61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PS_SPAWN_INFO_H
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#define NL_PS_SPAWN_INFO_H
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#include "nel/misc/vector.h"
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#include "nel/3d/animation_time.h"
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#include "nel/3d/particle_system_process.h"
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namespace NL3D
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{
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class CPSLocated;
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// info about the state of an emitting particle
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class CPSEmitterInfo
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{
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public:
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CPSLocated *Loc;
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NLMISC::CVector Pos;
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NLMISC::CVector Speed;
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float InvMass;
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float Life;
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public:
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void setDefaults()
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{
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Loc = NULL;
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Pos = NLMISC::CVector::Null;
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Speed = NLMISC::CVector::Null;
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InvMass = 1.f;
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Life = 0.f;
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}
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};
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// info about a particle that should be spawned
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struct CPSSpawnInfo
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{
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CPSEmitterInfo EmitterInfo;
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NLMISC::CVector SpawnPos;
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NLMISC::CVector Speed;
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TPSMatrixMode SpeedCoordSystem;
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TAnimationTime LifeTime; // age of the particle when it is spawned (may not be 0 because of sub-frame accuracy)
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};
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}
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#endif
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