progress_no_gain [&CHK&You don't gain experience in '$s$', this actions is too easy.]
}
//PROGRESS_LITTLE_GAIN(skill s)
//{
// progress_little_gain [&XP&You gain a little experience in '$s$'.]
//}
PROGRESS_NORMAL_GAIN(skill s, int i)
{
(i > 1)
progress_normal_gain_p [&XP&You gain $i$ experience points in '$s$'.]
(i = 1)
progress_normal_gain_1 [&XP&You gain 1 experience point in '$s$'.]
progress_normal_gain_0 [&XP&You gain no experience in '$s$'.]
}
PROGRESS_DEATH_PENALTY_PAYBACK(int i, skill s, int j, int k)
{
progress_death_penalty_payback [&XP&You gain $i$ experience points in '$s$', which amounts to $j$ death penalty points. Your death penalty is now of $k$ points.]
}
PROGRESS_DEATH_PENALTY_COMPLETE()
{
progress_death_penalty_complete [&XP&You no longer have a death experience penalty !]
progress_free_trial_limit [&XP&You gain no experience in '$s$' because you have reached the free trial limit. To progress further in this skill you must upgrade your account.]