khanat-ressources-NeL/leveldesign/DFN/game_elem/_anim/automaton_spell_states.dfn

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2013-07-24 19:45:31 +00:00
<?xml version="1.0"?>
<DFN Revision="$Revision: 1.2 $" State="modified">
<!-- GOOD -->
<ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_fumble" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_good_success" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- BAD -->
<ELEMENT Name="cast_bad_begin" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_fumble" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_bad_success" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- NEUTRAL -->
<ELEMENT Name="cast_neutral_begin" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_fumble" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_neutral_success" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- OFFENSIVE -->
<ELEMENT Name="offensive_cast_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_begin" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_fumble" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_success" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_link" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="offensive_cast_end" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- CURATIVE -->
<ELEMENT Name="curative_cast_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_begin" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_fumble" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_success" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_link" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="curative_cast_end" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- MIXED -->
<ELEMENT Name="mixed_cast_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_begin" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_fumble" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_success" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_link" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="mixed_cast_end" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Acid -->
<ELEMENT Name="cast_acid_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_acid_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_acid_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_acid_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Blind -->
<ELEMENT Name="cast_blind_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_blind_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_blind_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_blind_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Cold -->
<ELEMENT Name="cast_cold_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_cold_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_cold_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_cold_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Elec -->
<ELEMENT Name="cast_elec_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_elec_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_elec_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_elec_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Fear -->
<ELEMENT Name="cast_fear_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fear_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fear_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fear_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Fire -->
<ELEMENT Name="cast_fire_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fire_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fire_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_fire_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Heal HP -->
<ELEMENT Name="cast_healhp_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_healhp_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_healhp_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_healhp_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Mad -->
<ELEMENT Name="cast_mad_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_mad_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_mad_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_mad_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Poison -->
<ELEMENT Name="cast_poison_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_poison_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_poison_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_poison_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Root -->
<ELEMENT Name="cast_root_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_root_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_root_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_root_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Rot -->
<ELEMENT Name="cast_rot_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_rot_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_rot_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_rot_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Shock -->
<ELEMENT Name="cast_shock_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_shock_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_shock_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_shock_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Sleep -->
<ELEMENT Name="cast_sleep_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_sleep_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_sleep_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_sleep_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Slow -->
<ELEMENT Name="cast_slow_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_slow_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_slow_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_slow_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<!-- Stun -->
<ELEMENT Name="cast_stun_init" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_stun_loop" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_stun_end" Type="Dfn" Filename="automaton_state.dfn"/>
<ELEMENT Name="cast_stun_fail" Type="Dfn" Filename="automaton_state.dfn"/>
<LOG>Fri May 30 16:30:00 2003 (puzin)</LOG>
</DFN>