khanat-opennel-code/code/nel/include/nel/3d/ps_spawn_info.h
2010-05-06 02:08:41 +02:00

61 lines
1.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_PS_SPAWN_INFO_H
#define NL_PS_SPAWN_INFO_H
#include "nel/misc/vector.h"
#include "nel/3d/animation_time.h"
#include "nel/3d/particle_system_process.h"
namespace NL3D
{
class CPSLocated;
// info about the state of an emitting particle
class CPSEmitterInfo
{
public:
CPSLocated *Loc;
NLMISC::CVector Pos;
NLMISC::CVector Speed;
float InvMass;
float Life;
public:
void setDefaults()
{
Loc = NULL;
Pos = NLMISC::CVector::Null;
Speed = NLMISC::CVector::Null;
InvMass = 1.f;
Life = 0.f;
}
};
// info about a particle that should be spawned
struct CPSSpawnInfo
{
CPSEmitterInfo EmitterInfo;
NLMISC::CVector SpawnPos;
NLMISC::CVector Speed;
TPSMatrixMode SpeedCoordSystem;
TAnimationTime LifeTime; // age of the particle when it is spawned (may not be 0 because of sub-frame accuracy)
};
}
#endif