khanat-ressources-NeL/leveldesign/DFN/game_elem/_anim
2013-07-24 21:45:31 +02:00
..
fx Add initial 2013-07-24 21:45:31 +02:00
animation.dfn Add initial 2013-07-24 21:45:31 +02:00
animation_set.dfn Add initial 2013-07-24 21:45:31 +02:00
animation_state.dfn Add initial 2013-07-24 21:45:31 +02:00
animset_list.dfn Add initial 2013-07-24 21:45:31 +02:00
animset_mode.dfn Add initial 2013-07-24 21:45:31 +02:00
animset_type.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_atk_states.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_generic_states.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_list.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_mode_states.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_motion_states.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_other_states.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_spell_states.dfn Add initial 2013-07-24 21:45:31 +02:00
automaton_state.dfn Add initial 2013-07-24 21:45:31 +02:00
fx_repeat_mode.typ Add initial 2013-07-24 21:45:31 +02:00
job_mode.typ Add initial 2013-07-24 21:45:31 +02:00
spell_cast_stage.typ Add initial 2013-07-24 21:45:31 +02:00
spell_id.typ Add initial 2013-07-24 21:45:31 +02:00
spell_mode.typ Add initial 2013-07-24 21:45:31 +02:00
spell_type.typ Add initial 2013-07-24 21:45:31 +02:00
stick_mode.typ Add initial 2013-07-24 21:45:31 +02:00
string_array.dfn Add initial 2013-07-24 21:45:31 +02:00