diff --git a/translation/translated/phrase_en.txt b/translation/translated/phrase_en.txt index 34b4459..9fab791 100644 --- a/translation/translated/phrase_en.txt +++ b/translation/translated/phrase_en.txt @@ -907,24 +907,84 @@ COMBAT_LOSE_STA_TARGET (entity e, int i) } -// HASH_VALUE 6C07AD9570D680FF +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 COMBAT_MISS_ATTACKER (entity e) { - combat_parry_attacker [&MISM& You made a mess of $e.da$ $e$.] + combat_miss_attacker [&MISM& You made a mess of $e.da$ $e$.] } -// HASH_VALUE 1338A0A24074CE66 +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ misses you.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A COMBAT_MISS_DEFENDER (entity e) { - combat_parry_defender [&MIS&$e.da$ $e$ misses you.] + combat_miss_defender [&MIS&$e.da$ $e$ misses you.] } -// HASH_VALUE 3089B6C331E8E842 +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 COMBAT_MISS_SPECTATOR (entity actor, entity defender) { - combat_parry_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] + combat_miss_spectator [&SYS&$actor.ia$ $actor$ misses $defender.ia$ $defender$.] } @@ -970,17 +1030,57 @@ COMBAT_PARRY_SPECTATOR (entity actor, entity defender) } -// HASH_VALUE 3A6736D8361AF90C +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) { - combat_proc_vampirism_spectators_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] + combat_proc_vampirism_attackers_n [&ISE&Start of life drain effect, your weapon gives you $drain$ hit points from $defender.da$ $defender$.] } -// HASH_VALUE 502E4552E71E4FC0 +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) { - combat_proc_vampirism_spectators_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] + combat_proc_vampirism_defenders_n [&ISE&The weapon of $attacker.da$ $attacker$ gives them $drain$ of your hit points.] } @@ -14929,10 +15029,30 @@ PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) } -// HASH_VALUE 794DBB1A5C87956B +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA PROGRESS_FREE_TRIAL_LIMIT (skill s) { - progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] } @@ -15462,26 +15582,88 @@ RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) } -// HASH_VALUE F0B8FC08FCC1911B +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) { (sessionType = 0) - rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 1) - rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 2) - rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 3) - rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 4) - rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 5) - rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] } diff --git a/translation/translated/phrase_wk.txt b/translation/translated/phrase_wk.txt index 05e6c76..9f622ff 100644 --- a/translation/translated/phrase_wk.txt +++ b/translation/translated/phrase_wk.txt @@ -907,24 +907,54 @@ COMBAT_LOSE_STA_TARGET (entity e, int i) } -// HASH_VALUE 6C07AD9570D680FF +/* OLD VALUE : [ + COMBAT_MISS_ATTACKER (entity e) + { + combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE FA9A714B0E35EB47 COMBAT_MISS_ATTACKER (entity e) { - combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] } -// HASH_VALUE 1338A0A24074CE66 +/* OLD VALUE : [ + COMBAT_MISS_DEFENDER (entity e) + { + combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 94447E095028939A COMBAT_MISS_DEFENDER (entity e) { - combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] } -// HASH_VALUE 3089B6C331E8E842 +/* OLD VALUE : [ + COMBAT_MISS_SPECTATOR (entity actor, entity defender) + { + combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE 29BAC69453042BD5 COMBAT_MISS_SPECTATOR (entity actor, entity defender) { - combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] } @@ -970,17 +1000,37 @@ COMBAT_PARRY_SPECTATOR (entity actor, entity defender) } -// HASH_VALUE 3A6736D8361AF90C +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE D2B8E2CE971ACF37 COMBAT_PROC_VAMPIRISM_ATTACKER (entity defender, int drain) { - combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] } -// HASH_VALUE 502E4552E71E4FC0 +/* OLD VALUE : [ + COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) + { + combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE BD4FE2D630F8371F COMBAT_PROC_VAMPIRISM_DEFENDER (entity attacker, int drain) { - combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] } @@ -15030,10 +15080,20 @@ PROGRESS_DEATH_PENALTY_PAYBACK (int i, skill s, int j, int k) } -// HASH_VALUE 08471ED16EEEBED3 +/* OLD VALUE : [ + PROGRESS_FREE_TRIAL_LIMIT (skill s) + { + progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + + } + + +] */ +// Clause 0 : identifier changed. +// HASH_VALUE EF3B3CD841ADD4EA PROGRESS_FREE_TRIAL_LIMIT (skill s) { - progress_normal_gain_0 [&XP&Vous ne gagnez pas d'expérience en '$s$' car vous avez atteint la limite de la FREETRIAL. Pour progresser davantage dans cette compétence vous devez vous abonner.] + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] } @@ -15583,26 +15643,57 @@ RRP_GAIN (int ptsNow, int sessionType, int ptsTotal) } -// HASH_VALUE F0B8FC08FCC1911B +/* OLD VALUE : [ + RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) + { + (sessionType = 0) + rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 1) + rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 2) + rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 3) + rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 4) + rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + (sessionType = 5) + rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + + } + + +] */ +// Clause 0 : identifier changed. +// Clause 1 : identifier changed. +// Clause 2 : identifier changed. +// Clause 3 : identifier changed. +// Clause 4 : identifier changed. +// Clause 5 : identifier changed. +// HASH_VALUE B7B0DCC083B1E395 RRP_GAIN2 (int ptsNow, int sessionType, int nbPlayers, int time) { (sessionType = 0) - rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 1) - rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 2) - rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 3) - rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 4) - rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] (sessionType = 5) - rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] } diff --git a/translation/work/phrases/phrase_combat_wk.txt b/translation/work/phrases/phrase_combat_wk.txt index cb08ee3..03a1e68 100644 --- a/translation/work/phrases/phrase_combat_wk.txt +++ b/translation/work/phrases/phrase_combat_wk.txt @@ -305,17 +305,17 @@ COMBAT_PARRY_SPECTATOR(entity actor, entity defender) COMBAT_MISS_ATTACKER(entity e) { - combat_parry_attacker [&MISM& Vous avez raté $e.da$ $e$.] + combat_miss_attacker [&MISM& Vous avez raté $e.da$ $e$.] } COMBAT_MISS_DEFENDER(entity e) { - combat_parry_defender [&MIS&$e.da$ $e$ vous a raté.] + combat_miss_defender [&MIS&$e.da$ $e$ vous a raté.] } COMBAT_MISS_SPECTATOR(entity actor, entity defender) { - combat_parry_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] + combat_miss_spectator [&SYS&$actor.ia$ $actor$ a raté $defender.ia$ $defender$.] } // damage shield related diff --git a/translation/work/phrases/phrase_ring_wk.txt b/translation/work/phrases/phrase_ring_wk.txt index 8a00ae6..ac9e96d 100644 --- a/translation/work/phrases/phrase_ring_wk.txt +++ b/translation/work/phrases/phrase_ring_wk.txt @@ -16,12 +16,12 @@ RRP_GAIN(int ptsNow, int sessionType, int ptsTotal) RRP_GAIN2(int ptsNow, int sessionType, int nbPlayers, int time) { - (sessionType = 0) rrp_gain_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 1) rrp_gain_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 2) rrp_gain_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 3) rrp_gain_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 4) rrp_gain_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] - (sessionType = 5) rrp_gain_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] + (sessionType = 0) rrp_gain2_novice [&XP&You earn $ptsNow$ Novice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + (sessionType = 1) rrp_gain2_apprentice [&XP&You earn $ptsNow$ Apprentice RRP (with $nbPlayers$ players after $time$ seconds of activity)] + (sessionType = 2) rrp_gain2_confirmed [&XP&You earn $ptsNow$ Confirmed RRP (with $nbPlayers$ players after $time$ seconds of activity)] + (sessionType = 3) rrp_gain2_advanced [&XP&You earn $ptsNow$ Advanced RRP (with $nbPlayers$ players after $time$ seconds of activity)] + (sessionType = 4) rrp_gain2_expert [&XP&You earn $ptsNow$ Expert RRP (with $nbPlayers$ players after $time$ seconds of activity)] + (sessionType = 5) rrp_gain2_master [&XP&You earn $ptsNow$ Master RRP (with $nbPlayers$ players after $time$ seconds of activity)] } RRP_BONUS(int ptsBonus, int sessionType, int ptsTotal) diff --git a/translation/work/phrases/phrase_wk.txt b/translation/work/phrases/phrase_wk.txt index d902a1a..781d2b3 100644 --- a/translation/work/phrases/phrase_wk.txt +++ b/translation/work/phrases/phrase_wk.txt @@ -671,12 +671,12 @@ XP_CATALYSER_CONSUME(int i, int j) COMBAT_PROC_VAMPIRISM_ATTACKER(entity defender, int drain) { - combat_proc_vampirism_spectators_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] + combat_proc_vampirism_attackers_n [&ISE&Déclenchement de l'effet vol de vie, votre arme vous donne $drain$ des points de vie de $defender.da$ $defender$.] } COMBAT_PROC_VAMPIRISM_DEFENDER(entity attacker, int drain) { - combat_proc_vampirism_spectators_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] + combat_proc_vampirism_defenders_n [&ISE&L'arme de $attacker.da$ $attacker$ lui donne $drain$ de vos points de vie.] } COMBAT_PROC_VAMPIRISM_SPECTATORS(entity attacker, entity defender, int drain) diff --git a/translation/work/phrases/phrase_xpgain_wk.txt b/translation/work/phrases/phrase_xpgain_wk.txt index a294dd3..c8aa2b9 100644 --- a/translation/work/phrases/phrase_xpgain_wk.txt +++ b/translation/work/phrases/phrase_xpgain_wk.txt @@ -33,7 +33,7 @@ PROGRESS_DEATH_PENALTY_COMPLETE() PROGRESS_FREE_TRIAL_LIMIT(skill s) { - progress_normal_gain_0 [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] + progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.] } //*PROGRESS_MUCH_GAIN(skill s)