khanat-opennel-code/code/ryzom/server/src/server_share/place_type.cpp

57 lines
1.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/debug.h"
#include "place_type.h"
// nel
#include "nel/misc/string_conversion.h"
using namespace std;
using namespace NLMISC;
namespace PLACE_TYPE
{
const CStringConversion<TPlaceType>::CPair stringTable [] =
{
{ "Capital", Capital },
{ "Village", Village },
{ "Outpost", Outpost },
{ "Locality", Place },
{ "Street", Street },
{ "Undefined", Undefined },
};
CStringConversion<TPlaceType> conversion(stringTable, sizeof(stringTable) / sizeof(stringTable[0]), Undefined);
//-----------------------------------------------
// fromString :
//-----------------------------------------------
TPlaceType fromString(const std::string &str)
{
return conversion.fromString(str);
}
//-----------------------------------------------
// toString :
//-----------------------------------------------
const std::string& toString(TPlaceType place_type)
{
return conversion.toString(place_type);
}
};