khanat-opennel-code/code/ryzom/common/src/game_share/season.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

55 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "season.h"
namespace EGSPD
{
static const struct { char* Name; CSeason::TSeason Value; } TSeasonConvert[] =
{
{ "Spring", CSeason::Spring },
{ "Summer", CSeason::Summer },
{ "Autumn", CSeason::Autumn },
{ "Winter", CSeason::Winter },
{ "Invalid", CSeason::Invalid },
};
/* -----------------------------------------
* Static Implementation of CSeason
* ----------------------------------------- */
void CSeason::init()
{
_StrTable.clear();
_ValueMap.clear();
_StrTable.resize(5);
uint i;
for (i=0; i<5; ++i)
{
_StrTable[TSeasonConvert[i].Value] = TSeasonConvert[i].Name;
_ValueMap[NLMISC::toLower(std::string(TSeasonConvert[i].Name))] = TSeasonConvert[i].Value;
}
_Initialised = true;
}
bool CSeason::_Initialised = false;
std::string CSeason::_UnknownString = "Unknown";
std::vector<std::string> CSeason::_StrTable;
std::map<std::string, CSeason::TSeason> CSeason::_ValueMap;
// End of static implementation of CSeason
} // End of EGSPD