// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "season.h" namespace EGSPD { static const struct { char* Name; CSeason::TSeason Value; } TSeasonConvert[] = { { "Spring", CSeason::Spring }, { "Summer", CSeason::Summer }, { "Autumn", CSeason::Autumn }, { "Winter", CSeason::Winter }, { "Invalid", CSeason::Invalid }, }; /* ----------------------------------------- * Static Implementation of CSeason * ----------------------------------------- */ void CSeason::init() { _StrTable.clear(); _ValueMap.clear(); _StrTable.resize(5); uint i; for (i=0; i<5; ++i) { _StrTable[TSeasonConvert[i].Value] = TSeasonConvert[i].Name; _ValueMap[NLMISC::toLower(std::string(TSeasonConvert[i].Name))] = TSeasonConvert[i].Value; } _Initialised = true; } bool CSeason::_Initialised = false; std::string CSeason::_UnknownString = "Unknown"; std::vector CSeason::_StrTable; std::map CSeason::_ValueMap; // End of static implementation of CSeason } // End of EGSPD