2013-07-24 19:45:31 +00:00
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-08-27 17:13GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** COMMON NAMES AND PATHS ***
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EcosystemName = "sky"
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EcosystemPath = "common/" + EcosystemName
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ContinentName = EcosystemName
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ContinentPath = EcosystemPath
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CommonName = ContinentName
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CommonPath = ContinentPath
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# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
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ContinentLeveldesignWorldDirectory = "" # DISABLED
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Shape directories
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ShapeSourceDirectories = [ ]
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ShapeSourceDirectories += [ "sky_v2/max" ]
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# Maps directories
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MapSourceDirectories = [ ]
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MapSourceDirectories += [ "sky_v2/textures/textures" ]
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MapUncompressedSourceDirectories = [ ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/desert" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/forest" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/jungle" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/lacustre" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/desert" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/forest" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/jungle" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/lacustre" ]
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MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/nodds" ]
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# Ligo directories
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LigoBaseSourceDirectory = "landscape/ligo"
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# Ig directories
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IgLandSourceDirectories = [ ]
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IgOtherSourceDirectories = [ ]
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IgOtherSourceDirectories += [ "sky_v2/max" ]
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IgPrimitiveSourceDirectories = [ ]
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# Tiles root directory
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TileRootSourceDirectory = "landscape/_texture_tiles"
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# Displace directory
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DisplaceSourceDirectory = "landscape/_texture_tiles/displace"
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# Animation directories
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AnimSourceDirectories = [ ]
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AnimSourceDirectories += [ "sky_v2/max" ]
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# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
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# Ig lookup directories used by rbank
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IgLookupDirectories = [ ]
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IgLookupDirectories += [ CommonPath + "/ig_land" ]
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IgLookupDirectories += [ CommonPath + "/ig_other" ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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# ShapeLookupDirectories += [ CommonPath + "/ps" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories not yet used
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MapLookupDirectories = [ ]
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MapLookupDirectories += [ CommonPath + "/map_export" ]
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MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
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2014-02-08 21:07:53 +00:00
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# Properties search paths
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PropertiesExportBuildSearchPaths = [ ]
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PropertiesExportBuildSearchPaths += ShapeLookupDirectories
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PropertiesExportBuildSearchPaths += MapLookupDirectories
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PropertiesExportBuildSearchPaths += [ "common/sfx/ps" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_clodtex_build" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/shape_with_coarse_mesh" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_export" ]
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PropertiesExportBuildSearchPaths += [ "common/sfx/map_uncompressed" ]
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2013-07-24 19:45:31 +00:00
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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# Map directories
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MapExportDirectory = CommonPath + "/map_export"
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MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
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# Shape directories
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ShapeTagExportDirectory = CommonPath + "/shape_tag"
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ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
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ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
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ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
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ShapeAnimExportDirectory = CommonPath + "/shape_anim"
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# Ig directories
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IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
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IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
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IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files
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# Zone directories
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ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
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ZoneDependBuildDirectory = CommonPath + "/zone_depend"
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ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
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ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
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ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
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ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
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# Animation directories
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AnimExportDirectory = CommonPath + "/anim_export"
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AnimTagExportDirectory = CommonPath + "/anim_tag"
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# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
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# Map directories
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MapBuildDirectory = CommonPath + "/map"
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MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
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MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
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MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
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MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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# Ig directories
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IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
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IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
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IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
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IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
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IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
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IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
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IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
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IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
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# Farbank directories
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FarbankBuildDirectory = CommonPath + "/farbank"
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# Ligo directories
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LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
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LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
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LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
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# Animation directories
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AnimBuildDirectory = CommonPath + "/anim"
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Map directory
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MapInstallDirectory = CommonName
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BitmapInstallDirectory = MapInstallDirectory
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# Shape directory
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ShapeInstallDirectory = CommonName
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# Lightmap directory
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LightmapInstallDirectory = CommonName
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# Animation directory
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AnimInstallDirectory = CommonName
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# Ig directory
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IgInstallDirectory = CommonName
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