
rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 3)
rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 4)
rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 5)
rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)]
} }
// HASH_VALUE 3F71DCA165BB7EC9 // HASH_VALUE 3F71DCA165BB7EC9

View file

@ -907,24 +907,54 @@ COMBAT_LOSE_STA_TARGET (entity e, int i)
} }
// HASH_VALUE 6C07AD9570D680FF /* OLD VALUE : [
COMBAT_MISS_ATTACKER (entity e) COMBAT_MISS_ATTACKER (entity e)
{ {
combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE FA9A714B0E35EB47
COMBAT_MISS_ATTACKER (entity e)
{
combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.]
} }
// HASH_VALUE 1338A0A24074CE66 /* OLD VALUE : [
COMBAT_MISS_DEFENDER (entity e) COMBAT_MISS_DEFENDER (entity e)
{ {
combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 94447E095028939A
COMBAT_MISS_DEFENDER (entity e)
{
combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.]
} }
// HASH_VALUE 3089B6C331E8E842 /* OLD VALUE : [
COMBAT_MISS_SPECTATOR (entity actor, entity defender)
{
combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE 29BAC69453042BD5
COMBAT_MISS_SPECTATOR (entity actor, entity defender) COMBAT_MISS_SPECTATOR (entity actor, entity defender)
{ {
combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.]
} }
@ -970,17 +1000,37 @@ COMBAT_PARRY_SPECTATOR (entity actor, entity defender)
} }
// HASH_VALUE 3A6736D8361AF90C /* OLD VALUE : [
COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain)
{
combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE D2B8E2CE971ACF37
COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain)
{ {
combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.]
} }
// HASH_VALUE 502E4552E71E4FC0 /* OLD VALUE : [
COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain)
{
combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE BD4FE2D630F8371F
COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain)
{ {
combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.]
} }
@ -15030,10 +15080,20 @@ PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k)
} }
// HASH_VALUE 08471ED16EEEBED3 /* OLD VALUE : [
PROGRESS_FREE_TRIAL_LIMIT (skill s)
{
progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.]
}
] */
// Clause 0 : identifier changed.
// HASH_VALUE EF3B3CD841ADD4EA
PROGRESS_FREE_TRIAL_LIMIT (skill s) PROGRESS_FREE_TRIAL_LIMIT (skill s)
{ {
progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.]
} }
@ -15583,9 +15643,9 @@ RRP_GAIN (int ptsNow, int sessionType, int ptsTotal)
} }
// HASH_VALUE F0B8FC08FCC1911B /* OLD VALUE : [
RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time)
{ {
(sessionType = 0) (sessionType = 0)
rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
@ -15604,6 +15664,37 @@ RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time)
(sessionType = 5) (sessionType = 5)
rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)]
}
] */
// Clause 0 : identifier changed.
// Clause 1 : identifier changed.
// Clause 2 : identifier changed.
// Clause 3 : identifier changed.
// Clause 4 : identifier changed.
// Clause 5 : identifier changed.
// HASH_VALUE B7B0DCC083B1E395
RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time)
{
(sessionType = 0)
rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 1)
rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 2)
rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 3)
rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 4)
rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 5)
rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)]
} }
// HASH_VALUE D7AC3EA649E03597 // HASH_VALUE D7AC3EA649E03597

View file

@ -305,17 +305,17 @@ COMBAT_PARRY_SPECTATOR(entity actor, entity defender)
COMBAT_MISS_ATTACKER(entity e) COMBAT_MISS_ATTACKER(entity e)
{ {
combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.]
} }
COMBAT_MISS_DEFENDER(entity e) COMBAT_MISS_DEFENDER(entity e)
{ {
combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.]
} }
COMBAT_MISS_SPECTATOR(entity actor, entity defender) COMBAT_MISS_SPECTATOR(entity actor, entity defender)
{ {
combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.]
} }
// damage shield related // damage shield related

View file

@ -16,12 +16,12 @@ RRP_GAIN(int ptsNow, int sessionType, int ptsTotal)
RRP_GAIN2(int ptsNow, int sessionType, int nbPlayers, int time) RRP_GAIN2(int ptsNow, int sessionType, int nbPlayers, int time)
{ {
(sessionType = 0) rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 0) rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 1) rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 1) rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 2) rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 2) rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 3) rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 3) rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 4) rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 4) rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)]
(sessionType = 5) rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 5) rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)]
} }
RRP_BONUS(int ptsBonus, int sessionType, int ptsTotal) RRP_BONUS(int ptsBonus, int sessionType, int ptsTotal)

View file

@ -671,12 +671,12 @@ XP_CATALYSER_CONSUME(int i, int j)
COMBAT_PROC_VAMPIRISM_ATTACKER(entity defender, int drain) COMBAT_PROC_VAMPIRISM_ATTACKER(entity defender, int drain)
{ {
combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.]
} }
COMBAT_PROC_VAMPIRISM_DEFENDER(entity attacker, int drain) COMBAT_PROC_VAMPIRISM_DEFENDER(entity attacker, int drain)
{ {
combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.]
} }
COMBAT_PROC_VAMPIRISM_SPECTATORS(entity attacker, entity defender, int drain) COMBAT_PROC_VAMPIRISM_SPECTATORS(entity attacker, entity defender, int drain)

View file

@ -33,7 +33,7 @@ PROGRESS_DEATH_PENALTY_COMPLETE()
PROGRESS_FREE_TRIAL_LIMIT(skill s) PROGRESS_FREE_TRIAL_LIMIT(skill s)
{ {
progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.]
} }
//*PROGRESS_MUCH_GAIN(skill s) //*PROGRESS_MUCH_GAIN(skill s)