// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_PS_SPAWN_INFO_H #define NL_PS_SPAWN_INFO_H #include "nel/misc/vector.h" #include "nel/3d/animation_time.h" #include "nel/3d/particle_system_process.h" namespace NL3D { class CPSLocated; // info about the state of an emitting particle class CPSEmitterInfo { public: CPSLocated *Loc; NLMISC::CVector Pos; NLMISC::CVector Speed; float InvMass; float Life; public: void setDefaults() { Loc = NULL; Pos = NLMISC::CVector::Null; Speed = NLMISC::CVector::Null; InvMass = 1.f; Life = 0.f; } }; // info about a particle that should be spawned struct CPSSpawnInfo { CPSEmitterInfo EmitterInfo; NLMISC::CVector SpawnPos; NLMISC::CVector Speed; TPSMatrixMode SpeedCoordSystem; TAnimationTime LifeTime; // age of the particle when it is spawned (may not be 0 because of sub-frame accuracy) }; } #endif